Chapter 1304 "Fate Night" Interactive Movie(1/2)
"The Ilia route is impossible, it will never be possible in this life!"
Koichiro Suzuki looked at the game disc of Night of Destiny in his hand and felt a lot.
Because just a few months ago, Nasu Mushroom once said this.
At that time, the situation was that Night of Destiny was preparing to develop a new DLC, which is the legendary Ilia route.
But the result was that because Shizuki was busy all the way, Nasu Mushroom took a slumber to write novels, which resulted in this result.
But later on, things changed.
Because of the interactive movie version of Night of Destiny, it has begun to be produced.
According to the gossip, this version adopts the Ilia route.
Yes, Suzuki Koichiro is the legendary "Thursday Chef".
As a fan of Shizuki, Suzuki Koichiro has been a fan of Shizuki since Tsuki. After getting to know Shizuki, he also discovered other works by Shizuki, such as interesting games such as the Crown of Sin.
But if he insists on saying it, his favorite game is Shi Yue.
What you want to play is the "moon flavor".
"Are you playing games again?"
"Yes, I've just finished it."
Koichiro Suzuki glanced at his roommate.
This man is a blonde man named Baker.
"You are so fanatical to download games across the Pacific."
Yes, this is Lighthouse Country, and Koichiro Suzuki is a student studying in Lighthouse Country.
Originally, at this time, due to holidays, he should have gone home to celebrate the New Year, but because of his family, Koichiro Suzuki had no choice but to stay in the Lighthouse Country.
Koichiro Suzuki, who couldn't catch up with the game, could only sigh to the sky and then go to the next door to download the game through the Pacific Ocean.
Don't get me wrong, this game is also available in Lighthouse Country, but the problem is that there is only English version in Lighthouse Country.
The gap between English and Japanese is very huge. As a moon chef, he certainly chose the Japanese version.
Ah, there is another reason, that is, the time of the mud bombing was earlier than that of the lighthouse country. When the mud bombing entered the morning, the lighthouse country next door was still "yesterday".
In fact, when this game was released on Mud Boom, Lighthouse Country was still in a state of "unreleased".
Although there is only a time difference of more than ten or twenty hours between them, for fanatical game fans, these time differences are already unbearable.
So, Koichiro Suzuki chose to drag the electronic version through the Pacific Ocean.
However, the reality is cruel, because the small water pipes on the Internet are too slow.
So, when this game started to be sold in Lighthouse Country, Suzuki Koichiro's progress was only 80%.
After Baker bought the English version of Lighthouse game, the progress reached 90%.
This made him feel embarrassed.
Well, yes, the disc on Suzuki Koichiro's hand was purchased by Baker.
Baker is not a fan of the Shinmori Club.
In fact, Baker doesn't like the game over there at all.
But Baker and Koichiro Suzuki were very close. As a senior Yuechu, Koichiro Suzuki had to recommend Baker to the world view of Shinshiki.
But it's very rude. Baker is not proficient in Japanese at all, so he can't say he has any feelings about the story. He can only say that he still likes these characters very much.
However, at this year's e3, when Koichiro Suzuki heard that the game was about to launch an "interactive movie version" for the whole world, he decided to try it.
So while Suzuki Koichiro was waiting for the download, Baker went to buy two physical versions of the Night of Destiny.
One of them is his own, while the other one is Suzuki Koichiro.
"It's been ten minutes here for 90% now, do you still have to wait?" Baker looked at Suzuki Koichiro, who seemed to have an itchy expression but couldn't scratch it, which made Baker feel distressed when he looked at it.
"I'm going to try it." Baker also has his own DC-P, and he's going to see what an interactive movie looks like, "Don't you come and have a look?"
"I don't want to be spoiled."
Since I am a real fan, of course I have to play the original Japanese version.
As for the English version?
Well, that's for collection.
For real Moon Chef, you must buy all the settings, and you must buy every version of the game. You must read all the interviews with Nasu Mushroom.
This is the real moon chef.jpg.
Suzuki Koichiro is such a real moon chef.
Baker shook his head and returned to his room.
Turn on the machine and Baker put the game's disc into it.
Then, Baker turned on his computer and clicked on the document.
He is ready to record his thoughts when playing games.
Yes, Baker is not just an ordinary player, he is also a game reviewer, and on the Internet, he is also a well-known blogger.
“Is the rating of ign 9.0? Well, it’s not bad.”
After the game was released, the game review came out. Baker first glanced at ign's review, and then he held the handle and started the game.
"cool……"
At the beginning of the game, a Japanese-style building appeared, and at the beginning the performance was a child and his father.
If the child says it, Baker knows that this is the protagonist "Shiro Emiya".
Of course, Baker didn't know that, because although he was a reviewer, he rarely played AVG games, so he once asked AVG boss Koichiro Suzuki about this matter.
Speaking of which, both parties also became good friends because of this opportunity.
After being brainwashed by Koichiro Suzuki for a long time, Baker also got to know the character of this game.
At the beginning of the story, it tells the daily life of a child and a father.
Then, Baker wanted to control the little Shiro Emiya to clean the room and the courtyard.
It should be a very tedious thing, but Baker unknowingly put himself into the whole story.
"With this kind of detailed operation, it will increase the player's sense of substitution? It's so cool..."
Baker immediately understood the intention of the game.
After doing two daily things, the story soon began to move from daily to non-daily.
It turns out that the two characters in the story are magicians.
This paragraph is a content that is focused on, and in the small warehouse, the special effects are sprayed out as if they are not expensive.
After all, there is only one indoor scene. In such a small place, the performance of the system can be maximized. Such a scene can still be done.
After the cool "enhanced magic", Shirou Emiya hardened the newspaper into a long sword.
Unlike the galgame version with a lot of text, there is almost no explanation in this place. It is the "spell casting" that can be intuitively understood through the picture.
Later, during the conversation between the two, Baker learned that the protagonist was not good at magic and could only use enhanced magic. He was a tragic guy.
Because of this incident, Shirou Emiya and his father had a little conflict. It was precisely because of this that Shirou Emiya found that a photo of his father turned out that his adoptive father had a daughter before adopting him.
And your wife.
Yes, when Moriya designed it, she elevated the "cause and fate" in the whole story before the story began.
In the original work, there is no clip that Morika added. The story starts directly from adulthood. In order to make Shirou Emiya and the heroine Ilia, Morika cheated and corrected the plot from the beginning.
Later, Shiro Emiya took the photo to find his adoptive father, but saw that the other party's expression had changed and his entire voice changed.
Then Shiro Emiya learned that his adoptive father seemed to have been trying to find ways to regain his daughter and was unavailable.
After that, the story began to flow, and then the conversation between the father and son under the moon, and Shiro Emiya's father passed away like this.
Then, it was my father's funeral.
After several scenes in a row, the story officially began.
But at this time, Baker paused the game.
It’s not because I don’t have any interest, but because I’m too strong.
The viewing of this interactive movie makes Baker feel very good.
So, now he has to write an article while he is inspired...
This is the title Baker knocked down.
"Interactive movie games are actually the evolutionary form of text adventure game AVG. This is a concept proposed by Xia Sen of the A-Social Society. The so-called text adventure games appeared as early as the age of the birth of electronic games.
The ancient game type, this game type has a history of more than 20 years.”
To be continued...