Chapter 71 The Four Kings
"It seems that everything we need to prepare is confirmed, so let's talk about it now." Nalan said to everyone, "We don't have to go to the muddy waters for the matter of the Warcraft Mountains this time, so we are looking for the Warcraft area where the three places are opposite, Canglan Valley." Nalan told everyone her plan.
"Canglan Valley?!! Isn't that the other direction of the Warcraft Mountains?" Aslu asked Nalan.
"It is precisely because the direction is opposite that we are suitable for us to go, so we can get close to the area of the monsters well, so it happens to be suitable for us to look for the monsters." Nalan said to everyone.
Seeing that Nalan Du had planned the entire hunting plan, Lin Kai and others nodded directly. Anyway, they were not the ones who wanted to do things.
Soon, Nalan's hunting plan was recognized by everyone, and Lin Kai and others also began to prepare hunting items. This hastily hunting training kicked off in such an atmosphere.
On the other side, a corner of the Warcraft Mountains was a different scene.
"The ancient undead, the guardian of the contract, follow the will of your generation, wake up from your sleep, your promise is torture of your generation, and your body is the gift of my Lord, so you are my slave, a soul that has never appeared before, follow my will."
In the forest of a mountain range, a black shadow was slowly chanting, and with his chanting, a little blisters slowly emerged from a swamp. Gradually, it began to use dark black blood. The blood became more and more, and gradually the entire swamp was slowly dyed with dark red blood.
"Who will it be? Who among the four guards? Chaos, corpse eater,
, The whipster, Shadow Wind, and the four guards were all the kingly demeanors of the past. The depravity of the human race created its own misery. This is the tragic destiny." The black shadow said as he looked at some object slowly emerging in the swamp.
"Sir Kidd, what is this?" A man asked the shadow excitedly, without any response to the scenery in front of him.
"This is the slave of your kingly clan who surrendered to my master. They betrayed all their own glory to serve our masters for eternal life and eternal service. What a great honor." The dark shadow smiled nervously.
"Then who are the four adults you are talking about?" the man asked cautiously.
"Chaos, corpse eaters,
, the whipster, the shadow wind."
"These are the four guards of the kings of our clan. They are all slaves with stories. In the words of you humans, they are heroes in tragedy."
"The Chaos is a disciple of the God of Chaos, a human disciple of a hero back then, but that is he betrayed his identity as a human, because his master, God of Chaos, is a bloodthirsty hero, and he tried his best to spread chaos and evil with the power he was given. He tried his best to fight against order and kindness. He could damage and stun his opponent by summoning chaos energy, and then cooperate with his ability to tear apart space to instantly knock down all opponents who dare to hinder him. The ultimate of his terrible power lies in the fact that he can create three illusions of his own, each illusion has all the attack power of the body, create a large-scale chaos on the battlefield, and give justice a head-on blow."
"This is the earliest of the four kings. He has this terrifying skill.
The Arrow of Chaos casts a mysterious magic arrow to the target, causing random stun and damage for a certain period of time, and there will be damage caused by floating text. Casting distance: 500. Level 1: Randomly causes 1-2 seconds of dizziness and 1-200 points of damage. Casting interval: 10 seconds of dizziness and 140 points of damage. Casting interval: 10 seconds of dizziness and 100-275 points of damage. Casting interval: 10 seconds of dizziness and 140 points of damage. Casting interval: 10 seconds of dizziness and 140 points of damage. Casting interval: 10 seconds of dizziness and 140 points of damage. Casting interval: 10 seconds of dizziness and 140 points of damage. Casting interval: 10 seconds of dizziness and 100-275 points of damage. Casting interval: 10 seconds of dizziness and 140 points of magic
Real Fracture Chaos Knight tear apart the connection between time and space, and at the same time, the distance between him and his victims is closer, and the damage to the Chaos Knight's next attack is increased. Chaos Knight can also travel through the Real Fracture with any of his own illusions or mirrors. Level 1: Inflict 25 additional damage, casting distance: 550. Casting interval: 24 seconds casting consumption: 70 points Magic level 2: Inflict 50 additional damage, casting distance: 600. Casting interval: 18 seconds casting consumption: 70 points Magic level 3: Inflict 75 additional damage, casting distance: 650. Casting interval: 12 seconds casting consumption: 70 points Magic level 4: Inflict 100 additional damage, casting distance: 700. Casting interval: 6 seconds casting consumption: 70 points Magic
A fatal blow has a certain chance to cause additional damage. A level 1:11 chance to cause a fatal blow of 1.5 times the damage. A level 2:11 chance to cause a fatal blow of 2 times the damage. A level 3:11 chance to cause a fatal blow of 2.5 times the damage. A level 4:11 chance to cause a fatal blow of 3 times the damage.
The illusion creates the illusion of several Chaos Knights. The illusion has all the attack power of the body, but it receives 200 damage. Duration: 24 seconds. Level 1: Chaos Knight creates 1 own illusion. Casting interval: 140 seconds Casting consumption: 125 points Magic level 2: Chaos Knight creates 2 own illusions. Casting interval: 140 seconds Casting consumption: 200 points Magic level 3: Chaos Knight creates 3 own illusions. Casting interval: 140 seconds Casting consumption: 275 points Magic point
”
”
The corpse eater once had a man who was greedy in my master who was no longer worthy of any mercy. Finally, he was captured and sentenced to hang while trying to steal the holy rings of the prince of our clan. His body corroded by theft was later resurrected in the form of a ghoul. He no longer remembers his name, but only knows that he is now the incarnation of greed. He now greedily steals life from every creature he meets.
The Furious Ghoul becomes an uncontrollable violent immune magic and gets an increase in attack speed. Level 1: Increase the attack speed by 30 for 2.5 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 2: Increase the attack speed by 45 for 3.25 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 3: Increase the attack speed by 60 for 4 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 4: Increase the attack speed by 80 for 4.75 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic point
The feast causes damage equivalent to a certain percentage of the current health value in the attack, and at the same time it restores the corresponding health value. Damage ignores magic and immunity hero attacks. Normal damage level 1: causes damage to the target's current health value 4, and at the same time restores its corresponding health value. Level 2: causes damage to the target's current health value 5, and at the same time restores its corresponding health value. Level 3: causes damage to the target's current health value 6, and at the same time restores its corresponding health value. Level 4: causes damage to the target's current health value 7, and at the same time restores its corresponding health value.
Tear the wound soul-devouring ghost tear the target and reduce its movement speed. Friendly units perform any attack on the tearing target, including skills, which can make them restore a certain percentage of the damage caused. The target's movement speed will gradually recover. Casting distance: 600. Duration: 7 seconds. Level 1: Friendly units perform any attack on the tearing target to restore 15 health points of the damage caused. Casting interval: 24 seconds Casting consumption: 70 points Magic Level 2: Friendly units use tearing
The targets of lacerations carry out any attacks to restore 20 health points of damage they cause. Casting interval: 20 seconds casting consumption: 80 points Magic level 3: Friendly units attack the targets of lacerations to restore 25 health points of damage they cause. Casting interval: 16 seconds casting consumption: 90 points Magic level 4: Friendly units attack the targets of lacerations to restore 30 health points of damage they cause. Casting interval: 12 seconds casting consumption: 100 points Magic
The infected ghoul extends the claws to the bodies of those unfortunate targets, sneaks in and lies in their bodies. Once he feels that the time is right, he will appear and cause huge damage to enemy units within the surrounding 700 range. If the infected enemy non-hero units, the soul-devouring ghost will completely swallow it and absorb its current remaining life. It can act on friendly hero non-hero units, enemy non-hero units and neutral units. Casting distance: 150 Cooling time: 100 Casting consumption: 50 points Magic level 1: Casting 150 points of damage. Level 2: Casting 275 points of damage. Level 3: Casting 400 points of damage.
The whipster, the slave was once a butcher, and he wandered on the battlefield, interpreting cruelty and death. He kept searching for fresh flesh and blood to stick to his terrible body. Year after year, his skin was hard enough to resist magic, and could also cast poisonous gas, extremely effective in killing the warriors who dared to approach him. His hook could pull the enemy into his huge stomach, which could completely digest in just a few seconds. Therefore, whether it was an enemy or even an allies, he would have an indescribable fear of the butcher.
Meat hook throws bloody meat hooks to a location, and the meat hook will hook the first unit it touches back to the butcher. If this is an enemy unit, it will cause damage. Ignore magic and immunity Divine Damage Level 1: Range 550, if the enemy unit is hooked, it will cause 90 points of damage. Casting interval: 14 seconds Casting consumption: 110 points Magic level 2: Range 700, if the enemy unit is hooked, it will cause 180 points of damage. Casting interval: 13 seconds Casting consumption: 120 points Magic level 3: Range 850, if the enemy unit is hooked, it will cause 270 points of damage. Casting interval: 12 seconds Casting consumption: 130 points Magic level 4: Range 1000, if the enemy unit is hooked, it will cause 360 points of damage. Casting interval: 11 seconds Casting consumption: 140 points of magic
The rotten butcher releases the plague in his body, causing damage to the surrounding enemy units and the butcher himself at the same time. Reduces the movement speed of the affected enemy units 20. Level 1: At the same time, causing 35 seconds of damage to the surrounding enemy units and the butcher himself. Level 2: At the same time, causing 60 seconds of damage to the surrounding enemy units and the butcher himself at the same time. Level 3: At the same time, causing 85 seconds of damage to the surrounding enemy units and the butcher himself at the same time. Level 4: At the same time, causing 110 seconds of damage to the surrounding enemy units and the butcher himself at the same time.
The butcher is made up of countless rotten corpses. This skill allows him to accumulate more rotten meat and has additional magic resistance. When the butcher kills an enemy hero, or if an enemy hero dies within the range of 450, the butcher can permanently increase his own strength. Level 1: Increase the magic resistance of Butcher 4, and add 0.9 points of strength for each dead hero unit. Level 2: Increase the magic resistance of Butcher 8, and add 1.2 points of strength for each dead hero unit. Level 3: Increase the magic resistance of Butcher 12, and add 1.5 points of strength for each dead hero unit. Level 4: Increase the magic resistance of Butcher 16, and add 1.8 points of strength for each dead hero unit.
Dismember a target and cause damage. The target cannot move, attack, use skills and items. The limiting effect ignores magic immunity and requires continuous casting and casting distance: 160 casting interval: 30 seconds (the value after the blue staff is equipped in brackets) Scepter upgrade: absorb the target's strength, the amount of absorption depends on the butcher's strength level 1: cause 75 (75+ strength*0.75) seconds of damage, lasting 3 (6) seconds. Casting consumption: 100 points Magic level 2: cause 125 (125+ strength*0.75) seconds of damage, lasting 3 (6) seconds. Casting consumption: 130 points Magic level 3: cause 175 points (175+ strength*0.75) seconds of damage, lasting 3 (6) seconds. Casting consumption: 170 points Magic
Shadow Wind
nub`arak was once the best among the crypt Spiderman, but unfortunately died in the Second Spider War. The Lich King Neozu resurrected him and promised to give him eternal life. But in exchange, he had to remain loyal to the Lich King. His spider shell was extremely hard and could bounce back some of the enemy's attacks. When he felt in danger, he would stab the enemy's spikes and make them dizzy. He could not only burn the enemy's magic with his dark power, but also blend himself into the shadow of the frozen tundra. No one who had seen him blend into the shadows could ever spread this matter alive.
Punching slams the ground with giant claws, shoots out prickly tendrils into a straight line, causing damage and throwing enemy ground units into the air, and will stun for a period of time after they fall back to the ground. Level 1: Inflict 80 damage and throw enemy ground units into the air for stunning 0.75 seconds. Casting interval: 11 seconds Casting consumption: 95 points Magic Level 2: Inflict 140 points of damage and throw enemy ground units into the air
, stunning for 1.25 seconds. Casting interval: 11 seconds Casting consumption: 115 points Magic level 3: Casting 200 points of damage, and throw enemy ground units into the air, stunning for 1.75 seconds. Casting interval: 11 seconds Casting consumption: 135 points Magic level 4: Casting 260 points of damage, and throw enemy ground units into the air, stunning for 2.25 seconds. Casting interval: 11 seconds Casting consumption: 155 points of magic
Mana Burning casts an anti-magic arrow to the target, burning the target with a magic value of 4 times its intelligence value, and causing damage equal to the burned magic. Casting distance: 600 Level 1: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 2: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 3: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 4: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 4: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic
The prickly shell uses biological spikes to temporarily strengthen the crypt Assassin's shell armor, so that he avoids and rebounds 100 damage from the player (including physical and magic damage) and stun the attacker. The effect lasts 4.5s. Duration: 4.5 seconds Magic consumption: 50 points Casting interval: 10 seconds Level 1 - causes 0.6 seconds stun. Level 2 - causes 1.2 seconds stun. Level 3 - causes 1.8 seconds stun. Level 4 - causes 2.4 seconds stun.
The Revenge Crypto Assassin can be invisible in a short time, increase the movement speed, and the first attack made by breaking the stealth state will cause unbelievable damage. Damage ignores magic immunity level 1: Increase the movement speed of 10, break the movement speed of 225 points, and the first attack made by breaking the stealth state will cause 20 points of damage. Duration 20 seconds. Level 2: Increase the movement speed of 15, and break the movement speed of 375 points of damage. Duration 35 seconds. Level 3: Increase the movement speed of 20, and break the movement speed of 525 points of damage. Duration 50 seconds.
"These four adults are the most powerful slaves under the master and the saints that our clan has always worshipped."
"But these four adults are actually four parts of a corpse, and their final form will be a nightmare for all of you."
"That's a soul"
Pain surrounds me pain and stays in my pain and always accompany me to let us conquer our enemies! Can you understand that they don’t understand the torture we suffer? No, you can’t have any soul because of this, we want them to feel such pain... This pain entrenches the depths of our souls
Tear the earth
Tear the ground under the enemy's feet, cause damage, and make them dizzy for a period of time. Casting delay: 0.35 seconds Casting distance: 750 Range of action: 150175200225
Level 1: Deals 120 points of damage, stun for 2 seconds. Casting interval: 9 seconds Casting consumption: 100 points of magic
Level 2: Deal with 180 points of damage, stun for 2 seconds. Casting interval: 9 seconds Casting consumption: 125 points of magic
Level 3: Deals 240 points of damage, stun for 2 seconds. Casting interval: 9 seconds Casting consumption: 140 points of magic
Level 4: Deal with 300 points of damage, stun for 2 seconds. Casting interval: 9 seconds Casting consumption: 160 points of magic
Devil's Absolution Order
Use magic to penetrate the surrounding earth and cause a random explosion. Casting interval: 22 seconds Ignore magical immunity and effectively attack the building's effective spell attack.
Level 1: Release 4 pulses per second, each pulse causes 12.5 points of damage, lasting for 8 seconds, causing a total of 400 points of damage. Casting consumption: 95 points of magic
Level 2: Release 4 pulses per second, each pulse causes 25 points of damage, lasting for 8 seconds, causing a total of 800 points of damage. Casting consumption: 120 points of magic
Level 3: Release 4 pulses per second, each pulse causes 37.5 points of damage, lasting for 8 seconds, causing a total of 1200 points of damage. Casting consumption: 135 magic points
Level 4: Release 4 pulses per second, each pulse causes 50 points of damage, lasting for 8 seconds, causing a total of 1600 points of damage. Casting consumption: 155 points of magic lightning storm (g)
Summon a lightning storm to attack nearby enemy units. Damage does not decrease with jump. Casting distance: 700 Casting interval: 5.5 seconds
Level 1: Deals 80 points of damage, jumps 8 times. Casting consumption: 100 points of magic
Level 2: Deals 145 points of damage, jumps 8 times. Casting consumption: 115 points of magic
Level 3: Deals 205 points of damage, jumps 8 times. Casting consumption: 130 points of magic
Level 4: Deals 265 points of damage, 8 jumps. Casting consumption: 145 points of magic
Pulse Nova
Summon the Pulse Nova, release pulse damage to nearby enemy units every second. (The value of the Scepter with aghanim is in brackets.) Range of effect: 450 Scepter Upgrade: Increase damage
Level 1: Start the Pulse Nova, causing 66 points (88 points) damage to surrounding enemy units per second. Casting interval: 0 seconds casting consumption: 143+20
Level 2: Start the Pulse Nova, causing 100 points (133 points) of damage to surrounding enemy units per second. Casting interval: 0 seconds casting consumption: 163+40
Level 3: Start the Pulse Nova, causing 144 points (177 points) of damage to surrounding enemy units per second. Casting interval: 0 seconds casting consumption: 183+60
Chapter completed!