Chapter 1047: Laymen watch the fun, experts watch the doorway
A layman watches the excitement, while an expert sees the tricks. .
Just as Hiro Ando was playing games while being peeped at by his sister, someone was watching this game related to a certain St. Yuliana hospital.
Including the creation of the Evil Spirit City Future, the creation of the Heavy Rain and the Phantom Killer, the extraordinary twins, and is also studying this game.
Well, people look at things from a purely appreciation perspective.
Although the game seems to have a high degree of freedom in the subsequent business model, the plot mode of this game is a real "plot stream".
The plot mode is a plot that is linked one after another.
Bastian and James flew from Paris, France to Miebom for this game, so as to experience the game as soon as possible.
“They definitely used motion capture.”
At the beginning of the plot, it is a cutscene of real-time calculations. Nanase, who is taking care of the patient indoors, helps the patient to the bed, and then leaves the ward.
Next, there was a silence that suffocated the two of them.
Nanase walked through the corridor, then smiled and greeted the people around her. The morning sun shone in from outside the window, illuminating the aisle in front.
It seems just a hand-in-time, but in the eyes of two insiders, this vivid expression, natural walking posture, even lines and lip shape can match it, and the lighting effect from outside the window...
What's even more terrifying is that this part is completely instantaneously calculated.
In the eyes of the two, this part is simply showing off skills.
It's just a small piece, but the huge capacity and optimization contained in it is absolutely amazing.
This part has indeed been optimized a lot.
For example, the view outside the window seems to be 3d, but in fact it is 2d. However, in this 2d, the method of layering is adopted, so that the filling of pictures and tiles will shift with the movement of the camera, thereby achieving an effect similar to the movement of the vision.
For example, the walls of the corridor do not use maps at all, but fill them with color blocks and then use commands to form textures. Of course, if such filling is too complicated, it is actually quite lossy. However, the map itself consumes video memory and memory. In order to find a balance point for the two in today's computers, this is very delicate.
Nowadays, making games is different from the future. The performance of the machine must be deducted. What's more, this game is still a P game, and there are more things to do in optimization.
The development strategy of this game is to ensure that the characters are first. When the performance is insufficient, the characters with the brightest lens in the picture are given priority, and then the special effects are gradually turned off according to the player's system performance.
These optimization parts have been produced a long time ago, and the entire optimization process has been around for about half a year.
But the current state is still not perfect, and I can only describe it as just a matter of course. Well, maybe Moriya has higher requirements.
The whole story of this game takes place in the small scene of "hospital", so the workload is not very large, but the thought spent on the characters is too high, especially the real-person capture part, which is the last part after the rest of the entire game is done. However, in this part, it took three months for the entire production team to work overtime every day to finally complete.
And reality also told them that their efforts were not in vain.
The two "false people" in front of them were shocked at this time, and they were almost stuffing their heads into the screen now.
Although this is an introductory game, the technology contained in it is absolutely unmissible, and it can even be said to be at the forefront.
"It's not the level that a small butter should have!"
If it were another world line, players might exclaim like this.
However, the two bad guys in front of him didn't have this idea. They just wanted to know how the production team made such a cool game.
In this game, the characters will act according to the player's choice, and the plot direction is also controlled by the player. In the text game, the feeling of the plot direction being controlled is not actually as interesting as the plot itself, but when it is converted into a 3D scene, the scene in front of you is really surprising.
Bastian understands Japanese. Although it is a bit difficult to read the text, the whole scene is very good after adding the voice and movements.
"Whoa whoa!!!"
However, the two big men discovered at this time that the essence of this game was not just that.
When the game progressed to the point where the plot was overturned, they discovered the true essence of the game.
What scenes, what lights and shadows, what techniques? When Nanase Ren took off her nurse's uniform, these two people completely left it behind.
This is 3D! It can move! Small! Yellow! Oil!
In fact, this is true. One of the most interesting things in this game is this dynamic Gongkou plot.
Although the past Little Butter also had a good plot, it was at most a few pictures. A little conscience made a difference for you, while a little careless would be just mentioned in words.
But now this kind of scene can move. Although there are also moving images in animation and film and television works, they are all pre-set. How can such players now control it with their own hands?
In fact, they are also very enthusiastic about this small butter.
In the future world line, they even prepared a lot of plots of knocking down for their works, but unfortunately, in order to release, they have been castrated and deleted in many places, and they can only play the edge ball.
The two were very excited until they entered the Sage Time that they continued to talk about technology.
"It's really incredible. This interactive feeling, this kind of use of movie shots... This is what the Order of Phoenix said before."
Bastian exclaimed.
"That's right." James is a British man, but he works in France, and both of them are employees with first-class technical standards.
James said: "I finally know why the Order of the Phoenix has not shown the image of this part publicly."
Although it is showing off skills, this game is a Gongkou game after all. If it is placed at the press conference to explain, the press conference of the Order of the Phoenix might become the biggest joke in history.
As for the games being prepared such as ate, because there was no sign of the eight characters, the Order of Phoenix had no way to show it at that time.
But now after seeing the real technology, the two people in front of them realized that the concept of interactive movies mentioned at the press conference at that time... was really amazing.
The technology in front of us is very powerful and is at the top level in the industry today. If you can log in to the console platform provider and optimize it in a targeted manner, the effect of the game may be further improved.
But now, this seems unlikely for the time being.
Because apart from Sega, no game platform has ever given up 18 games on the console. Even if there are, it is still the so-called "18 push" instead of "18".
In fact, the same is true for Morika's Mirgin Platform. Of course, this is impossible to let Mirgin play the game 18. Although there is this game on the Mirgin Platform, like other games, it is harmonious with the Gongkou part.
Anyway, the plot and business model of the game itself can also support the content of the game, and there are also "unofficial" game patches, so it is not bad either.
But... the host platform does not have so-called fruit patches!
This tm is embarrassing.
"You see, the choices in these places are not so rigid, but let the players choose by themselves through actions," Bastian said to James. "Generally speaking, the choice of the game is to appear in front of the screen and then give the choices, but in this place, the players can completely choose through their own actions."
Simply put, in the game, when the player's character is lost at the intersection of life, ordinary games will give text options.
"1, go to the stool, 2, go to the urination."
However, in the system of Moriya, this choice is not text, but the players choose it themselves. They can go to the big and small trumpets or choose to leave directly. These parts will be smoothly followed by a real-time calculation animation, making the entire game process so smooth, as if they are really watching a movie.
"But your hair won't move, you can see, you're wearing a mold here."
The game of Morika is not perfect. For example, the character's hair is like applying hair wax, and the entire hairstyle will not change.
There is no way, it is not a very simple thing to make your hair "silky" and that's not a very simple thing. If you want to make your hair really float, you must also need special physical effects. In fact, if you want to do good hair and hair well, it is also a super big science in 3D.
Even in 20 years, it is not that easy to do a good job in the character's hair.
For example, the hairstyle special effect in Tomb Raider, which can rise with the wind and is called "Haifeisi" by netizens, occupies a lot of system resources. Ordinary machines may be just right to play this game, but once the "Haifeisi" effect is turned on, it will definitely be a big hit.
But the advantages of Japanese animation come from 3D.
The hairstyles of Japanese animation characters and real-person simulated hairstyles are actually completely different. If the characters modeled in real-person, the hair is definitely one of the most difficult things to do, but if you make a Japanese animation image, the hair will be much simpler than just a few large color blocks.
Of course, even so, Morika did not make any comments on hairstyles, so there is no way to wear a model in some places.
In fact, light, shadow and dust, as well as some small objects with physical scripts, are also resource killers. For example, there is a "phys" technology in many games. After turning on this technology, many small objects will appear in the work, such as maple leaves dancing with the wind, books placed on the table or dust in the air, etc.
Why are the streets in many 3D works very clean and tidy and there are no small items? Even in a dirty and messy environment, the dirty and messy only the map itself, not the scene with a lot of independent and scattered garbage?
It's very simple, because this doesn't require any resource consumption!
Just take the corridor scene that the two of them just saw.
In that scene, the corridor was clean and tidy.
But at this time, if you add some small push tables on the corridor, then add some dust in the air, then change it to 3D outside the window, and then put a pool of water on the lawn, then this picture... will probably be stuck.
The so-called optimization, in addition to optimization of code and system performance, is actually a bit "castrated" in places that players don't care about.
For example, reduce the map resolution of the vision, or integrate scattered models with the scene, or remove some special effects that will affect performance but have little impact on the picture.
After analyzing these two bad guys, they also discovered this.
They went back to the beginning of the game and then found that the corridor scene was very suitable for "showing off skills".
Because it is a corridor, the scene will not be too complicated, and the empty and bright corridors can also make the hospital look new and clean.
These are advantages, not disadvantages.
Therefore, the working group on Morixia can tilt all the resources to the characters.
"They pay great attention to the expressiveness of the characters, not the scene... This is slightly different from the Lighthouse Country."
James muttered.
Unlike Morika, in the Lighthouse Country, many places pay great attention to the expressiveness of the scenes in the game. The scene in a picture may be very exquisite. On the contrary, those characters may... not work.
But how to say it, in the game in front of you, the characters in the picture are indeed the most important ones.
"With small scenarios, the system resource utilization is low, and then focus on tilting resources to the characters..." Bastian also nodded.
They almost understood what Sen Xia was doing here.
That's probably what happened.
"With small scenarios, the system resource utilization is low, and then focus on tilting resources to the characters..." Bastian also nodded.
They almost understood what Sen Xia was doing here.
That's probably what happened.
"With small scenarios, the system resource utilization is low, and then focus on tilting resources to the characters..." Bastian also nodded.
They almost understood what Sen Xia was doing here.
That's probably what happened.
...
In fact, there are a lot of tricks to do technology. Here I just give a brief explanation. There may be some things that don’t express the meaning, so don’t blame it...
Chapter completed!