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Chapter 1648 So, what is this game called?

"The protagonist of the game is a police officer who has just become a trainee. He entered the mobile force because of his past experience..."

After the episode, Morika began to design the story.

As a big boss, just complete the settings you like and want the most. As for the other parts... I am the boss, of course I will leave it to the employees!

In the story, the protagonist's character setting is left to the players, and the whole story is definitely both male and female.

Of course, as far as Morika personally goes, he still prefers the girl protagonist. Such a girl protagonist can be seen as a pleasure just by looking at it.

Although it is rpg, it is not a traditional rpg, but a first-person shooting rpg that is more inclined toward science fiction. Of course, the design is more interesting!

In terms of gameplay, Morika had already thought about it, which is similar to the future "Fallout 3" and its subsequent works, as well as the gameplay of "Cyberpunk 2077". Some of the gameplay can also inherit the current "MUV"

The design of the moon sets.

As for the cool action mode before, Morika didn't plan to do it. After all, there is still a difference between science fiction and fantasy.

Moreover, a group of people are still fighting with cold weapons in the future era of science fiction. Who thought of this kind of mentally retarded plot?

"The protagonist's first mission was a rescue mission. Space City was attacked in the surrounding asteroid collection belt. When they came there, they encountered a group of criminal gangs..."

Since it is an outline, the content is naturally impossible to be particularly detailed, but as the content at the beginning of the story, Morika still described it in a little detail.

The prologue part is the first operation of the protagonist's rescue team. Although the criminal gang was defeated, they found a strange beacon at the base, but this beacon did not seem to be a human creation...

At this beginning, Moriya actually referred to "Mass Effect".

After the prologue, the protagonist returns to the city.

Because of this incident, the protagonist achieved great achievements. Because he was the first party involved, the official gave him the authority to investigate freely.

This setting is not only to facilitate the story development, but also to define the gameplay.

If in the story, the protagonist has to check in to work every day and get off work, then will he still play this game?

Morika has been a person who has been playing games for many years, so he can't write such a plot. Therefore, the protagonist was not promoted because of his qualifications, but he got the right to investigate freely because of his great contributions. This is naturally excellent

of.

Of course, because the protagonist is an official person, he represents the official image. Therefore, in the story, without an official search warrant and permission, the protagonist cannot break into a private house. In this way, there are many things in the city that cannot

The room you enter will be reasonable.

In a game, it is naturally the best if you can also integrate the function limitations into the settings.

In another world line, some games do this.

For example, in the first few series of Assassin's Creed, the protagonist cannot enter the water, so some people call it "dissolve when entering the water". But there is a clever setting here, that is, the whole story

The content is all about modern characters "recalling" the stories of ancestors, so in the story, the so-called "swimming" and other content are irrelevant to the clues in the story, because this part of the "non-essential" memories will not be

It is presented in the game because it will cause a "dissolve (dead) when entering the water".

Although Morika wanted to tell a story like "the golden spirit of mankind", there must be villains in the story.

Here in Mona, he is still preparing to design the villain as a human.

Morixia's positioning for the villain is: he has great perseverance and wisdom, but he will never accept whitewashing.

Nowadays, it is popular to whitewash, but since Morika wants to counter-routines, he must prepare a character who does not accept whitewash.

But such a character is by no means a completely bad character who is bad for the sake of bad, but a bad character with personal charm.

"The protagonist is doing free investigation in the story. In this way, it is easy to achieve high freedom..."

Morixia has made the settings for the time being, and Qianjia also thinks it is quite good.

"Yes, and in the story, the male and female protagonists can have some different plots." Mori Naka said, "For example, when sneaking into the bar to investigate, the female protagonist can dance and drink to get information, while the male protagonist can

Go and drink with girls and ask..."

Although there are so-called face-pinching customizations in many games, this customization is actually useless. The plots of male characters and female characters in the story are exactly the same. No matter whether the protagonist is a man or a woman, he will not have any questions about the story.

Any impact.

For example, when a fickle big radish sees the female character next to the protagonist, he will come up to show his affection, but if the protagonist is also a girl, this fickle big radish will not have any thoughts about the protagonist.

Meow Meow Meow?

Why is the scented carrot so arrogant when facing the protagonist?

For example, even if you are a girl in the story, you can go to some unexplained places that only male characters can go to, and the characters in the play will accept this without any obstacles...

Obviously, this situation is not an isolated case. Many games force characters to be formed, but the script does not make distinctions. It is really mentally retarded.

Fortunately, ASo has very experience in word games and mesh narrative, so this design can still be done.

No, even in the future, the network narrative model of A Society is still at the forefront of the industry. This network narrative has been developed by A Society for many years, and it is really not something that ordinary people can do.

So in this part, it is completely fine if A-Social wants to do a good job.

Not to mention anything else, as long as this "craft" is not abandoned, ASF games will definitely have a market. This doesn't even require Morika to make any special games, so that ASF games can be continued.

But how could Moriya stop there?

"By the way, those particularly ugly characters in our city are absolutely not allowed to exist."

Moriya thought of some games that were fooled for the so-called "correctness".

"Ugly? Doesn't exist? Why?"

"Well, because our genetic technology is very developed, the characters in the story have undergone a certain degree of genetic adjustment, so there will be no such genetic disease or ugly characters."

As a gentleman, you can do nothing else in the game, but you must have good looks.

Appearance is the primary productive force and cannot be refuted.

Both Morika and Chika are very excited.

"By the way, what's your game called?"

However, at this moment, Kiritani Takashi suddenly spoke.

Then, Morika and Chika both froze.

Right... We have been thinking about this game for so long...what should it be called?

...

To be honest, the author has always been unable to understand what the mentality of making a character ugly and discouraging the majority of players...
Chapter completed!
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