Chapter 70 A lot of easter eggs and misses
Miyamoto Shigeru on the ground didn't care about the pain of falling butt. His posture was strange, and he could be regarded as rolling and climbing. He climbed to Takahashi's side, grabbed Takahashi's clothes and climbed up. His fingers trembled and pointed at the text after text on the manuscript, one picture after another, and asked tremblingly, "Are these... all of them true?"
"Yes." Takahashi nodded, "It's all true, no fake. The game "Super Mario Bros." is still very good."
"Not bad?" Miyamoto Shigeru opened his mouth, his voice as if he had grown a lot older, "If it was really good, how could there be so many errors and bugs?"
The following are the bugs pointed out by Takahashi, and it means that due to time constraints, the bugs in "Super Mario Bros." are not limited to these.
"One and two-stage jumps. When Little Mario is catching mushrooms, gently press and jump, you can jump continuously, you can eat mushrooms and perform two-stage jumps.
2. Invincible. After Great Mario was injured, he took advantage of the invincible flashing time to get together with the enemy. After Invincible passes, he will find that he will not be injured when he is with him, but he will die immediately as soon as he is separated.
Three, mushrooms that can jump. In level 1-1, the small man pushes out the stars, but don’t eat them. When the stars land, push out the mushrooms and the mushrooms will jump. In level 1-2, similar situations occur.
Fourth, go backwards and just press left and right. Generally, it is useless, but sometimes it can accomplish some incredible things.
5. Flew state. In this state, guess the enemy can bounce very high, especially when stepping on the spring.
Six, pull the flag silently. When pulling the flag, it emits bullets to offset the sound of pulling the flag.
7. Mario ‘sings’ and then eats stars to enter the stars to protect them. When the music is halfway through, pulling the flag into the castle. After the familiar castle score is settled, a piece of daytime background music will be inserted.
8. Do not pull the flag. Use the characteristics of brick oblique angle without judgment through the wall.
Nine, whip the corpse. Use a turtle shell to hit the 'chestnut boy', that is, the corpse of the mushroom man. The corpse will be bombed again and die with no eyes.
Ten, gold coins fragments. The game crashes due to eating too much gold coins. Probability events do not occur every time.
Eleven, kill the cannibal flowers in the tube. Using the previous one who has gone backwards, the bullet can be shot out at a faster speed and can eliminate the cannibal flowers still hidden in the water pipe.
Twelve, negative level, space level. 1-2, squat down above the bottom water pipe mouth of the 1-2, jump to the right, repeat the geek passes through the wall on the right and enters the water pipe for selection, enters the 200-year water pipe, and enters the ‘-1’ level.
Thirteen, bullets do not fall out of the pit. If you fire a bullet very close to the pit, the bullet will feel like it will fall above the flat ground, rolling instead of falling down.
Fourteen, the boss turns green when he becomes blue. The boss doesn’t know why he turns green when he becomes green.
Fifteen, neck weakness. Five bullets can kill the boss, but the bullet must explode on the neck to cause maximum damage.
Sixteen, boss wall. Except for the boss level 8-4, after killing the boss, the bullet will be blocked by the air wall.
Seventeen, Death passes. Little Mario hits the boss while stepping on the bridge axe, and can pass the level during the hangup. Death music and ladder pulling music appear together, and it will be normal Death music after a while.
Eighteen, big pass. When you step on the bridge axe, you will hit the boss with one leg and pass the level directly to the next level. Although it is still big Mario, you can only be attacked once.
Nineteen, the bridge axe will not disappear. If you step on the bridge axe on the right, the bridge axe will not disappear.
Twenty, Mario skates. At the beginning, press and hold the jump and speed up to run at the same time. Mario will enter a one-legged sliding state, and will return to normal after a while. During this period, the bullet will be fired.
Twenty-one, unlimited life swipe, at the end of the 3-2, 6-2, 7-1 level, there will be a turtle coming down the steps. Big Mario finds the right position and steps, so that the score can be from 100 to 1up and the data overflows garbled.
Twenty-two, turtles can also be raised in the sky.
Twenty-three, clingy spring. When there are too many enemies on the page, it will cause enemies on the spring to be small. Because the spring has clingy effect and an enemy with bounce function, it will be stuck on the stand.
Twenty-four, skip the cap. Make a miracle with great force. When the bounce force is strong enough, the geek jumps over the obstacle above.
Twenty-five, wear a fire stick. Stand in the corresponding position, for example, walk to the corner of the wall and avoid being attacked by the fire stick.
Twenty-six, walk through the ladder. After climbing up the vines and entering the reward zone of the sky, Grand Mario can run directly onto the ladder while running. The same goes for other ladders.
Twenty-seven, the upper and lower parts are connected. Objects flying out of the screen may emerge from the pit underground.
Twenty-eight, the left and right are connected. Basically, the upper and lower ones are replaced by the left and right ones.
Twenty-nine, the innocent turtle. Level 4-4, when the first balance is lifted, the turtle behind will also fall.
Thirty, the vine teleports. Press and hold the left, down, and attack buttons on the vine at the same time to teleport. After teleport, Mario will use his ear to shoot bullets and keep jumping to maintain this state.
Thirty-one, squat and jump to the head, invincible. When squat and swim, the head is invincible, but it cannot fire bullets.
…”
Miyamoto's hands were trembling. The manuscript, the previous pages, was still normal to report the "eastern egg" I found yesterday, and even the places where people were found were reserved.
But the last few pages list countless "eastern eggs" from "Super Mario Bros.".
As the general manager of this game, Miyamoto Shigeru now has the urge to cry. After receiving Takahashi's accurate reply, these "eastern eggs" are all real, and his face is really full of a hint of sadness.
Originally, it was understandable that an "eastern egg" appeared, but there were more than 30 "eastern eggs" appearing in total. The whole game was almost like a sieve, and it was impossible to say anything.
The most hateful thing is that the last line of the last page is an ellipsis composed of six dots.
This ellipsis seems to be saying that there are more than these bugs, and they will not be continued. Oh my God! Who wants such an unfinished one?
"You won't plan to send out all these, are you?" Miyamoto asked in a trembling voice.
"Yes." Takahashi's answer was very simple, but he was afraid that it would be too stimulating. Shigeru Miyamoto couldn't stand it. He said, "Don't worry, I won't be able to post all the issues, and the layout cannot be put down. Children can't accept it well. I plan to open up a new layout in the column, and put three to five "Super Mario" 'eastern eggs' in one issue. What do you think?"
Shigeru Miyamoto looked at Takahashi and shed tears before she could speak.
He wanted to say, "Brother, you might as well send it once. Once you send it, it hurts for a while, and you will whip the corpse this time. I know that your magazine is serialized every week, and you release it a little every week. Isn't it a regular cycle of whipping the corpse? It's so terrible..."
Shigeru Miyamoto looked at the soft smile that Takahashi squeezed out, and felt that the smile that made the primary school student feel like a spring breeze was simply a devil's smile.
Chapter completed!