Chapter 174 3D Projection Game
Chapter 174 Three-dimensional projection game
The laboratory test of the civil version of the three-dimensional imaging system was conducted yesterday. This is the first official test after the entire system is completed. The previous research team members have conducted various component tests countless times, and they have a very good understanding of the system principles. Today's test is an internal small test, and it is conducted by convening some irrelevant personnel to avoid internal good news and bad news.
There are not many problems found in laboratory tests, mainly in the human-computer interaction interface, task settings and difficulty. As for the game function, there are no problems. Of course, there are bugs, but they are not big problems. During the entire game, the performance of AI in the game is very good, quite cunning and humanized. Yiti once explained to Liu Jinpeng that it got a lot of inspiration from Zero, and some improvements to AI were added to the game.
The plot of the game is also very simple. The preset plot is set in Alaska more than ten years later. A new virus broke out in that place. Some people suspect it was a special experiment conducted by the US side. In order to ensure the security of the land on the other side of the Bering Strait, the Imperial Special Forces sent an elite team to perform a special task. The player plays a role as a member of the elite team. At the beginning of the game, you can customize the appearance, and even scan the human head by the computer to create a model similar to the player himself. At the same time, the game also supports multiple players to conduct tasks or battles online, invite three or five friends, and have fun in the game. It is estimated that it will become the upcoming trend.
The game starts in the Bering Strait late at night. The elite team set off on a special vehicle from the submarine's torpedo tube and sneaked into the Alaska coastline. The first mission just requires players to cooperate to enter the US military military preparation area. There are many special equipment available here, such as infrared cameras, metal sensors, small flying saucer reconnaissance devices, stealth camouflage, stun guns, etc.
The most sci-fi part is the full-cover helmet. In addition to providing voice communication, the goggles can also display the identity of enemies and me and distinguish them with a clear face. They can also display the task goals and completion status in the game. As for the task achievement, there are also thoughtful tips. The guide method is even more exaggerated. Just like a comic, it directly draws a big arrow in the air and changes the color slightly. These are all projections on the goggles that you can only see, so you don’t have to worry about the game being discovered.
Liu Jinpeng played in the laboratory for a while and felt that the difficulty of the game still needed to be adjusted. He used to play some gunfight games. Basically, the soldiers on the opposite side would just hide behind the cover and shoot foolishly, and at most they would throw grenades or something. But the difficulty of this game is very strange. It is difficult. Those who can think of it will quickly find the trick. If they say it is not difficult, they often die many times.
The main reason is that Ai's performance has greatly improved. Generally, Ai soldiers will surround them and call for reinforcements or strategic retreats when encountering strong enemies. If players still simply hide behind covers like they used to play ordinary gunfight games, they will soon find that they are trapped in heavy surrounds. If they want to move, they are nailed to death by crossfire. They can only be blown out by the thrown grenade or run out and shot into a hornet's nest.
If the old birds who often play various gunfight games come, they are used to changing shooting positions frequently and can find the enemy's movements during the exchange of locations, so their survival rate will be greatly improved. Moreover, both sides in the game have their own unique call reinforcements. The US military is an armed helicopter and armored vehicle, while the Emperor** is a rocket barrage and support robot. How to flexibly use these several support weapons is an important factor in achieving key points victory.
In the game, there are many firearms that players can choose. In the briefing stage before the start of each game's preset mission, players can select weapons from the arsenal. These arsenals are completely copied from the current Imperial weapons, and basically available in active service weapons. In addition to the aforementioned plot weapons, including stealth flying saucer reconnaissance, stealth camouflage and other equipment, there are also ordinary science fiction weapons that can be selected, such as electric stun guns, frozen cannons, various custom grenades, infantry electromagnetic guns, acid howitzers, etc.
Moreover, there will be many weapons that are impossible to appear in the plot. For example, in the fifth level, the player needs to line a super electromagnetic cannon to defeat the huge humanoid robot of the US military. What is funny is that there are many round red spots on this giant humanoid robot, which are nicknamed by the testers. There is also a new robot that needs to rescue the airdrop in the seventh level. Players have the opportunity to drive this robot to use the super fluid cannon on it. Ordinary US tanks will be destroyed by the super fluid cannon. Players can enjoy the invincible refreshing feeling.
There are also detailed instructions for cāo in the game. All cāo works are performed by simulated electronic guns, with enough cāo as buttons on it. There are as many as eleven actions that players can make in the game. In addition to walking, jogging, running, forward pounce, back roll, and side rolling are also added. In order to quickly enter the cover, S-shaped twisting can also be used, but in addition to footsteps, the movements must be detected by using a Chaos meter. Ordinary players only need to use sensing foot pads.
In order to adapt to those otakus who don’t have much exercise, the game console research team also thoughtfully designed the controller interface. If players are unwilling to use electronic guns and sensing foot pads, they can choose the game version of the controller interface. However, many actions cannot be done. If players are willing, they can move a swivel chair and sit to enjoy the game. The later plan is to launch a game cabin, but although this game cabin can enable players to make any moves, the price is not affordable by ordinary people.
Liu Jinpeng brought a game console to the villa. Although girls don’t like fighting and killing, people have to do the test work, so let them try it first. In fact, there is a dance machine game that can perfectly imitate the environment of the dance hall. However, this is Liu Jinpeng’s fake public service and private work, so that women can exercise at home, exercise to lose weight and reduce stress, and there is no need to go to a messy place outside. How great it is.
Women are indeed not very interested in gunfighting games such as fighting and killing. Liu Mei is a little better and is willing to play with Liu Jinpeng for a while. Zhang Yu completely respects Xie Bumin, and Ye Ling just watches the fun and doesn't play it. Although Liu Mei has shot targets in the United States, she practices pistols and is not suitable for such three-dimensional projection games. She died several times in the first mission.
Ye Ling proudly laughed at Liu Mei from the side. Liu Mei began to complain about the burden on her chest again. Ye Ling ran over angrily and said, "I'll try it too. You're so stupid. Only Ye Zi is suitable for playing this kind of sports game."
That being said, Ye Ling died a lot. She liked to squat in the back cover and fired cold guns outside. She was often greeted by the snipers on the opposite side. After doing this several times, she threw the gun away and didn't play. Seeing that there was no chance, Liu Jinpeng probably couldn't pass the first level, so she would give them a dance machine. After changing the disc, Liu Mei immediately grabbed Ye Ling and wanted to try playing first. Liu Jinpeng finally ruled that each person would play for ten minutes before he could get two children.
Ye Ling still went on first. She found that when the game started, the ambient light would gradually change, so that the player would concentrate on experiencing it in the game. The game console first reduced the brightness of the surrounding light and then slowly increased the visibility. The crowd of people dancing in a slim manner gradually appeared, and the music gradually became louder. Ye Ling unconsciously began to shake his body, and a flashing light source was simulated above his head, as if he was really dancing in a dance hall.
She was having a lot of fun and felt that it was about to change to Liu Mei to play. After she got down, she hugged Liu Jinpeng and said coquettishly: "Brother Yixiu, just make one for me. I don't want to rush to play with the vixen."
Liu Jinpeng thought it was good, which means that the female xing market could also be expected, so he asked her: "What do you think of this game console? Do you have a future for money?"
Of course Ye Ling had to say good things. She shook Liu Jinpeng's arm and said, "It's very fun, I don't like gunfights, but the scene is also very real. If it's not that expensive, I must buy one to play by myself."
This is a problem. If the pricing is too expensive, it will greatly affect sales. Liu Jinpeng thought about it and thought it would be better to take the software route. The so-called software route is that game consoles are just carriers, striving to ensure capital protection or small profits. The way to make money depends on selling games. If the sales of games increase, it will inevitably lead to game consoles selling too much. The mutual promotion between the two sides is a perfect cycle.
This is very similar to the development strategy of the Riben gaming console industry back then, but in that case, the development of the game cannot rely solely on Yangcheng Company. If you open the game design source code, you need to consider carefully when choosing a game producer. Although the game design source code cannot change the settings of the game console and is not helpful for cracking the game console, a careful study of these source codes can also understand some basic operating principles.
Liu Jinpeng believes that this game console is epoch-making, but it is not impossible to imitate. If someone is willing to spend time researching it, then the game console can be imitated in at most ten years. If these people can still obtain samples and information of American three-dimensional projection technology, it might only take seven years. Even so, if they cannot get the AI technology here, they still cannot create such a game. However, Liu Jinpeng did not intend to rely on ten years of capital, and it is always necessary to improve it here. In ten years, I am afraid that the Titanium Star can fly out of the earth. To be continued.
Chapter completed!