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Chapter 1039 A new type of game engine?(1/2)

"oh!"

After the press conference, the craziest one was not the players who were mud bombing, but the players of Lighthouse Country.

The people of my Great Militaria Empire were obviously more interested in the emergence of this machine.

"What kind of game is Dark Souls?"

"The Garden War seems to be an online game that connects the entire Internet, just like the hero trajectory. Hell, my family only has dial-up Internet access..."

"Hey guys, I just want to know what the hell hunting game is, why didn't this game be at the press conference? Was it ignored?"

On the forums on Lighthouse Country, there are posts discussing related topics everywhere.

"call……"

Richard returned to his room and finally breathed a sigh of relief.

He also held the information he brought back from California.

At the press conference, Senxia also mentioned the policy of opening up the two engines to the outside world.

One is the Ark Engine, used for 2d development, which has excellent technical support for 2dlive.

The other one is the 3D engine.

A 3D engine with "visual movies" as the main axis.

Richard is a developer.

But unlike ordinary people who develop games, he prefers a more pure narrative performance.

But Richard himself couldn't tell what he wanted.

What exactly is it?

When Richard was making the game, he wanted to ask himself this more than once.

He thought for a long time and found that what he wanted was actually a little different from ordinary games, but it was closer to the feeling of an American drama.

Yes, that's what I want to do.

He was so sure.

But at that time, Richard had only a vague concept of the games he wanted to make.

But now, the feeling in Richard's heart became clear: interactive movies!

That’s right, the kind of story and world that is as smooth as movies and TV series, but players can interfere with!

It's such a world, not a traditional RPG that requires level-to-level hits, bosses, and treasure chests. It's not those so-called high-quality games with high gameplay, but rather a game that is more similar to storytelling.

.

This is what his last game did, and that game is "Evil Spirit City", and this game will be released at the beginning of next year.

Yes, Richard is a member of Quanti_drea, and the game Evil Spirit City was developed by their company.

The Evil Spirit Game begins with a story about a player playing a game in front of a computer and then being brought to the city in this game by a future person. The player finally went through a lot of hardships and finally got the city out of the boss's control, and then the player himself

It also returns to its own world. The beginning of the story is that the "players" are playing games. This sense of subtlety is very subtle, and is this a very "galga-like" game?

Well, that's right, this game is the originator of the so-called 3D image-based interactive movies of AVG.

How to say, Evil Spirit City is a very subtle game in terms of gameplay. When Evil Spirit City is developing, these developers are not able to clearly understand their ideas, and they also want to do a very good job.

Awesome games, and the result is that they add various elements to the game, making it a "all-inclusive" game in terms of genre.

Because the game types are all inclusive, the complexity of this game in control is simply unimaginable.

In normal times, players are in adventure mode. In this mode, players can control characters to move around the city, which is the same as later games. In addition, this game also provides fighting mode and shooting

Mode, the former is a 3D fighting that can release combos, while the latter is a "tribute" to the game "Thor Hammer".

And these are not the most important things. This game...uh...how can you say it? After the producers made it, they discovered a subtle problem, that is, the above game is useless, maybe this makes

The game is very game-like, but what they like most is the plot of the game.

But at that time, they didn't understand what they were doing. Because there was no similar game on the market, the plot accounted for a large proportion of the weight, and this kind of thing was really subtle.

It was not until now that he knew what he wanted.

"Interactive movies".

That's right, that's it!

Although Senxia only brought the news about this engine at once, Richard couldn't stop after hearing the concept of "interactive game".

Although the game "Evil Spirit City" they made is about to be launched.

But how to say it... on the picture, it is definitely a flash sale.

Although Senxia is harsh in her pursuit of the Dark Souls, Richard's company's game... Well, although it can't be said to be mosaics, it's all angular. That's for sure, even the characters are

It comes with clear edges.

3d is a novel thing. Although this feeling is very rough, it is enough for people who have never seen many 3d games.

However, at this time, Morixia's appearance slapped them loudly.

Due to technical reasons, Morika did not display an interactive movie demonstration screen at the front desk.

But when we arrived in the backstage, the scene of the development of a certain St. Yuliana Hospital appeared. By the way, the game of St. Yuliana Hospital was finally released before Christmas, so that singles have a place to consume themselves

The energy...

After all, the new demo is not effective, and now this demo version is not suitable for playing in public.

Can you think about it, can Senxia play suspicious scenes during live broadcasts on all TV stations?

This feeling is like someone is playing a completely unedited video of Uniqlo locker room on the news broadcast, and something big will happen!

However, as a technical verification product, this hospital work is technically OK.

This game provides two modes, one is the strategy mode that controls the man's side, which is divided into three chapters, controlling three different characters to guide the heroine.

But in fact, players actually prefer to see the picture in front of them as a girl, so the game has another career mode that controls Nanase. After all, watching the girl in their hands gradually fall or be redeemed,

It feels different from the simple strategy, and as a prologue, Nanase Roman naturally got his own game mode.

Of course, this version of Morika is referring to Ova, namely Ai Nanase, Yu Yakami, and Ai Kamima, rather than the characters in the original works.

Richard recalled the scene he saw.

In the game, the modeling of characters is not performed in the imitation of real people, but is modeled based on the character image of the two-dimensional world, and then corrected based on the human image of the real world. In fact, Morika originally wanted to use it.

It is purely similar to the rendering of a two-dimensional character, but the effect after rendering is very bad, so I can only give up this plan for the time being.

When doing two-dimensional animations, it is actually very difficult to imitate real-life paintings, but when this matter is changed to 3D, the human body is much easier to do than animated characters.

It's not just a character, but in the game, it's part of Nanase's career mode, and blocks all the contents of Gongkou.

But this does not prevent technicians like Richard from discovering the incredible system.

In this unknown game (Morika did not reveal the game from a certain hospital), players can find that the game is not only well modeled, but also the characters' movements also give people a very natural feeling.

“That’s definitely good motion capture, especially facial expressions.”

Facial expressions must be made of motion capture.

The engine used by Morika's interactive movies is very good at portraying the face. Although it cuts corners elsewhere, the vivid character expressions can still make people ignore those corners.

Richard slapped his stubble with his hands while looking at the document in his hand.

He recalled the scene at that time.

The content of the scene is very simple, which is that Nanase goes to the rounds and then asks the patient. Some patients will do it. At this time, another female nurse role will appear and then solve the crisis.

During the whole process, there are only a few choices for players to do. Players can control the characters' movements and move things to several different developments.

And after each choice, the story that happens changes.

After each change, it will have a subtle effect on the entire story.

In this regard, Moriya refers to the game "Until Dawn".

Until dawn, manufacturers came up with the concept of "butterfly effect" and began to hype it.

But unfortunately, the so-called "butterfly effect" only affects the deaths of several characters.

Actually, it's useless at all.

The general script will not change, only some side tasks will change.

Of course, Morika would not do such unconventional things anymore.

This game was made when Moriya was still in good faith, so the options inside were really influential. Some plots were even completely opposite to before. Of course, there was no such setting in a certain hospital.

The game should not add such subtle things, but should be used to push down and nourish the main line.

For Richard, the game itself is not very attractive to him. What attracts Richard the most is the scenes, characters and interactions in the game.

In the final analysis, it is the interactive movie model.

"Do you want to use this engine to make a new game?"
To be continued...
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