Chapter 23 Arcade 'Anti-Terrorism Action'
It seems that except for world wars, most things in this world have nothing to do with them.
Xiangbei's game is full of passion, but others don't care at all. Not everyone can understand that tennis in Youth Academy can kill people.
The same is true for "Anti-Terrorism Operation". Although the prize money is growing every second, who cares about this game on this planet except for a small group of players playing gunfight games?
Many people think that one thing can be put into life, but this thing may not be of any significance to others.
This is the world, and this is human beings.
Lack of mutual understanding, but seems to be indifferent to the same mental state.
Due to various reasons, although Japan has now started to use compatible personal computers with x86 architecture, most computers do not support playing electronic games.
Because they don’t have graphics cards, even if they have graphics cards, they are more of them for work.
In Japan, the ecological niche of home entertainment has long been occupied by home game consoles and handheld consoles, so personal computers are more often just a productivity tool in Japan.
As a game based on personal computers, it is relatively difficult for "Anti-Terrorism Operation" to promote it in Japan.
However, Wanhu has had nearly twenty years of business experience in the electronic game market in Japan.
Wanhu is still quite familiar with what Japanese players think.
First of all, the game "Counter-Terrorism Operation" was launched in "Player Heart" magazine and was pre-heated on "Takahashi's Party".
Secondly, "Counter-Terrorism Operation" began to be arcade.
That's right, it's arcade!
The reason why it is not used for home hosting is because there are two embarrassing points.
First, it is now at the end of the life cycle of home game consoles in this era. At this time, when launching games, it is very subtle to sell more and less. Once the generation is changed, you will immediately launch a new console version, which will inevitably make players feel like they are cheating.
Another one is the incompatibility of the charging model.
Home game consoles still use the game buyout and charge fee model.
In other words, buying a game's CD or cassette means you have bought out the game's right.
The gunfight shooting game "Counter-Terrorism Operation" based on the Internet service is theoretically a completely different story.
Although the game is free, to some extent, it is a rental service.
Why do you say so?
Because CDs and cartridges, as long as the player purchases them, there will be no hardware problems. Even if the company that produces this game goes bankrupt, players can still play when they want to play them.
But what about "Counter-Terrorism Operation"?
If Wanhu goes bankrupt, if Wanhu shut down the Internet services of the Counter-Terrorism Operation.
Then, everything that exists in the game will disappear.
Unless the player buys the entire game's server group and re-deploys the operation, the contents in his account will almost never be seen.
And what does this mean?
Isn’t this equivalent to a rental service?
It’s just that the user agrees to the terms, and it doesn’t clearly state how long the service will last.
The arcade of "Counter-Terrorism Operation" is also somewhat different from the traditional coin-operated arcade.
First of all, it is not the single-double mode.
It's a single-player and single-device model.
Secondly, in the process of promoting ten thousand households, each arcade hall must have at least six "Counter-Terrorism Operation" arcade machines.
Because only in this way can one team play together.
Finally, the coin charging mode is no longer adopted, but the identity card swiping mode is adopted.
An identity card is equivalent to an account, saving the cumbersome process of entering a password.
At the same time, the game time is directly deducted from the balance in the identification card.
How do arcade halls make profits?
First of all, Wanhu will give each arcade machine and guaranteed monthly income.
Even if the arcade of "Counter-Terrorism Operation" is placed here, no one will play it, and a guaranteed income will be given.
However, if the charge goes smoothly and there are a large number of players playing, if the guaranteed amount exceeds the guaranteed amount, it will automatically convert into a mode.
In fact, although the conditions sound good, the owners of the arcade hall are not very welcome. Because this is equivalent to the control of their income by tens of thousands of households.
There are almost very few newly opened arcade halls in Japan now. These arcade halls that still exist have basically experienced the hottest era in Japan's arcade industry.
At that time, an arcade machine might be able to provide an arcade hall with an income of 200,000 yen in one day.
The price of an arcade machine is only one million yen.
That is to say, in the best case, you can recover your costs in one week.
At that time, the arcade hall was picky about arcades that could go to their own arcade hall, but they would not buy every one.
Not to mention the overbearing policy of Wanhu, which requires at least six units to go to, it would be a great deal of face to put an arcade machine in the corner of the arcade hall.
After experiencing these, the owners of the arcade hall have long felt that operating an arcade hall is boring now.
But what can I do if I don’t work in an arcade hall?
Japan has been lost for ten years.
Economic development has almost completely stagnated.
Any industry is difficult.
If you don’t build an arcade hall, will you go home to take care of your old age?
Although they knew they had to do it, they still did not turn around the changes in their communication methods with arcade manufacturers.
Japan's game manufacturers that can produce arcades with high quality are only a success, and there are no more than double digits.
For example, the new Japanese project that once improved, that is, SNK, is now in a deep financial crisis due to the ineffective development of new substrates.
In addition, there are probably only Capcom, Bandai Namco and Sega that can make money.
As for Wanhu, the arcade market has long stopped treating it as the main battlefield.
But the arcade hall does not ignore the strength of Wanhu.
You know, Nintendo is the number one in the gaming industry in Japan.
Whether it is Sony, Sega, or Wanhu, they are Nintendo's challengers.
Of course, Nintendo has more than these challengers, almost the entire electronic game industry is Nintendo's challengers.
But these are the only ones that survived.
therefore……
How can a game company that can survive Nintendo's struggle and become better and better, be disrespectful?
Therefore, even if the owners of the arcade hall do not like the share model proposed by Wanhu, what can they do?
Chapter completed!