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Chapter 1670 Let's be a game of "Knife Witches"!(1/2)

"Learn... I learned a sister!"

When Morika saw Qianjia, she almost couldn't even speak.

"Good morning, Chiaki Sang." Miyazaki Hideto didn't think there was anything wrong, and he greeted him openly.

"Good morning, two."

Qian Jia walked over slowly.

She was wearing a plain dress today, simple but not simple. Under the hem of the skirt under the dress, there were legs in black stockings.

She took a slow step and walked towards the two of them.

Her elegant stance made her seem to have become a model on the runway, and her every move seemed to be filled with indescribable charm.

However, facing such a perfect senior sister, Morixia felt that her back was getting colder and colder, and her whole heart seemed to be pounding.

There is no way... guilty.

After all, Moriya was with Shiyin last night.

Although Mori Naka and Shi Yin have been together many times, they were basically force majeure in the past.

But yesterday was wrong.

Although Mori Naka and Shiyin were just chatting and fell asleep yesterday, that was all the time.

However, Moriya was always with Shiyin after all.

Now that I see my sister, I am naturally guilty.

"Men Xiajun didn't see her yesterday." Qian Jia looked at Sen Xia, smiling.

"Well... I had something to do at that time, so I went back first." Senxia said vaguely.

"Is that guy Inoue..."

Qian Jia dragged her voice long.

Senxia's heart suddenly hangs.

Is this...are Is it a mistake for the confession?

"...I said so too. But I'm quite curious, what's wrong with you?"

"When I saw that scene, I suddenly got inspiration... Well, I mean the book "The Etiquette of the Girl in the Near Moon".

Fortunately, I have some new books!

Morixia breathed a sigh of relief.

Fortunately, I have enough excuses.

"So that's it." Chika nodded, but then looked at Hideto Miyazaki, "Are you going to make a new game?"

"Hi." Seeing that the two of them had almost finished their greetings, Hidetaka Miyazaki also began to introduce them, "I am now conceiving a new game. I have several ideas recently, one is to draw on Cthulhu elements and make a similar Victorian version.

Another idea for a game of the era style is to move the scene to the east and make breakthroughs from the direction of battle through weapons such as swords."

Because the Soul Series appeared earlier, it caught up with the Golden Age and achieved better results than another world line.

However, such impressive achievements also made Miyazaki Hideto from this world line have some stronger thoughts in his heart.

He wanted to escape from the shackles of the past "Soul Series".

To this end, he has two solutions, one is a breakthrough in style.

"The former is because I made the "On the Demon Ninja" series. This oriental-style story makes me feel that in addition to that fantasy era, other eras and countries can also show that wonderful charm. The latter is

I used to have some ideas, but I was always vague. I didn’t have some ideas until I just watched "The Witch of the Sword"."

Miyazaki expressed his thoughts.

Monashi here seemed to have quietly breathed a sigh of relief.

Miyazaki's discussions took back the topic, and Chika seemed to have not investigated the above problems.

Although I felt a little uneasy, Morika also joined the discussion here.

"I think both of these ideas are good."

If it is in another world line, the Hidetaka Miyazaki on that world line will develop "Bloodborne Curse" and "Sekiro".

But the offset rate of this world line seems to be a bit large. This Miyazaki Hideto is a powerful version, and his experience is different from another world line.

So, after seeing "The Witch of the Sword", Miyazaki, who is in this world line, his idea was "intercepted" by this animation.

After all, the "Sword Witch" of this world line is the work of Morikaku. Compared with the original version of another world line, Morikaku's version is indeed somewhat "soul" in terms of combat.

"But I think it's quite interesting to use girls as the protagonist." Qianjia spoke.

"Because of the witch?" Moriya still remembered that he had seen the gongkou novel written by Qianjia, and the content of that book was about the witch.

...So, Qianjia's obsession with the witch is so strong?

Moriya felt a little funny.

"Of course, isn't the witch very interesting? The petite witch uses a sword to repel demons. This contrast is also great, right?" Qian Jia smiled.

"In other words, the concept in "The Sword Witch" is indeed very suitable for making similar games." Miyazaki Hideto said, "For example, in the story, every witch will use the ability of 'writing', this

If you put your abilities in the game, you can become an opportunity for players to die and resurrection continuously."

In "The Witch of the Sword", there is a ability called "writing".

The ability setting is quite complicated, but to summarize it simply, it is similar to using mental power to create a "mirror", just like system backup. In this state, even if the body is missing a hand and broken leg, just remove the "write"

The state can be restored.

This feeling is like the damage caused to this mirror image after the computer in an Internet cafe has been restored. After it is lifted, it will naturally not cause damage to the body.

This setting is also the basis for such hardcore fighting in "The Sword Witch".

Because hardcore fights are all life-and-death battles.

However, in various animations, the protagonist seems to be the undead Xiaoqiang. Even if he is injured, he can get up again and again. Even if he is missing a hand and broken leg, he can be resurrected within a few days.

You know, those hot-blooded battles often can actually kill people with one move, but the characters in the animation experienced a huge deformation of their bodies without a single fracture, and experienced a heavy blow to the brain without any slightest slightest slap in the slightest slap in the slightest slap in the slightest

Concussion, three or six holes in the body, but still like a person who is fine...

Those are all stunts, they are fake.

In "The Witch of the Sword", this aspect is very realistic.

However, unlike other works, in this work, the sword envoys have n lives, and death is not considered dead, so they can play a little hardcore.

Originally, Morika was just concerned about this aspect.

But now when he heard Miyazaki Hideto's words, he suddenly felt like the toilet was opened: Yes, this setting seems to be quite good to move to the Soul Series!

The characters in Miyazaki Hidegao are "Immortal" and "Return" in the eyes of players, although they are game-like, but in the story, this is also reasonable. In the sentence of u Hane, Miyazaki Hidegao directly puts the game in

A game-like content becomes the game setting itself.

This is actually very interesting.

"I think this is not bad," said Morika. "I think it's quite interesting."

He really thought it was quite fun.

Chika glanced at Morika, then looked at Hideto Miyazaki: "What are you going to do?"

"Well, didn't we say that kind of game that can last forever? I think we can achieve it here." Miyazaki Hideto said, "Oh, of course, if you last forever, you will actually have gameplay.

Destruction, but if it can last, I think players will like it very much.”

Miyazaki Hidetaka didn't just have an idea now. After seeing this part of the story, he immediately associated the content he discussed with Mori Naka.

He found that the current setting...it seems quite fun.

"This can indeed become an innovation in the system..." Senxia nodded.

Although the Soul series is not a "New Year's goods" work that is released every year.

But it can be said that even if the "Soul Series" games have no inherited names, as long as these games are made one by one, they will definitely be sold.

If you add some small innovations to the entire system, it will be very eye-catching.

"What about the speed moving system?" Morika thought of another system in the animation.

In "The Witch of the Sword", the Swords can "accelerate" in an instant to carry out the so-called rapid movement. Simply put, it is similar to flash, but compared with flash, it is actually a high-speed movement

The skills of moving quickly can even make people enter another dimension.

"Well, this system can be used as a dodge and displacement system in the game." Miyazaki Hideto said, "I plan to use dodge and parry as the core content of this game's battle."

In the game, it is naturally not as omnipotent as in the animation. This is a compromise for gameplay.

But there is no doubt that Hidetaka Miyazaki thinks this system is very interesting. He is planning to develop this system into a main content in the game.

The three of them knew most of the situation in the Soul series.

What are the selling points and what things to pay attention to... It is easy for everyone to understand.
To be continued...
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