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Chapter 4 "Temple Run"

“What are the advantages of capacitive touch screens?

You can simply touch the screen with your fingers without pressing hard, and clicking it.

What are the disadvantages of capacitive touch screens?

It cannot perform special and accurate click control, so we see that the system software of Wanhu mobile phones adopts the large icon mode in order to improve the accuracy of clicks.

What can we think of when we see large icons?

The first thing I saw was "Lianlian Watch".

How many games are there in "Lianliankan" on the Wanhu App Store now?

Just Japanese app stores are as many as 2,110.

Is this number very scary?

If it is a console game platform, there may not be so many games released for the entire life cycle of a console.

However, there is no need to panic too much. Because of these 2,110 "Lianliankan", more than 90% of the "Lianliankan" are made by individual users. It can only be said that there is the most basic way to play Lianliankan, but it is not very interesting.

The application review of Wanhu mobile phones is different from the previous high-threshold review.

Because digital issuance costs almost zero, tens of thousands of households will only conduct the most basic review of these software, such as whether there is yellow and violent information, and whether there is malicious deduction code, etc.

Having said that, I was just emphasizing the advantages of capacitive screens. Should we also make a "Liangliankan"?

No.

I just want to give you an example to let everyone understand that we need to make games based on the hardware of Wanhu.

However, "Lianlian Watch" is too simple, and the following is the game I chose...

That's it..."

The speaker switched a slide and pointed to a component on the screen and said.

“It’s it.

Those who have some understanding of the hardware structure of Wanhu should already know what this is.

I will explain to my colleagues who don’t know much about it now.

This is the gravity sensor of Wanhu mobile phone.

What is a gravity sensor?”

This man pointed to his ear.

"Just like our human cochlea, gravity sensors can let thousands of households know whether they are being held horizontally or vertically.

What kind of games do you think gravity sensors can make?

I think it is possible to make such a game…”

Slideshow continue to switch.

"The gravity sensor can sense the tilt angle of the phone, so I wonder why we don't make a game that can change the situation of controlling characters in the game as the phone shakes left and right.

What should this game look like?

I think this should be a fast-paced game.

I thought about it for a month and thought it should be such a game. I called it "Temple Escape".

Switch the slide to the expected image of the game screen.

"This is an escape game. Our protagonist goes to a temple to explore, but is discovered by the mysterious creatures in the temple, and the mysterious creatures chase him.

At this time, the player can only escape along one road.

There will be gold coins along the way, guiding players to complete the operations we want.

At the same time, there will be various obstacles, and players can avoid these obstacles through gravity sensing.

You may be worried about the sensitivity of gravity sensors.

Don't worry.

In fact, in this game I designed, there are actually only three "roads".

The first one is to do nothing with your phone normally.

The second one is to tilt the phone to the left, and the third one is to the right.

That's right, you may have already thought of some of the same games as this.

The "Rocket" launched by Konami on the Red and White Plane in 1985 is actually the same core gameplay as the "Temple Escape" I thought.

Of course, in addition to this, there are some operations that require sliding the screen to complete.

For example, there is an obstacle in the middle of the screen, which can be avoided by sliding down.

For example, the road is broken and needs to slide and jump over it.

Below is the actual demonstration screen of the game I only made. Please watch the big screen."

The assistant responsible for the slideshow, minimize the slideshow, and switch to the video player.

Although it is a real-time demonstration screen, it is a recorded video.

Because although projection technology is available now, Wanhu’s mobile phones do not support real-time projection.

The "Temple Escape" in this demonstration is also a very simplified version.

The character controlled by the player is a stickman composed of black lines.

The ground is also black, and the so-called gold coins are just one black dot after another.

Although it looks ordinary, after the game actually started running, many people present tilted their bodies forward a lot.

If you ask them what they feel, what game is most similar to this game.

Their answer would be "Sonic the Hedgehog" from the two-dimensional era.

The "Sonic Sonic" series is Sega's signature work for a while, showing the speed that people never felt in other games at that time.

Although in the era of three-dimensional games, the speed of three-dimensional games has been fully demonstrated by racing games.

However, the feeling that "Temple Escape" brings people is different.

You know, shaking your phone left and right can be regarded as a somatosensory operation.

Somatosensory operations themselves are something that sounds high-end.

Therefore, as soon as the game demonstration ended, someone couldn't wait to support this project.

"I support the establishment of this project! I think this project is very interesting! It will definitely be loved by many players!"

"I support it!"

“I support it too!”

...

The top leader who attended the meeting saw more than two-thirds of the people choosing to support him, he said, "The "Temple Escape" project has been established to begin production."

There is not only one theory when making games.

If Pavlov's theory was adopted, perhaps a game like "Temple Escape" would never be made.

Why?

Because compared to this kind of show-off game, the flesh and bones are more convenient and fast.

Since players can reap pleasure in both games like this.

Why not let players choose which one is more efficient?

but.

The gaming experience players need is not a single one.

Instead, it needs to be diversified.

Therefore, both meat and bones are needed and vegetables are needed.

You know, the reason why humans feel tired of eating a single food.

In fact, it is because everything in this world is toxic.

And humans need to detoxify when eating food.

The detoxification organs and channels corresponding to different foods are different.

If you keep eating one food, it will overload a certain channel and cause irreversible damage.
Chapter completed!
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