Chapter 71 Are you trying to teach your child to be a bad person?
The process of creative exploration of electronic game games is always spiraling upward, constantly swaying between routines and counter routines.
When players are tired of justice, evil will be the protagonist. When players are tired of playing the evil demon king, the Master of Justice will come again.
The launch of a series of villain construction games represented by "Dungeon Guardians" represents the arrival of another trend.
Nintendo's "Castle of Kuba" can be said to be the most complete and playable among these follow-up works.
Many people have always mistakenly thought that Nintendo’s game graphics are very bad.
In fact, in its first decade when Nintendo unified the game industry, the games it made were definitely the top-notch in the same period, and the same was true for "Curba Castle".
Due to the principles of display in this era, all game resolutions are actually the same, and the frame rate is either fifty or sixty frames due to the standard.
In terms of hardware, the number of active blocks supported by a game machine and the number of color emitted on the same screen are fixed. In this case, game manufacturers can only optimize the picture through various strange (meow) tricks.
For example, in the later period of the Red and White Machine Age, almost all the characters and enemies controlled by gamers kept flashing.
Of course, in order to let the player see clearly, it is not that the entire character is flashing, but that the whole body is flashing one after another.
This is because of the increase in the complexity of the game and insufficient game skills. Since the number of active blocks that can be displayed on the same screen is limited, different frames are used to display different pictures to achieve the purpose of displaying more content.
However, in this way, the game screen that could originally deceive people and make players think that the continuous picture will be exposed, and even at extreme extremes, players will even want to vomit when they see this flashing picture.
Although Wanhu has begun to promote three-dimensional games on personal computer platforms, although the performance of the graphics card launched by Wanhu is enough to stand out in this era, its performance can only be described as poor and weak.
Therefore, even if it is the three-dimensional game mentioned by Wanhu, in addition to using art to make the two-dimensional materials show three-dimensional effects, only a limited number of characters use three-dimensional modeling with a limited number of polygons.
However, due to the development of map technology, although the number of polygons is relatively small, female characters seem to have edges and corners as if they can poke people to death.
But compared to the mosaic games, they can be called exquisite.
However, Takahashi, as a technology promoter, understands.
This kind of "exquisite" will be rough in future players, while the dot matrix drawing style of two-dimensional games will become a style that players will miss in the future.
Even due to low cost reasons, it will become the favorite style of independent game producers in the future indie game era.
However, in fact, in this era, the cost of dot matrix drawing is not necessarily low.
Although Sega's "VR Warrior II" has announced that the arcade fighting game has begun to enter the three-dimensional era.
However, the signature fighting game series of SNK and Capcom, "The King of Fighters" and "Street Fighters" are still sticking to the dot style.
The advantage of dot-based fighting is that the picture can be made beautifully with limited functions, and various special effects can be easily picked up without being slowed down by poor functions.
However, the problem is that this method will consume a lot of manpower and material resources.
Compared to SNK, Capcom's situation is actually slightly better, because Capcom's "Street Fighter" has fewer characters.
However, Snk's "The King of Fighters" or "The King of Fighters" series is different.
The King of Fighters series itself is a collection of SNK's own games. The characters in it come from many games such as "Legend of the Hungry Wolf", "Samurai Soul" and so on.
When the game itself was launched, I thought of using the popularity of previous games through the characters in previous games.
Therefore, there are many game characters in the "King of Fighters" series.
When there are too many characters, you will encounter many problems, one is the problem of workload.
This problem is actually still possible in this era.
After all, the monitor is still the same monitor, and the display standard is still the same. People who have already made it can also be used in the next generation.
This is also why snk was able to launch "King of Fighters 95" immediately after launching "King of Fighters 94". During this period, what snk did was actually iterative development.
However, the balance of the game becomes a problem again.
You should know that when there are few available characters, there are only a few opponents that a character can meet, and there are only a few permutations and combinations of different characters.
In this limited arrangement and combination, game designers can naturally adjust the balance of the game.
This is why the Street Fighter series is very competitive.
However, "The King of Fighters" is different.
Characters from different fighting game series are so scattered together here, dozens of characters from different systems. If you want to adjust their balance, you may not be able to do so even if the gods come.
Therefore, in the "King of Fighters" competition, there are always many characters that are forbidden to choose because these characters are too strong, and some are even strong due to game design errors.
Before launching games in this era, they must undergo careful inspection to achieve perfection of the game.
Because once the game is released in this era, there is no possibility of any modification.
The game companies that have not popularized the Internet era can be said to be very rigorous than their future peers.
They can't figure out that the first day game patch is bigger than the game body.
You should know that in this era when mistakes cannot be compensated, once the mistakes are too big, it will be a huge production accident.
For most manufacturers, the production cycle of a game is very long, and there is only one project to carry out at the same time.
If there is a problem with this game and it is necessary to recall it, the company's capital chain is likely to collapse.
Even borrowing usury can't make up for the kind of collapse.
The consequences are so serious that every game is equivalent to gamble on your life, so you must be cautious.
If the computer game "Dungeon Guardian" did not cause any turmoil in Japan, the new game "Castle of Kuba", which belongs to the Mario series, has aroused widespread discussion among players in Japan.
Even when the game reaches the level of the Mario series, it is not only followed by players, but has become a social issue.
Chapter completed!