Font
Large
Medium
Small
Night
PrevPage Index    Favorite Next

Chapter 1,210 Sandbox, Hundred-fold Expansion and Massive Resources(2/2)

The real consumption is mainly wood and stone, followed by hemp and iron.

24 [Million-Level Basic Resource Boxes (Glory Level 4)] can produce a total of 84 million basic resources.

You must know that before this, Zong Shen's territory earned a huge amount of resources by selling minerals and promoting trade.

But even at the peak of the four basic resource reserves in the territory, there were only a few million copies each, and the total did not exceed 20 million.

Even so, resources of that magnitude are still massive.

And now, with the replenishment of these 24 [Million-Level Basic Resource Boxes (Glory Level 4)], the gap in building resources will be greatly alleviated.

The importance of basic resources is unquestionable.

These base materials seem to be very easy to obtain, but in fact when the territory develops to a certain size.

The speed of acquiring basic resources will become a shackle that limits development progress.

If the means of obtaining resources cannot keep up with the progress of territory development, it will easily fall into stagnation.

This involves a series of relatively basic issues.

You must know that the ways to obtain resources are nothing more than collection, trade and plunder.

The threshold for collection is the lowest, but the benefits are also the lowest.

Trade requires the lord to have sufficient circulating commodities and capital as the cornerstone of everything.

Only by meeting the above conditions can it be possible to obtain sufficient development resources in a long-term and stable manner through trade. Long-term stability is a key word, and currently there are not many lords who can achieve this.

Many lords choose to sell items and convert them into various resources only after they have items that need to be sold.

For example, the number of business lords who can stably earn profits through [market] sales in the long term is extremely limited.

Most of them are surrounded by unique resources.

In addition to minerals, crops, seasonings, furs, and products that have undergone secondary deep processing can all become stable commodities for sale.

As for looting, this method is equally simple, crude and has no threshold.

However, the risks and costs of plunder are also the highest.

If you can defeat the target of the robbery, it will be a blessing, but if it overturns, it will be in vain.

If you want to rely entirely on plunder to ensure development, you must have strong strength as support.

But in fact, looking at these three methods, the most suitable method for lords to obtain resources is precisely the most risky plunder.

Regarding this point, the Lord System has actually already pointed out the direction.

The development trajectories of most lords also truly confirm this point of view.

The reason is simple.

Because the lord's soldiers and subjects are controlled through the loyalty system.

The lord itself has a variety of rapid development privileges.

If you want to feed a large number of unemployed warriors in a short period of time, the best way is not to farm but to plunder.

Farming requires a lot of time and energy to cultivate.

It belongs to water grinding kungfu.

For the lord, it can only be carried out simultaneously as a subsidiary development project.

Instead of pursuing self-sufficiency in farming, this will obviously slow down the normal development speed of the lord.

To rely on farming to support the territory in a short period of time and keep up with the normal rate of development and expansion cannot be said to be completely impossible, but only very difficult.

The benefits from early farming are extremely limited.

This will affect the number of soldiers and farmers in the territory.

The same is true for collection.

This situation is equivalent to indirectly limiting the development speed of the territory.

Therefore, to sum up, the most efficient way to obtain resources is to plunder.

You can find this out by referring to the nomadic peoples in ancient times.

Barbaric conquest and plunder are often the most effective ways of expansion in the early and mid-term.

The most suitable plunder targets for lords are the indigenous people.

In fact, all this has been planned for a long time.

Therefore, the internal conflicts of the indigenous kingdom have been suppressed for nearly a thousand years.

Using an extremely deformed form, it has accumulated a large amount of resources, wealth and population.

In fact, this is exactly what the lords did.

The launch of the regional [legion] is more like providing a fixed platform for lords to cooperate.

This is a behavior that encourages lords to form a team and form a group.

And it was long before the [Legion] function appeared, and not long after its arrival.

Some lords have already begun to spontaneously form teams to explore the ruins.

Zong Shen still remembers those "little fools" who were exploring the northern mountain ruins and plotting against each other on the regional channel. Two of them were even banned for trolling each other on the [channel].

This is the role of [Legion]. The unique team formation system can effectively avoid calculations against each other.

Later, when the strength of the lords improved, many bold and daring guys joined forces to plunder aboriginal villages.

Now, some lords have even begun to try to attack the city.

This is also a necessary stage in the development of a lord.

Otherwise, what should be done to support so many unemployed people?

You can't expand a part of the population with limited resources for every acre of land you cultivate.

The pattern of large cultivated land can never be established in a short time.

The cultivation of crops and before and after harvesting also take a lot of time.

Even with the blessing of various natural magic, buildings and special effects, the normal agricultural and animal husbandry output efficiency is still far from keeping up with the average development rate of the lords.

At least that's the case in the early and mid-term.

Only when the size reaches a certain scale and the development speed falls into a stagnant state, is it suitable for serious and vigorous development of farming, just like the current aboriginal giant city.

Of course, for a guy like Zong Shen who is prepared for a rainy day, allocating some resources and talents to simultaneously support farming can be regarded as laying a foundation for the future.

In short, the development of the lords is essentially the acquisition or plunder of resources.

There may be many ways to obtain it, but the result and purpose are definitely the same.

The whole process is roughly: obtain resources-convert resources-enhance strength.

By analogy, a development cycle of steady expansion is formed.

Therefore, this batch of basic resources came very timely for Zong Shen.

We are just stuck at an important juncture for the next step of development.

"Comfortable!"

Zong Shen was very satisfied with this reward.

It was simply a reward that touched his heart.

He plans to wait until he returns to his territory to open these resource boxes.

At that time, it can be processed and controlled in a unified manner.

Then, he looked at the next two reward items.

Both of these rewards are recruitment-based.

They are:

[Advanced Technical Talent Squadron Recruitment Volume (Yauguang Level 3)]

[High-level Warrior Squadron Recruitment Volume (Yauguang Level 3)]

There are four copies of each recruitment roll.

Each copy can directly recruit a squadron.

Compared to the single recruitment coupons that are issued from treasure chests.

The banners and recruitment roll rewards given when the challenge is resolved are much more impressive.

There are often "aggressive" recruitment rolls or recruiting props for recruiting squadrons or even brigades.

This is also a manifestation of the item rewards increasing with the development progress of the lord.
Chapter completed!
PrevPage Index    Favorite Next