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Chapter 85 VrBoy

In Kyoto, Japan, such a city full of traditional Japanese style, Nintendo's brand new headquarters building stands silently.

Unlike other game companies, although Nintendo also built its headquarters building, Nintendo's headquarters building has been well built.

After all, Nintendo is not only a century-old store, but also the absolute number one video game company in the world.

American entertainment giants like Time Warner were also killed by Nintendo when they sued the United States, and they broke the 85 million dollar snatch.

Nintendo is a company that is different from other game companies. Who makes Nintendo look unique?

I can only say that they are all Nintendo employees.

As the director of the first development department, Yokoi Junhei has a very good record. Whether it is the gaming watch with a total sales of more than 50 million units, or the gaming boy who is now inseparable from the ten thousand households, they are all very successful hardware products.

As the director of the First Development Department, when the family computer system rose and Shigeru Miyamoto and other juniors were highly concerned, he was still playing with hardware. He wanted to create a brand new game console. This game console not only has a brand new gimmick, but also has a very low cost.

With the low price and brand new gimmick, I believe this machine can't make a big profit.

The machine he is designing is called vb, the full name is virtual-boy, and abbreviated as vr-boy.

This is a 32-bit portable host, you can tell by looking at its name. This is a virtual reality host.

Nintendo has always had experience in cooperating with other well-known institutions in Japan in terms of game console hardware design.

Whether it is with Panasonic, Hitachi, or Sony, Philips, Hudson, the partner unit of VB virtual reality portable hosting this time is a laboratory at Keio University.

In 1993, this laboratory developed a new visual display solution based on light-emitting diodes, which caused a sensation in the industry at that time.

However, due to the difficulty in commercialization, no company has tried to promote this technology to consumer electronics products.

But two years later, in 1995, Yokoi Junhei, who was good at discovering backward technologies and was good at rejuvenating the withered technologies, found Keio University.

The finished product developed by Nintendo's First Development Department and Keio University's laboratory is VB.

Originally expected, the VB would be a portable device that would be worn on the head, like a nap eye mask.

But everyone knows that hardware design has always been a compromise process.

It requires compromise on costs, compromise on technical strength, and compromise on yield.

The virtual reality display device, which is a small and light eye mask, is too difficult to make, with high cost and low yield. Therefore, Yokoi Junpei had to let this machine that had devoted a lot of his efforts, like a camera, need to be placed stably with a triangle bracket.

The vrboy machine is considered the most powerful gameplay by Nintendo.

The reason why Yokoi Junhei wanted to use such a creativity and turned it into reality is that he wanted to use this machine to break through the bottlenecks facing electronic games now.

That's right, he believes that at this time point in 1995, electronic games have entered a bottleneck.

Video games are no longer the shocking mysterious charm when it first appeared.

If people from ten years ago travel directly to the present, they will see the brand new game console, but they will feel that the game is complicated and the picture is beautiful, but they can still play it without surprise immediately.

In other words, in the past ten years, what the electronic game industry has done is just a pile of materials.

Use better hardware performance to make the game more expressive.

According to the vast majority of practitioners, there was no problem at all. In Yokoi Junhei's view, this was the problem.

So he led the way to start the vb project.

The technical principle of vb is to superimpose the same images generated by both eyes and form a stereoscopic image space composed of dots and lines.

Although limited to various problems, only red monochrome LEDs can be used to form the picture, the effect is still very shocking.

It is completely different from the three-dimensional plane dominated by ten thousand households.

The picture really appears in a three-dimensional space.

In other words, the vb display medium is not a screen, but a super mini stage.

Players will directly play games in a three-dimensional space based on physical reality.

Perhaps it is difficult to experience the shocking power of this technology from a print media like magazines, but as long as you experience the actual machine, you will find that this is a completely wonderful experience.

After completing the first phase, Yokoi Junhei immediately followed up with his new development plan to all Nintendo executives.

When all the senior Nintendo executives and veterans of the Nintendo video game era experienced this prototype, they were very shocked by the video effects of VRBY.

However, their shock, while shocking the scene, did not continue to support Yokoi Junping's development.

Because, if you really use such hardware to develop games, it will be completely incompatible with the existing development environment.

In other words, almost all the development experience Nintendo has accumulated on traditional electronic game consoles is useless.

This is not the biggest problem. As the first party, Nintendo, can adapt to this machine no matter what, but what about the third party?

You should know that since the middle stage of the Red and White Machine, third-party game software providers have begun to rebel against Nintendo again and again.

Hudson, Capcom, Namco, and Conami, almost no manufacturer has a good relationship with them.

Although Nintendo was not afraid of them leaving, after they left, they immediately supported role-playing game rookies like Square and Enix.

However, the technical accumulation of these rookies is much worse than that of those old manufacturers.

Even the reason why they make role-playing games is that their technical strength cannot make horizontal pass games that require showing off their skills.

The peak work of the red and white machine-end stages like the "Ninja Dragon Sword" series is also the glory that Pharaoh Controller has brought together the power of the entire company to show.

If the VB device really becomes the successor host of GB, that is, the game boy, how should those weak third parties with not very strong technical strength make games for the entire platform?
Chapter completed!
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