Chapter 34 Disparities in the System
The quality of equipment has an impact on the performance of the level, and it is easy for some players with low levels to fall into a vicious circle of equipment-only theory.
Because when you see top players using top equipment, you think that if you use top equipment, you can be as good as top players.
However, this is just an illusion.
However, the equipment manufacturers who shut down first discovered this illusion very keenly. They found that the use of peripherals by top players will prompt many players to buy it.
Therefore, from the mouse to the keyboard, to the mouse pad, drinks, and even chairs, there are special manufacturers sponsorships.
In fact, if you leave the competitive sub-field of electronic game competitions and put it in a larger competitive range, you will find that this is a very common thing.
For example, Nike started with sponsoring stars in basketball games, while Adidas started with sponsoring players in football games.
Everyone is taking a star route.
Most related sports enthusiasts, even when the product strengths of the two brands are different, they will be more inclined to buy brands they are more familiar with. Even if they are more expensive, they will still be the same.
It is precisely because of this publicity power that a brand’s sales volume is getting higher and higher.
Gradually kill off brands that may be cheaper at the same quality but have no celebrity endorsements.
Let me give you a relatively recent example, the two brands of vivo and oppo in China.
From the perspective of product strength of these two mobile phone brands, the product strength can only be said to be average in terms of product strength of the same price.
But why can sales grow so fast and so many people like it?
It is because they regard their liking for the spokespersons of these two brands as their liking for this product.
Logically speaking, loving the house and the wool is an illogical thing. Do you like a girl, and her poop will also be strawberry-flavored?
Of course not, but it is precisely an illogical state that is convenient to express human emotions.
For example, American players are less disgusted with the Japanese team in "Anti-Terrorism Operation" because they have a good impression of Japan.
The favorable feeling for Japan has been transferred to Japan, specifically several contestants.
The disgust of Korean players is on the one hand their performance, and on the other hand, it comes from the ruthless crushing of American players in the "StarCraft" project.
Longma raised his head and looked at the captain, and said with a firm look, "Captain, we play "Counter-Terrorism Operation" with the handle because we are used to using the handle. However, I think we can't use the handle anymore if we want to continue to improve our level. Because we have no auxiliary aiming to accurately hit the enemy, it takes more time to fine-tune and confirm.
At least!
I think I have at least half a second to do this. If we can practice using the mouse and keyboard proficiently, we can save this confirmation time, and thus, the probability of us winning the championship is even greater!”
Guoguang still frowned when he heard Longma's words.
He frowned, not knowing what he was thinking.
Longma said it makes sense. When the level difference is very large, this seemingly half-second small problem is not a problem.
However, the battle between masters and masters is often the details.
Details determine success or failure, not just a word to pretend to be a (meow).
It's a really useful sentence.
Guoguang sat down next to Longma and said in a very calm voice.
“But, you still have time to practice now?
Indeed, mouse and keyboard have many advantages that handles do not have, but do we have time to practice now?
When we are familiar with the keyboard and mouse, will we become unfamiliar with the handle?
I think we might need to practice how to play games with the mouse and keyboard, but it's not now."
Longma originally thought the captain wanted to scold him, but thought the captain was just a person who sticks to the rules and does not like to accept new things.
However, now I find that the captain is not actually like this.
Indeed, keyboards and mouses have great advantages.
However, for Japanese players, there is a lack of an environment for using a mouse and keyboard, so it is particularly expensive to learn to use a mouse and keyboard.
This becomes a shackle.
"The keyboard and mouse can be learned, but it will take after this game." Captain Guoguang said.
Based on the standards set by everyone before, in addition to maintaining a minimum of three hours of practice every day, watching opponent videos for two hours, and summarizing and analyzing for one hour.
The Japanese team members are traveling around the United States.
The scenery between a mainland country and an island country is still very different.
And these young children are in a period of time when they are willing to accept the world.
Although they all really like to play games, wouldn’t a person who likes to eat big sausages every day be fucked?
Even if I like games, I will feel bored if I play too much every day.
But Korean players are not as relaxed as this.
There is no other trick for South Korea to gain a leading edge in e-sports projects.
The only trick is to establish a competition system and select fewer outstanding players.
And this system is like China's college entrance examination selection system.
Diligence and intelligence must be indispensable to stand out.
Even if such a system is not established, there are people who are diligent and hardworking, and there are also very powerful people.
But why does a system become stronger?
Because, this is a matter of probability.
The self is both smart, hardworking and diligent, which requires a strong self-control.
Moreover, even if there is automatic force, there are some weak people around, and they cannot continue to improve after their strength reaches a level.
With a system, the system can replace self-control to a certain extent with a collective atmosphere.
That is to use the power of the group to urge positive progress.
In this way, those who were originally in a state of stocking and would be abandoned will become talents.
When talents accumulate together, compete with each other, and improve with each other, people with higher levels will appear.
The larger the base, the higher the peak, the higher the achievement.
South Korea's entire StarCraft career system may cover more than half of Korean young people.
These young people have more than the American "StarCraft" players, and have more systems and promotion systems.
In this case, why isn’t Korean e-sports not very good?
As for "Counter-Terrorism Operation" they are also very good now. This is because although the types of e-sports projects are different, they still have the same things, right?
Chapter completed!