Chapter 1071: Exploration of XBOX handheld(1/2)
“xbox…”
Ryu Takahashi was also looking at the machine he had.
This is a prototype of a handheld machine, xbox.
As one of the members of the Mithrilian platform, Ye She obtained this machine in advance for developing games.
And what is placed next to the machine is an initiative.
This is an initiative initiated by the Mithrillion Platform. The book proposes that various manufacturers unite to bring out popular characters in the game to build a character library, which is convenient for the production of fan and commercial games.
This thing is somewhat similar to the copyright library of a major Eastern country.
Take the music copyright library for example.
If a manufacturer in a major Eastern country purchases copyright, they will not look for a separate manufacturer, but will directly purchase copyright from the copyright library.
Many people heard bgm like "The Glory of the Knight King" on TV stations produced by Central. In fact, it is because of this that some people say that the other party misappropriated the copyright, but in fact, they did buy the copyright.
Sometimes, this approach can lead to embarrassing things, such as using a 18x game work bgm in a very serious situation...
The initiative initiated by the Mitsubank platform is similar to this copyright library.
Of course, this also has different requirements.
According to the authorization level, the manufacturer can choose whether to allow this character to be commercially used. In the commercial field, it is also determined whether to simply borrow the image or integrate the other party into the story. These are all divided into different levels.
Under the highest authorization level, friendly companies can use characters to create plots, or even create storytelling separately, but they need to negotiate with the copyright owner of the game. Whether it can be passed or not needs to be reviewed by the original manufacturer. This is similar to Haruhi Suzumiya's melancholy
Just like the derivative work Yuki Konagato disappears.
Of course, there are probably not many manufacturers who will do this, and there are not many manufacturers who will expand IP, so this rule is just on it.
What Takahashi Ryu also cares about the most is the authorization at the next level.
Under this authorization mode, manufacturers can also use characters to participate in the plot, but they cannot be used as the protagonist.
Simply put, in this part, you can make a work similar to a big fight, and the classic infinite flow belongs to this part.
Today is the exhibition time for iket. Although Takahashi Ryuki has not been there, he basically knows everything about what might be available at the fan exhibition.
In fan works, some authors will associate two or more characters from different works to form a story.
Not to mention, some are quite interesting.
For example, Sun Wukong fights Doraemon, Calabash PK Transformers, such. (Super fog)
Although Takahashi Ryu didn't know the so-called "infinite flow", Takahashi Ryu did know the content related to this kind of chaotic fight.
As for the following, there are also simple character authorizations, such as the linkage of character costumes and skins in the game.
Of course, compared with the copyright library, Morixia's approach is more like an "intermediary".
In fact, there are many unsatisfied game manufacturers, but in fact, it is not a simple matter to want two manufacturers to connect with each other. Communication between them is a very troublesome thing.
"In this way, it feels like a league is really..."
Takahashi Ryuki also muttered.
The Mithrillion Platform is a very special platform. It started out through the Internet, but it is very beneficial to the development of text avg.
The capacity of text avg is smaller than that of other games, and players who can use the Internet now also have the type of consumption ability and willingness to consume. One hundred thousand netizens can basically maintain a market.
More importantly, with the development of the Internet, the number of Internet users and the number of gamers is also increasing, and the future of the platform is very good.
But this is only the beginning.
With the development of time, the game manufacturers, led by the Mitsunian platform, gradually began to become a similar camp existence.
Of course, at the beginning, everyone actually didn't know this.
In fact, "Midian Power" was the first name for outsiders.
After that, many manufacturers who joined the Mitsunian platform realized that they were actually quite powerful.
You should know that in the current market, the small butter market is gradually declining, and the overall performance of galgame is also declining. At this time, it is actually normal for everyone to join in to keep warm.
Among the team, the sense of security among manufacturers is also stronger.
so.
"It would be great if the company joins the copyright plan." Takahashi Ryuki also muttered.
Whether to join or not is actually decided by the company itself.
But Takahashi Ryu also knew that Ye She had considered transformation recently.
The manufacturers that joined the Miltese power are not only game manufacturers in the AVG category. Some independently produced games have also gradually emerged. These games were originally original fan, but later commercialized, and supported on the Miltese platform.
In the past, the physical version of the game has even begun to be released.
And one of the most popular games is "The Story of the Waste City".
In fact, the other most popular game is "Doraemon's Resident Evil", but due to copyright issues, this work can only appear as a free fan.
With the emergence of the rpgmaker software, more and more people are making rpg-category games.
Takahashi Ryuki also knew that there was a "Wangshe" called "Yiyiyi", or "oneoneone", or "Wangshe".
This company is also a game manufacturer that makes small butter. They were just a club at first, but after their works were popular, they have now been commercialized with the help of Mithril, and the president has also established a company.
Use rpgmaker to create rpg games. The amount of text and performances will reduce the workload. Who doesn’t like it when it comes to creating a more popular game at a lower cost?
OK, Takahashi Ryuki doesn't like it either.
The game he wanted to make wasn't like this.
"Forget it, it's the company's business anyway...but this is pretty good."
Pick up the handheld machine again.
The handle of the xbox handheld machine has a similar feel to the x-player handle, but it is heavier. However, it feels really good to have such a controller to play games.
Before, Takahashi Ryuki used the new DC controller to play the game, but the result was that he couldn't go back.
Yes, I can't go back completely.
After getting used to this kind of handle, she found that she could no longer accept other handles.
Full mark handle.
Whether it is the feel of holding or the control when playing games, it is full marks.
When he first used it, Takahashi Ryuu felt that it was very awkward to hold it. After half an hour of trial, he turned around and played PS2.
However, after picking up the handle of ps2, Takahashi Ryuki also found that he felt something was wrong when he used it himself.
I feel uncomfortable all over, as if I usually wear xxl shorts, but now I have changed the l-number shorts.
Super unhappy, super uncomfortable mouth teeth!
After picking up the handle of the DC again, Takahashi Ryuki found that the awkward feeling had disappeared before.
At this time, Takahashi Ryu also realized that his previous discomfort with the x-player handle was not because the handle itself was not good, but because the handle was too good, so because it was "too smooth", it actually had a
A sense of incongruity.
"But Nintendo seems to be making handheld consoles, right?"
Takahashi Ryu is also quite well-versed in the industry.
But Takahashi Ryuki did not stop his actions either.
Although this prototype has many functions that have not been added, it still has basic functions.
Takahashi Ryuki turned on his handheld at this time, and then the logo of the game "Crown of Sin" appeared in the picture.
That's right, the content in this game is the Crown of Sin.
Then, Takahashi Ryuki also took a look at the CD next to him, which was the installation disk of "Crown of Sin".
Yes, this game provides two modes, one is the "cassette" mode, and the other is the "burn" mode.
When burning cassettes, many people think that those who do this kind of thing are pirated and copycat game manufacturers, but in fact they are not.
At the beginning, Nintendo also provided a business of burning games.
If a player purchases a game cassette, he can spend 500 yen to delete the game in his hand and then replace it with another game.
But this business is of no use.
Because of this approach, players are very confused. They don’t know whether they bought a game or rented a game for 500 yen, and then switched to another game after passing the level.
This feels...unhappy!
Collecting is also one of human nature. Haven’t you seen that so many people spend money crazy in mobile games for a low-purpose SR card, just to collect it.
The plan to rent a game of 500 yen was of course a failure.
But the method that Morika thought of was another.
Morixia’s plan is to provide recording cartridges that can be burned at will, and then game manufacturers also provide CDs, and the games are stored on CDs.
In this way, players can play games at low prices and satisfy their collection hobbies.
To be continued...