Chapter 22 The Top of the Tide
While these people were still preparing for their creativity, the little geisha's game had entered its final stage.
The entire game is extremely complete. Although it is a small-level game itself, it can make people feel great fun.
To put it simply, it will make people "addiction to (harmony)". Once you start this game, you don't want to stop.
A short-level game may take much more time than the "masterpieces" of this era.
For example, shooting games, platform jump games, and game types derived from arcades, all game durations are only one to two hours.
The role-playing game has evolved from the ten-hour single-time pass time of Wanhu's "Endless Fantasy" to nearly forty hours today. This is filled with a lot of boring time of shopping for mazes and monsters. The truly interesting game duration may not be longer than the Japanese role-playing pioneer "Endless Fantasy".
The scary thing about this game made by the little geisha is that the game cycle of a single archive is about an hour. Before the data system goes wild, players can experience more than ten hours of super pleasant experience.
Therefore, Takahashi also decided to put this game into the starting lineup of handheld consoles, and gave a lot of exposure during the promotion and promotion stage.
The little geisha was also very surprised that she could make such a complete game for the first time.
Perhaps she has a talent for making games, and she has already thought of selling this game in the skin.
After learning about her ideas, Takahashi did not stop her from developing a new game, but he had a good chat with her.
The theme of the conversation is how long a game with a pattern or a routine can be popular.
You should know that in folk martial arts duels, there is a saying called "first-see killing".
It's like a boxer who usually wears boxing gloves, but is subdued by someone using joint techniques.
I can't say he is a bad guy, I can only say that he didn't think of his opponent's playing style. And this is the first kill.
In the video game industry, this is basically the same.
A new game has just appeared in a game type, and the game is so popular, but it does not necessarily mean that this type will rise.
Because although the first kill is powerful enough, it will "subdule" countless players.
However, if the subsequent "work" is not good enough, the player will quickly disperse his energy to other games.
Back to the comic book game made by Little Geisha, the more perfect the system design of her game is, the more it hinders the sales of subsequent games.
Because your game is perfect enough, why do players still buy leather replacement products?
Takahashi thinks that after launching several games in this series, the popularity of this series will collapse. How to maintain the popularity of this series or squeeze out more surplus value can be taken the copyright authorization route. For example, if "Youyou Baishu" has the most people this year, let's talk about the game adaptation rights of "Youyou Baishu". For example, "Dragon Ball" is the most popular this year, let's talk about the game adaptation rights of "Dragon Ball".
However, the final consequence of such a routine is to completely destroy this game type.
Takahashi and the little geisha talked clearly and clearly. He watched with his own eyes how the "same game" kept cheating money by constantly changing skins.
Not to mention the many skin-changing mobile games in China, even Glory Company's "Invincible Everything" is enough to make players get tired of it.
The little geisha quietly took out a red book. She looked at Takahashi's face and said, "I'm not stupid, I have to look at the problem from a development perspective. The rise and decline of a game type seems to be the choice of players, and seems to be the choice of producers. But in fact, it is still a problem of hardware development in the end."
The little geisha pointed to the handheld machine development machine and said, "It's like before this machine came out, I was not very good at making games like this now. Can such games be used on the arcade? No. Such games can be used on home gaming machines, but on home gaming machines, such games are too thin."
"That's how I think." The little geisha showed a thoughtful expression on her face. "Arcade is a machine for a group of people to play, the home console is a machine for a family to play, and the handheld console is a machine for a person to play. Under the gaze of the family, playing such a game seems too stupid. It is better to play games where multiple people can play together. However, just like at home, no one thinks that he must play arcade games, on smaller and more private handheld consoles, the demand for games is naturally different."
After hearing the little geisha's argument, Takahashi was almost in a state of Smith. This is definitely not because he had eaten too much spicy cabbage. Instead, there are too few people in the entire electronic game industry who can have such insights.
Even, what if you know this rule?
There will always be people who can't keep up with the times, and there will always be people who are left behind by the trend. There are incomparable trendsetters at the top of the wave, and there are countless drowning ghosts under the wave.
As the saying goes, when the world comes, the world is in the same way, and the heroes are not free.
Takahashi knew that the little geisha could really look at the problem from a developmental perspective, and he felt relieved. He smiled and said, "If you have such a cognition, you can achieve something even if you do anything."
Takahashi gradually thought of the customs industry. In the past, one or two hundred were sold, and with a whip as a prop, he could double his income. If he wore a sailor suit and tied a pair of ponytails, he could double it.
Why do some people become sick due to overwork, and some people's value double? It's not because some people look at problems from a development perspective. They see the contradiction between supply and demand and discover new demand, and when most people don't react, they invest in this demand.
This not only shows the importance of looking at problems from a development perspective, but also shows that 360 professions are the top scorers in every profession.
Although Takahashi's intention was a bit contemptuous about the little geisha, she could make this game almost the same, so that the subsequent games would be upgraded more effectively.
However, the little geisha insisted on the first game he made, so he should not leave any regrets.
While the little geisha persists in optimizing his game, Takahashi also made a handheld version of "The Tower of Magic". Unlike the past "The Tower of Magic", this "The Tower of Magic" has 88 layers. Although it is still an old bottle of wine, it can be regarded as a conscience of increasing the amount and not increasing the price.
Chapter completed!