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Chapter 855 Final Battle (5) Month

Since ancient times, the boss has been released at the bottom of the game, because at the last moment of the game, there is no reason not to release the strongest combat power to suppress the field.

When Namen took all the Yoms pirates to climb up the hill with all their hard work and looked at the gnome airship units that had to be forced to land by the suicide attacks of Chimera and the harem, he decisively took out a curved horn.

This horn has round hoops on it, which is dark in color but also has a metallic luster. It is made of a horn of a Deep Demon. Under spells, the Deep Demon will also obey the orders of this horn.

"Woooooooooooooooooo..."

A deep horn sounded, and a sudden sound came from behind the mountains. A small crimson airship, which was full of deep red, quickly climbed up from the hidden trees at the foot of the mountain, and followed the sound to the top of the mountains.

"Mantra!" The sharp-eyed pirates of Yoms recognized the airship, and they came from the sea on it.

But they never thought that the so-called "Manifest Fish" had another face - terrifying as if the face appeared from the front of the airbag. After flying to the sky, the entire airship began to curl up. It differentiated into its limbs and tail, and its wings popped up like dragon wings, and also grew thick scales like armor.

It is also a Leviathan airship, just like the "Nephimandis", except that the prototype of the "Manta Ray" is not a giant dragon, but a deep scrutiny at the top of the Barthzu Demon Clan. Awakened by the horn, the deep scrutiny, nicknamed "Manta Ray", opened its eyes instantly, and its round eyes were like fish eyes.

Sure enough, there is only the wrong name, and no wrong nickname.

"Hellfire Storm!"

The devil ray waved his palms, and the power concave in his body was suddenly released. The breeze and flames gushed out from their fingertips, forming dense fireballs like rocket launchers. They passed the stunned pirates of Yoms and rushed to the dwarf who were gathering in the team.

As soon as it appeared, the Deep Demon showed its mighty power, breaking the formations of mechanical roaming bird riders and steam tanks sailing from the dwarf airship in a crushing form.

"Hahaha!" The devil ray laughed wildly. His figure flashed twice, and he appeared again, and was already next to a steam tank. The Deep Demon stretched out his arms like copper cast iron, grabbed the chassis of the steam tank, and overturned it in an instant.

Seeing this, the clergymen of the dwarf side began to summon divine arts one after another, but this cunning evil demon did not give the other party a chance to lock in his own way. He used advanced teleportation techniques unscrupulously, always appearing inadvertently and launching a sudden attack.

Moreover, during the attack, he continued to use spells to drive all kinds of wild monsters - Swampman, Gnoll, Chimera or Hawksey - to be mobilized by them. Each Deep Demon is a tactical master of war formations. Under his command, these fools began to learn to combine their own advantages to launch more fierce attacks on the dwarfs.

The marsh men, like large toads, surrounded their opponents from the flanks, constantly spitting out mucus-carrying tongues to harass the gnome riders who were driving mechanical choirs; Chimera landed one after another, and withdrew from the front of the gnome steam tanks due to their thick skin and good at breathing attacks; the harps went to the gnome airships and ripped their airbags with their sharp claws; the gnome hunting group quietly circled behind and slipped into the large open airship cabin.

"Hold this army and don't deal with them so quickly," Namen ordered the Demon Fish. Of course, he still had to use the demon refining horn in his hand, otherwise the strength of his contract demon would not be enough to suppress the proud Demon Refining. Before leaving, Ques gave him the opportunity in person. The development of this battlefield behind enemy lines was not intended to cause much damage to the dwarfs, but its function was to restrain him.

"Introducing the game mode, in order to fulfill his priestly obligations, the God of Virtual Games will inevitably use game methods to fight back. As long as you can restrain part of His attention, it is a great achievement."

This is Quis's original words.

The reason why the young Blue Dragon said this was because he had reached an agreement with Gal Shinkin before. He used the post-war guarantee that the Ramsey plane dwarf race remained as a bargaining chip, and exchanged a part of Stim's Seminar from the great dwarf god. It was precisely because of this that Quis had the confidence to severely injure and even kill the god.

Shortly after the Expeditionary Force set out from King's Landing, Ques also embarked on his own journey. The young blue dragon plunged into the sea and swam all the way down to the sea of ​​Dwarf Island. Neither the Expeditionary Force nor the Dwarfs entrenched on the island knew about this news.

Stilm is currently only a weak divine power, and his divine nature is not high. Even with the power of incarnation in the material plane, his perception range will not exceed a dozen rigs.

Therefore, Quis stopped a few hundred miles away from Dwarf Island, and the virtual game god did not notice it at all.

The young blue dragon hid under the sea and did not use any spells - worried that it would be detected by divine power - directly started digging the seabed with its claws. For other types of dragons, underwater operation may be a bit difficult. Fortunately, the blue dragon is a good master in digging holes. With Quis's body shape and strength, the underwater environment actually has no effect on him.

He dug down and filled the cave behind him, and did not dig horizontally until he approached the mantle layer of Ramsey's plane. After anchoring the direction of the Dwarf Island, Ques carefully advanced in that direction. Because his size was too large, a little carelessness would cause the earth to shake, so he had to sacrifice speed to exchange for tranquility.

When Ques dug up the location of Dwarf Island, he finally found the astral slug that was mentioned by Gal's Shepherd.

Astral slugs are huge worm-like creatures that live in deep grooves and craters in astral and airless miniature planes. The abnormal physiology of this slug allows it to survive in a vacuum. Generally, astral slugs can grow to three or four thousand feet in length.

This organism is a gender-free silicon-based living organism that reproduces through division. When it grows to a certain size, astral slugs usually split into two smaller larvae. But sometimes this division does not occur.

Astral slugs are treasures: their crystal organs are used in many electronic devices; their extremely tough skin can make a good abrasive; their flesh can store electricity; and some parts of their body fluids can be refined and used in the alchemy industry. Therefore, astral slugs are frantically hunted by the Githyanki people who also live in the astral and pursuing expansionism.

The domineering Gisyanki Lich Queen once ordered that other races would not be allowed to take even astral slug away from the astral realm. Even as a god, Stilm spent a lot of money to buy a juvenile body of astral slug from the astral smuggler. In order to raise this creature on the material plane, He used the divine power that had the power to change all things before he raised it.

Stim's purpose is to transform this star slug into a unique living server.
Chapter completed!
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