Chapter 67 Battle College 3+4(1/2)
The next new story information will be released in the collection of materials recently, as the basic rules of the future plot.
Next, we will introduce three professions, Shadow Assassin and Dotgo Assassin among the Assassins, the ancient dragon blood knight skills, and the shadow attribute magician skills. These three professions will be the main skill users of the following part, so today I will release the information here to facilitate everyone to learn about it first, and I will mention it slowly in the following article.
Assassin's Skills
Shadow Assassin
smokescreen
A smoke bomb is thrown out. The enemy units in the smoke area cannot use spells. The attack has a certain chance of failing and reducing the movement speed by 25% for 6 seconds.
Spell casting distance 350
Cooldown time: 15 seconds
Magic consumption: 75/80/85/90 points
Level 1-Smoke area expands to 250, and the attack has a 40% chance of failing.
Level 2-smoke area expands to 275, and the attack has a 50% chance of failing.
Level 3-Smoke area expands to 300, and the attack has a 60% chance of failing.
Level 4-The smoke area expands to 325, and the attack has a 70% chance of failing.
The soul skill of the invisible assassin, flashing team battles into the enemy formation can provide 6 seconds of forbidden demons and fall, and can completely destroy the opponent's formation. When killing alone, it can also force the opponent to retreat to provide conditions for the backstab. Therefore, the invisible assassin must not be missing.
Flashing attack
Move to the enemy unit instantly and attack him, causing additional damage.
Can also be used for friendly units
Casting distance: 700
Cooldown time: 30/20/10/5 seconds
Magic consumption: 50 points
Level 1 - Inflicts 30 additional damage.
Level 2 - Inflicts 60 additional damage.
Level 3 - deals 90 extra damage.
Level 4 - Inflicts 120 additional damage.
Provides invisible assassins with flashing ability and effective fixing damage. It has many uses.
Backstab [passive skill]
The Invisible Assassin does not shy away from such dirty tricks. In fact, he is good at this. When he attacks the enemy behind his back, it will cause additional damage.
Damage Ignore Magical Immunity
Hero Attack Normal Damage
Level 1 - will add 0.25* [Agility] additional damage.
Level 2 - will add 0.5* [Agility] additional damage.
Level 3 - Additional damage of 0.75* [Agility] will be added.
Level 4 - Additional damage of 1.0*[Agility] will be attached.
Permanent invisibility [passive skill]
A hero will remain invisible without attacking or using skills and items.
Level 1 - Recover invisibility time for 3 seconds.
Level 2 - Recovery invisibility time 2.25 seconds.
Level 3 - Recovery invisibility time of 1.5 seconds.
Dotgo Assassin
Suffocation Blade
Throw a poisoned dagger at the target, causing high starting damage. Reduce the target's movement speed in a short time.
Level 1 - Inflicts 50/20 damage to ordinary units/hero units, reducing movement speed by 50% for 1 second.
Level 2 - Inflicts 100/40 damage to ordinary units/hero units, reducing movement speed by 50% for 2 seconds.
Level 3 - Inflicts 150/60 damage to ordinary units/hero units, reducing movement speed by 50% for 3 seconds.
Level 4 - Inflicts 200/80 points of damage to ordinary units/hero units, reducing movement speed by 50% for 4 seconds.
Level 1: Magic consumes 30 points, casting interval is 8 seconds.
Level 2: Magic consumes 25 points, casting interval 8 seconds.
Level 3: Magic consumes 20 points, casting interval is 8 seconds.
Level 4: Magic consumes 15 points, casting interval 8 seconds.
Flashing attack
Move to the enemy unit instantly to attack him. When attacking him, the Phantom Assassin passively increases the attack speed by 100%. The casting distance: 1000, lasts for 3 seconds. It can also be used against friendly units.
Level 1: Magic consumes 50 points, casting interval is 14 seconds.
Level 2: Magic consumes 50 points, casting interval 11 seconds.
Level 3: Magic consumes 50 points, casting interval is 8 seconds.
Level 4: Magic consumes 50 points, casting interval 5 seconds.
Vague
Make the Phantom Assassin hide when approaching the enemy hero, making your model transparent (80% blur) and disappear on the minimap. At the same time, it can dodge the attack with a certain chance. The range is 1600, the delay is 1.5 seconds, and the enemy heroes in stealth cannot be detected.
Level 1 - Phantom Assassin becomes difficult to see clearly and has a 20% chance to dodge attacks.
Level 2 - Phantom Assassin becomes difficult to see clearly and has a 25% chance to dodge attacks.
Level 3 - Phantom Assassin becomes difficult to see clearly and has a 30% chance to dodge attacks.
Level 4 - Phantom Assassin becomes difficult to see clearly and has a 35% chance to dodge attacks.
Give liberation
Phantom Assassin took her assassination skills to a new level.
Level 1-15% chance to cause a fatal blow of 2.5 times the damage.
Level 2-15% chance to cause a fatal blow of 3.25 times damage.
Level 3 - There is a 15% chance to deal a fatal blow of 4 times the damage.
Refraction
Use the psychic power to form a refractive shell outside the assassin of the Holy Temple to withstand a certain number of damage and increase the attack power of the next few attacks.
Level 1 - Resist 2 damages, increase the attack power of the next 3 attacks by 20 points. Duration 17 seconds. Casting interval: 17 seconds Casting consumption: 75 points magic
Level 2 - Resist 3 damage, increase the attack power of 40 points for the next 4 attacks. Duration 17 seconds. Casting interval: 17 seconds Casting consumption: 75 points of magic
Level 3 - Resist 4 damage, increase the attack power of 60 points for the next 5 attacks. Duration 17 seconds. Casting interval: 17 seconds Casting consumption: 75 points of magic
Level 4 - Resist 5 damage, increase the attack power of 80 points for the next 6 attacks. Duration 17 seconds. Casting interval: 17 seconds Casting consumption: 75 points of magic
Hidden (d)
The skills inherited from the Dark Temple's mother star Shakras allow the temple assassin to enter the invisibility state at any time (any invisibility and attack will break the invisibility state). If the invisibility state is broken with an attack (cannot move before attack), it can cause extra damage to the target and reduce the target's armor.
Level 1 - Deals an additional 50 damage, reducing armor by 2 points. It lasts for ten seconds.
Level 2 - Deals an additional 100 damage, reducing armor for 4 points. It lasts for ten seconds.
Level 3 - Deals an additional 150 damage, reducing armor points for 6 points. Lasts for ten seconds.
Level 4 - Deals an additional 200 damage, reducing armor points for 8 seconds.
Level 1: Magic consumes 50 points, casting interval 7 seconds.
Level 2: Magic consumes 50 points, casting interval 7 seconds.
Level 3: Magic consumes 50 points, casting interval 7 seconds.
Level 4: Magic consumes 50 points, casting interval 7 seconds.
Psychic Blade
Using his psychic powers, the Holy Temple Assassin increased his attack distance on the one hand, and expanded the range to the area behind the target.
Level 1 - Increase the attack distance by 60, and enemies within 320 range behind the target receive damage.
Level 2 - Increase the attack distance by 120, and enemies within 340 range behind the target receive damage.
Level 3 - Increase the attack distance by 180, and enemies within 360 range behind the target receive damage.
Level 4 - Increase the attack distance by 240, and enemies within 380 range behind the target receive damage.
To be continued...