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125: It changes the league!(1/3)

 When Gu Xing heard Hongmi's words, he immediately turned his chair.

Others followed suit and turned their thirsty eyes to their head coach.

Every time the version changes, Hongmi will hold a meeting to discuss tactics, hero strength, etc. with the team members.

This has become a habit in the VG training department.

Hongmi turned on the projector and giant screen, while still using Jin Wenhyuk to communicate with the team members.

"Logically speaking, the preview of the playoffs should be carried out after the completion of the regular season, but now that the ranking has been determined, the team's final game is not that important."

"If we prepare early, we will have a better chance of winning in the playoffs."

Hongmi looked at several players again, "Based on the information disclosed so far, it is determined that the version of the LPL playoffs is 6.15. You have also experienced it in the Korean server these days. How do you feel?"

The current version update speed of the Korean server is slightly faster than that of the Chinese server.

The domestic version 6.15 will not be installed until August 2. This means that the Ionia five-man team played in the afternoon and the Korean server ranking in the evening are exactly two versions, and the difference is particularly obvious!

"The pace is much faster," Gu Xing expressed his feelings. "The speed of the snowball is more important. I think this has something to do with the changes to the defense tower?"

Teammates nodded in agreement.

Xiao Duan added, "The laning phase is not as peaceful as before. Blood exchanges are more frequent in battles, and the level of bloodshed has skyrocketed."

"That's right, let's skip the enhancement and weakening of heroes and talk about the core of version 6.15 first." Redmi called up the version update file, opened it and displayed it on the screen, "Defense Tower."

After listening to Hongmi's words, Jin Wenhe pondered for a moment and came up with a Xindaya translation, "It has changed the League of Legends!"

Gu Xing took a sip of ice water.

He had browsed the content of the patch before when playing in the Korean server, and had a certain understanding of it...

As Redmi said, this is likely to be the most critical change in version 6.15.

Because the defense tower mechanism belongs to the map resource!

Hero patches will only affect one or several characters.

Changes in map resources will directly change the playing field environment!

"In version 6.15, the defense tower has a new first-blood bounty, which provides an additional 400 gold coins for the team that destroys it. Five players in the whole map each receive 25 gold coins, and the remaining 275 gold coins are used by the local economy near the defense tower.

Allied character sharing..."

This is an extremely exaggerated change!

Previously, by knocking down the outer defensive tower, the profit gained was 300 gold coins in the local economy.

Now, by simply knocking down an outer defensive tower, the shared local gold coins have been reduced to 250.

However, a blood tower mechanism has been added!

Whichever side demolishes the first defense tower first will get 400 more gold coins, which is equivalent to a first-blood head!

On the other hand, the party that is behind in the progress of knocking down the tower will not only not get the bounty of the first-blood tower, but even if it knocks down the defense tower, the gold coins it can get are 50 yuan less than before!

"This is what Xiao Duan just mentioned, the reason why the level of bloodshed is rising during the current laning phase."

Everyone wants to be the first to pull out the tower and withdraw money to earn additional first-blood tower bounty!

If a specific character can be allowed to bulldoze the first defensive outer tower alone, he can get up to 250 gold coins at one time (fixed income for each outer tower) + 25 gold coins for each person in the first-blood tower + the first-blood tower.

of 275 local bounty.

Added together, up to 550 gold coins!

If the core C position in the team can successfully bulldoze the first blood tower alone, his own development will take off in an instant!

If you want to push the tower, the core element is to have line rights.

Fighting for line rights is likely to lead to a fight, so it is reasonable for the bloody level to skyrocket.

Hongmi continued, "In addition to the first-blood tower mechanism, the health of the outer defense tower has been increased by 200 points, but the duration of the defense effect has been reduced from 7 minutes to 5 minutes..."

The fortification effect is actually very good, Sister Li.

That is, in the early stage of the game, put a layer of damage reduction shield on the outer tower to weaken the damage caused directly by the enemy to the defensive tower.

It was originally used to prevent the rapid push system. At that time, many teams used any means to push the tower, selecting a bunch of shooters or concentrating people to push forward together, which had a negative impact on the game ecological environment.

Therefore, a protective shield is placed on the outer defensive tower so that the hero cannot quickly push it away in the early stages of the game!

"The damage reduction provided by the defense effect for the defense tower has been increased from 35% to 50%..." Hongmi paused and pointed to the last change of the defense tower, "At the same time, the defense effect of the bottom tower will no longer exist.

"

Even though everyone has been exposed to version updates before, when Redmi mentioned this change, it still caused waves among VG players.

The fortification effect is cancelled, making the next tower the weakest defense tower.

The most significant change is that it highlights the importance of the bottom lane!

In the first five minutes, the two outer towers in the middle and upper lanes still suffered damage reduction, while the bottom lane was undefended!

It is not easy for the heroes in the middle and top lanes to touch the defense tower. Most of the top laners are short-handed. In the middle lane, the lane is too short and they cannot accumulate enough minions. In addition, most of the mid lane heroes have good lane clearing abilities.

, will not give the opponent too many opportunities to wear down the turret's health.

The bottom lane is different.

It is easy to break the balance in a 2v2 matchup. If any player's health is reduced, the other party may accumulate lanes and approach the defense tower.

Moreover, due to their own characteristics, shooters are also the main force in pushing down towers.

It can be said that after the 6.15 version update, the next tower will become the easiest defense tower on the map to break!

The change in the defense mechanism combined with the first-blood mechanism of the defense tower will immediately increase the status of the bottom lane!

As long as you can help the bottom lane gain an advantage, you can easily bulldoze the first-blood tower, and then use bounty rolling to expand the economic snowball, thereby affecting the entire battle situation!

"There is another very important point," Hongmi further explained, "the line-changing tactic has now disappeared!"

Line swapping, in layman's terms, means swapping heroes on the top and bottom lanes.

The duo moves to the top lane to advance, and the top laner runs to the bottom lane to resist pressure, or follow the jungler to supplement level development.

Many times the side that chooses the inferior hero will do this.

Flatten the defense towers, seize the economy in advance by replacing resources, and let the disadvantaged characters survive the most difficult period!

However, this kind of line-changing style of play will cause the game to lose confrontation in the early stage, making it completely unattractive.

In this year's mid-season version, designers tried to increase the cost of changing lanes by reducing the experience gained by heroes following the jungler.

However, there is no extermination lane change strategy, and there are still sporadic teams that choose to sacrifice the top laner to save the bottom lane.

After all, in the eyes of many teams in the LPL, top laners have a low status and can just live on scraps.

Now the changes to the first-blood tower mechanism and the fortification effect will completely force the line-switching tactic to disappear from the stage of history!

Because if you want to change lanes now, the consequences you need to bear are too severe.

The duo switched lanes to the top lane. Due to the improved defense effect of the previous tower, it was impossible to level the defense tower in the first 5 minutes even if there were no obstacles.

The opponent's bottom lane duo can easily destroy the undefended bottom lane tower, get the first-blood tower bounty, and then switch to the top lane.

At that time, the economic gap between the two sides will be widened directly!

Gu Xing understood what Hongmi meant and felt sad for a moment.

The lane-changing tactic that has been used in the professional arena for several years finally fell under the sanctions of this version patch.

"To be fair, this is good news," Hongmi said calmly. "The LPL suffered too much last year."

When Ju Shengbin heard this, he clenched his palms tightly, and veins appeared faintly through his chubby flesh.

He recalled the painful memories of last year.

In the 5th global finals, the LPL encountered Waterloo. In addition to unclear understanding of the strong characters in the version, and the BP leader was determined to let the strong man go, unscientific line changes were also a key inducement.

At that time, line-switching tactics were popular and would appear in almost every game.

The LPL lane change is simply to make up for the growth of ADC.

From Smile to Uzi, the two ADCs were the focus of the team's resources back then, and both achieved good results.

This has led many LPL teams to form the habit of raising an ADC brother.

At the S5 World Championship, everyone was still doing this.

As a result, I was severely educated by other teams!

Especially SKT, their understanding of the version leads the world, and they know that heavy warriors are the best in the world championship.

Therefore, SKT's lane change will give Ma n as much economy as possible.

And Ma Run has a very sensitive sense of smell when it comes to supplementing development.

Often after the line change, Ma n can establish his own advantage by relying on his team and his own abilities without any confrontation!

Throughout the S5 Global Finals, in the first 10 minutes, Ma Run's average match-up economy was 310 points ahead, and his match-up experience per game was 353 points ahead!

This kind of data can only be described as terrifying.
To be continued...
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