Chapter 93 VrBoy and Mario Kart
Although from various perspectives, vrboy is not a consumer electronic product suitable for making money, Sony has set up a research team to study the technologies that vrboy may use. Once there is a breakthrough, it will apply for a patent immediately.
The reason why Sony is called Japan's electronic empire is because Sony has a very wide range of areas in the electronics industry.
Although manufacturers like Sharp are also very powerful, they are only good at doing something, and other electronic products are not good.
But Sony has almost nothing that can't do from radio to camera to TV.
Moreover, Sony can remain in the first echelon in these fields, and its product sales are also rising steadily.
Although it is possible that the absolute quality is not as good as the luxury brands in these fields that have been around for many years, it is almost the only high-end brand among the common people's prices.
Perhaps it is precisely because of this that Sony is so powerful that Sony has always been resentful about not being able to enter the electronic game industry.
After the Tokyo Consumer Electronics Exhibition in the fall, the time soon entered 1996.
The first development department led by Yokoi Junhei has invested more than a year in the vrboy project.
Although Nintendo's generation of consoles is launched for a long time, the R&D cycle is not that long.
Products like red and white machines have a development cycle of only a little over a year. The reason why super red and white machines have been developed for three years is mainly because there was a problem with the production idea during the period. After correcting the idea, it got faster.
The expected development time of vrboy in Yokoi Junhei is actually only half a year, because technology is already in the sight of Keio University.
It should be no problem if the product is mass-produced in six months and the input and display synchronization is completed.
However, Wanhu provided other colors of luminous LEDs to make the project complexity complicated by orders of magnitude.
Therefore, the completion time is greatly increased.
Fortunately, vrboy has finally been developed and can be played normally.
But the embarrassing thing is that since the entire colorful display system consumes a lot of electricity and is not low in weight, the machine is ultimately unable to make a portable version, and can only make a version with a bracket and a power cord.
Yokoi Junhei had thought about doing subtraction again, and replied that he called the single color of red.
Although the power consumption will be slightly reduced, the weight and volume are not yet solved.
And vrboy is really not easy to portable.
Because if this thing is played in the car, what should I do if the car passes by the station?
If you play in the park, you are afraid that after you finish playing, your clothes will be lost and disappeared.
This more immersive display method is actually contradictory to portability.
There will basically be a particularly big contradiction with the use scenarios that portable will have.
Since that's the case, let's just follow the sloppy and make this machine into a machine to play at home.
Compared with other countries, there is a greater need for electronic game consoles in Japan.
Because for the urban population in Japan, the living environment is generally very small, and the travel expenses for traveling far away are too expensive. It is okay to do things like outings once or twice a year, but anyone will get bored after a month.
Therefore, Japanese people who can only spend their holidays at home most of the time are tired of boring shows on TV, and playing electronic games has become a good way to kill time.
Especially a machine like VRBY, which has a very immersive feeling, may also allow players to experience the feeling of traveling outside in this machine.
Due to the display principle, the vrboy machine is extremely magical without pixels, so even if you watch it at a very close distance, you will not see particles affecting the appearance.
During the development process, game producers, including Shigeru Miyamoto, have made exclusive games for this hardware.
However, some games have been made, while others have not been made yet.
These games are basically VRBoy's escort masterpieces.
This is within Nintendo. Although everyone opposes this project when it is not approved, most of them will still choose to fully support it once it is successfully launched.
Because of the new display mode of vrboy, there are actually many things on this machine that are actually very fun.
When making a game, you can make a lot of tricks.
For example, the tennis game during the demonstration evolved into "Mario Tennis".
The difference between this Mario Tennis game on other platforms is that this machine really makes people feel like I am playing basketball.
Even with headphones, you can feel the ball whizzing past your ears.
The one Miyamoto chose to produce for VRBY is also a very important branch game in the Mario series and the best-selling racing game in the world - Mario Racing.
The game "Mario Kart" can be said to be a game that appeared very accidentally and became a huge hit.
You should know that the earliest origin of racing games has also been traced back to the frame arcade made by Sega.
The "Initial D" arcade made by Wanhu is also loved by many players.
Under such a trend, Nintendo naturally cannot let its own family be absent.
Although Nintendo has withdrawn from the arcade game market, as long as there are some game types on the arcade, there will definitely be one on its own platform.
Other game manufacturers may not have such a keen sense of gaming.
Therefore, these common sense game types are all created by Nintendo itself.
However, due to functional reasons, it is impossible to start a realistic racing game, and there is no way to do it if you want a sense of speed.
Therefore, the clever game producer Shigeru Miyamoto came up with an idea to use props to play racing games.
In multiplayer mode, this can be fun.
Even in this joy, it doesn’t matter whether there is a sense of speed or not.
Miyamoto's sense of market has always been very sensitive. Once "Mario Kart" was released, it exceeded one million copies in just a short time.
And, it has become another long-term sales game.
The sales volume even reached a terrifying number of 5 million per model.
Moreover, after the launch of the Super Red and White Machine, the second generation continued such good results and set a new record, with sales exceeding six million sets.
It can be said that this is also a flagship product of Nintendo.
Although this flagship product has no way to multiplayer games on VRBY, it has achieved another kind of racing game element that Miyamoto has been pursuing.
Chapter completed!