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Chapter 1,211 Amazing treasure chest inventory(2/2)

Among them, 7 of the 101 [Black Iron Treasure Chests] are trap treasure chests.

Among the 66 [Bronze Treasure Chests], there are 3 trap treasure chests.

Zong Shen also has several solutions for these two low-level treasure chests.

The first is to make them into more treasure chests and shield cars.

In this way, the "invincible" defensive characteristics of the treasure box are further brought into play.

The value of this solution is reflected in the card bug.

Of course, for a territory that is growing in size, a mere five or six shield cars does not seem to mean much.

But it is still very useful if it is used to specifically protect core areas such as the Lord's Fortress.

The treasure chest shield car is like the invincible bug wall in the game.

When defending the core area, if there are a few more "invincible" BUG walls, it can definitely greatly improve the defensive strength.

In addition, Zong Shen also thought of some sexy operations.

For example, if you use the "invincible" defense feature of the treasure chest to make a cage, the effect will definitely be great.

You can dig a hole in the ground first, and then place treasure chests on the four walls and ground of the hole.

Then use wood to make a square fence, and also cover it with treasure chests to use as the "lid" of the trap.

This will give you a treasure chest cage.

Aboriginal people cannot open and move treasure chests, which Zong Shen has already confirmed.

From Boswell, the earliest goblin merchant, to Baron Bezos, who saw a treasure chest while exploring the ruins of the Knights of the Lion's residence, all have proven this.

There is a treasure chest as a barrier and cannot be removed.

Isn’t that the best cage?

The trapped guy has no way to directly attack the support behind through the treasure chest.

Of course, this is just a bold idea and has not yet been tested in practice.

But in theory it should be possible.

But speaking of which, this BUG might be "fixed" in the future.

The reason why the lord system is currently letting this situation go is simply because the total number of treasure chests dropped is still relatively small.

Most of the treasure chests are placed in ancient ruins.

A small number of treasure chests are released through challenge rewards.

In fact, there are not many opportunities for Aboriginal people to see treasure chests, and even if they do, they will never become mainstream.

As for the use of accumulating treasure chests to solve bugs, only Mr. Zong has the conditions to implement this fantastic idea.

Who among the other lords would keep the treasure chest idle?

Even if you want to save, how much can you save?

So this plan is still very interesting.

The second option is to sell these low-level treasure chests in the [market] at a package price.

The "blind box" of treasure chests are directly sold to the public, and then the trap treasure chests are also mixed into it.

It's not about making more money, the main thing is to stimulate.

Anyway, now most lords will not be killed by [Bronze] and [Dark Iron] level trap treasure chests.

It's not just Zong who has grown up, everyone is also different from what he used to be.

If you sell these treasure chests as blind boxes, you should be able to earn a lot of resources.

The overall benefits are definitely much higher than simply turning them on.

As we all know, there is a probability premium for blind boxes, and when sold in packages, you will always make a profit without losing money.

Others play with heartbeats, but Zong Shen earns the package price after overall calculation.

Especially when most lords lack a clear understanding of the fluctuations in the output of treasure chests.

It's hard for them to resist the lure of a treasure chest.

Unboxing itself has some gambling qualities, which can easily lead to expectations and excitement.

Even now, [Bronze] and [Black Iron] treasure chests are still rare items for most lords.

There are only a few lords who have the ability to replenish treasure chests.

When ordinary lords get any treasure chest, they will basically choose to open it as soon as possible.

Swallow the jujube and turn it into various resources and equipment.

In this case, they lack sufficient cognitive samples.

And such a arrogant guy like Zong Shen is the flagpole of the City God Temple - his only one!

Therefore, it is quite exciting to create a wave of blind treasure boxes.

However, for Zong Shen, this kind of thing is more of a toy than a practical matter.

It can only be used as a random option.

As for the third option, that is to keep these low-level treasure chests and carry them with you.

From now on, if Zong Shen opens the Second Lord's courtyard in other places, he will directly use them as portable supplies.

If all these treasure chests are opened, you can immediately obtain a lot of basic resources, low-level equipment and recruitment scrolls.

In this case, the various resources obtained from low-level treasure chests can basically meet the early construction needs of the new territory.

In the future, as long as the [market] is built well, we will be able to receive a steady stream of supplements.

The advantage of this plan is that when establishing a new courtyard territory in the future, he does not need to carry too many resources with him to obtain the required consumption in the early stage.

Even part of the population and soldiers required for initial construction can be perfectly solved through low-level treasure chests.

If you think about it this way, it's actually very convenient.

Among these three plans.

Zong Shen prefers the first and third options.

The second option is a pure entertainment bureau. If you think about it carefully, he is not short of the profit from selling the blind box.

So after much thought, I decided to keep these low-level treasure chests for now.

As for how to deal with it specifically, it's not too late to discuss it after returning to the territory.

Except for the low-level treasure chests that account for nearly half.

There are 43 [Silver Treasure Chests] in the inventory, 4 of which are trap treasure chests.

Zong Shen will not dispose of treasure chests of silver level and above at will.

Because after reaching this level, in addition to equipment, magic items and recruitment scrolls corresponding to the level range, there is also a certain chance that [special] and [unknown] items can be found in the treasure chest.

These two levels of items either have unique backgrounds, hiding clues to ancient ruins or events.

Or it has relatively rare and rare ability effects.

You'll earn it when you open it, don't miss it.

Moreover, the silver treasure chest is basically guaranteed to contain purple rare-level equipment.

Equipment of this level still has good value in the current territory.

Now there are more and more heroic talents in the territory.

Many combat-type heroic talents don't even have a set of purple equipment. The less qualified heroes still wear blue excellent equipment mass-produced by the blacksmith shop, while the more qualified heroes wear ancient equipment brought back from various ruins.

Standard equipment.

Including the equipment of the Knights of the Lion, as well as the standard equipment of the elves found in the Azshara mines and the sewer fortress ruins warehouse.

In this way, the equipment needs of most heroes in the territory are met.

As for the equipment Zong Shen obtained during his daily exploration and plunder, it seemed like a lot, but if he wanted to use it to meet the needs of arming hundreds or thousands of heroes on his own, it would be beyond his means.

Compared to those high-end treasure chests at the back.
Chapter completed!
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