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Chapter 1497: Sword Art Online of the Great Axis

The games of the A Club are one after another, and they are all practical things.

These overwhelming games immediately set off a frenzy.

Even, based on time and strategy considerations, there are actually many projects in Senxia that have not been announced.

For example, the story version and mud bombing revamp of "Minecraft", a new generation of game engines and production systems, as well as more interactive movies, etc.

However, some projects were scheduled to be held at the Tokyo Game Show in the second half of the year, while others are still under preparation and will not be announced until next year.

For example, "Dungeon and the Warriors".

This game was originally planned to be on e3, but after thinking about it, Morika decided to put it on the Tokyo Video Game Exhibition to let Brother Ma better polish the game.

After all, dungeons are somewhat similar to the game modes of Warriors and Sword Art Online, so it is easy for the two to steal the limelight, so it is best to avoid it.

As the final big scroll, "Sword Art Online" is naturally the most emphasized content.

Although it is called "Sword Art Online", the entire story, animation, and comics world are different.

In order to write "Sword Art Online", Kawahara Riki specially found Nasu Mushroom to learn from the scriptures, so he arranged the replacement of the world line, so a node was set up in the whole story.

In another world line, "Sword Art Online", it tells the story of Kiriya Kazuto, Asuna and others, trapped in a virtual game Sword Art Online. The developer of this game, Akihiko Kashiba, turned this game into a game.

In the real death game, as long as you die in the game, people in the real world will be killed by their virtual helmets.

However, it is obviously not possible to adopt the type of "play in the play" and "game in the game", so Morika gave a magic modification plan.

But the specific operation is still for Kawahara Riki.

And Rik Kawahara thought of the concept of the parallel universe of Shizuki, and then went to him to seek scriptures.

Therefore, Rik Kawahara used the original "Kaitaba Akihiko" as the node task for the entire story world line change.

That is, various adjustments have been made to the story itself.

In the original World Line "Sword Art Online", the story later extended the technology of artificial light shook (artificial soul), and Kawahara Riki of this world line also came up with this solution.

Therefore, in the world line and the animated version of the plot, all of this is set to be promoted by Kashiba Akihiko Kaedaba.

And the reason why he did this was that he discovered the "secret of the world".

In the story, Akihiko Kayaba was able to fantasize about the world of "Ain Grandet" since he was a child. At first, he thought it was his own fantasy, so for his childhood fantasy, he created a real "virtual"

World - Ain Grandet".

But in fact, this is not the case.

In the story, what Kayaba Akihiko sees is the spark generated by the collision between the two worlds.

During the game development, Kayaba Akihiko realized that the collision between these two worlds will inevitably bring disaster to the world.

And at this time, Kayaba Akihiko had several choices.

The first choice is to dig out the potential will of people in this world, and connect it to the original work, which means that Kayaba Akihiko wants to see the "possibility" beyond the system. In this way, the future of mankind will be bright.

And this is the world line with animation.

The second choice is that Akihiko Kayaba chooses to face the disaster. The players who enter the game actually enter an interlaced world, and only when the players work together can the two worlds not collide. This is the game

Version of the world line.

How to say it.

Wiping the leader's butt... it's really smelly.

Although he could not bear the torture, Kawahara Riki completed the work excellently.

At least the game "Sword Art Online" is still reasonable in terms of the story background.

"There are many weapon choices in the Sword Art Realm. One-handed sword, two-handed sword, sting sword, bow and arrow, one-handed axe, spear, sickle, etc...."

After Sen Xia finished introducing the game, the introduction of the game had already begun.

In another world line, "Sword Art Online", many scenes and stories are designed to satisfy the creation, and it is definitely not possible to be placed in real online games.

Not to mention that Sword Art Online is not good, in fact, the game world among many online games will definitely be shot in real-world online games.

For example, which game dares to really design a hidden profession, and then creates super powerful unique hidden props, and arranges a hidden gold finger location in the novice village... Well, there is no need to do the planning, the boss can make this stupid thing back then.

Get out of the way if you plan your ideas in minutes.

In online games, especially mmorpg games, relative fairness is necessary.

For example, although the ancient dust weapon is very powerful, every player can still get it as long as he works hard. Moreover, the player can continue to use other suits to get top-level equipment.

"In our game, we have designed multiple professions." Moriya began to introduce to the players. There are no professions in the Sword Art Realm of the original world, but the reality is definitely not like this, but it can be adapted. "Players are in the game

, one type of weapon can be selected as its main position, and another type of weapon can be used as its deputy position."

The types that were opened at the beginning of the story were boxing gloves, one-handed swords (including stabbing swords and other one-handed weapons), big swords (including giant axes and other weapons), bows and arrows, as well as sickles and spears (long halberds, sticks and other long weapons are also considered

), In addition, the game also has a beast trainer.

Compared with those fantastic professions, these professions are actually closer to a branch series of modern online games. For example, bow and arrow are traditional long-range professions, which can be specially advanced to snipers (the high-power C-position core of long-range critical strikes and storms).

(Mid-to-meet street dance expert, specializes in slipping boss) Two categories, for example, one-handed sword can take the thin sword route, specializes in fighting critical strikes, can also take the shield-holding route, can fight and resist, and can also take the double sword route, continue

Output to hit bo.

"Fighting is the core gameplay with our game, so, in addition to various gameplay, our game also has amazing combat performance effects..."

At this moment, a little girl with a sickle appeared in the picture. The little girl entered and exited the wolf pack, killing the enemy to defeat the enemy; then the picture switched again and became a girl with a one-handed sword solo_boss

.

Well, it's not the rby scene, but the action design of this section is indeed Monteum himself, it's right...

...

The Witch House is about to be replicated, everyone can recommend their classmates to play 233
Chapter completed!
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