Chapter 1728: Survival develops into games(1/2)
The school map is not a particularly difficult map for Yukino and others, but at the beginning of the game, the players had fewer supplies and it was difficult to fight.
There are also two difficulty modes available in the game.
One mode is the "unparalleled mode". In this mode, zombies are very easy to fight, and they are basically entertainment activities, while the other is the "realistic mode". Under this mode, zombies have to be much hard-core. This was not proposed by Morika, but designed by the production team borrowed from the "Road to Survive" next door.
Yukino and others naturally chose the realistic model.
Finally, the group of people stood firm here.
"Huh, build defense first."
At the beginning of the game, clues will not be given immediately in the game. The first seven days of the game are time for players to develop freely.
But on the eighth day, players will receive a signal. They need to collect some items from different places based on this signal, and finally find the key to enter the target location before they can end the game.
This cycle will be very long. According to the official design, this mode will take at least three hours to pass the level, and in the multiplayer mode, it will not be less than two hours.
And if it takes a long time, it is possible to play a game for five or six hours.
Of course, players may have some tricks to shorten the pass time, but that is basically less.
Under this model, the official did not consider shortening the time. On the contrary, they designed this free mode to extend the time.
If you want to play simple mode, just play general mode directly. Under general mode, it is very suitable for current game time by within one to two hours.
Oh, and in addition, this mode can be archived, so if you don’t finish playing it once, you can continue to play the game later.
Yukino and the others are just playing a realistic game at this moment.
In this game, production can be carried out in the player's base, but at the beginning, production will not be rewarded. At this time, players need to collect food outside. When the middle stage, players have cultivated fields, they will no longer have to look for food.
This aspect is actually designed by the game design team story.
At the beginning, the main need of players is to survive, so at this time, players cannot quickly change jobs to "farming flow".
So at this time, the harvest of farming should be very low.
However, when players start a base, they will naturally have the idea of developing, and the farming elements begin to be valued.
In the middle of the game, players are likely to be tired of constantly collecting. At this moment, they may turn to the "main line". At this time, the content of farming should be mature, and the player's logistics can be satisfied in the base, so that they can no longer consider the bad things like collecting food when doing the "main line".
Game makers and level designers are not random, they need to perform precise calculations every step.
Unlike their boss, who moves his mouth and makes his legs run away.
But I have to say that they did a very good job and they have considered what needs players need at what time.
"Well, there are many weapons here."
"Wait a minute, the whetstone on my side is ready soon."
"Wow, come and save me. I can't run if I'm full of food, and I'm almost caught up by the zombies!"
"Xiao Lian, don't take food that is more than the weight of the load. Throw it away a little quickly, and the speed will increase!"
In the early stage of the game, everyone in Bai Baihe's team was also collecting and producing materials, reclamation, and collecting them.
In the school, the place where you can reclaim is the sports field in the game. This place can be transformed into a reclaimed land under this mode.
The strongholds in the game all have similar designs.
For example, when you are in a hospital base, the rehabilitation courtyard behind the hospital is the destination; and if you choose a residential base, the park in the residential area is the reclaimed land.
In addition, similar designs vary.
Of course, this setting that can be quickly reclaimed in a few days is absolutely impossible in the real world.
But that's just in the real world.
The most important thing to pay attention to in games is gameplay.
So there is no need to consider this kind of thing.
Of course, the official is still very "rigorous". They set that some crops have undergone some changes in their growth cycle due to the influence of viruses...
"Can we create traps here. Should we put them better?" Kazuya Kamizaki's hunter character not only has great shooting skills, but also knows how to use traps and other life abilities, so she is setting up defenses at this time.
"You can put a bunch of ground thorns on the outside," said Yukino. "You can put a trap on the back door, and the front will be empty."
Each stronghold has a main entrance and exit, and a small entrance and exit. When zombies attack, they sometimes have sinister monsters, and then suddenly burst the base.
So even a wicket needs defense.
"It's a pity that the gun is not easy to work with."
Kamisaki sighed.
She likes shooting games very much, but although there are many weapons in this game, it is difficult to obtain those weapons that can still be used by people.
Fortunately, the game has a synthesis system that can produce many very powerful weapons.
Unfortunately, in the "realistic mode", some things cannot be used.
For example, here there is a "magic weapon" made using traffic lights. It can use three abilities: flame, lightning and frost at the same time. It is like chopping melons and vegetables. It has a good visual effect and is a very interesting gadget in the game.
But in the realistic mode, this thing was hidden, and none of the fantasy weapons appeared under this mode.
After all, it's a realistic mode.
The four people in the team are working hard to survive at this moment...
Two other people from Bai Baihe's team, Lily and Xiao Tou, are also working hard to survive.
"Uh... dead again..."
"Ah, is the burning flame in my body...is it insufficient..."
The two are not students of Bai Baihe Women's University, so when they want to play games together, they only need to be on holidays.
And now, the two people are gathering together and playing another game.
This game is called "Famine".
However, the two of them did not play games on their computers, but on a handheld console.
Both of them have signed a confidentiality agreement and are the experiencers of handheld consoles and games.
Of course, even if you experience it, you can't usually bring out the Order of the Phoenix.
Except for big bosses like Sen Xia.
So the two of them are in the Order of the Phoenix at this moment.
However, the place where they are located is not the game room where players usually experience, but in the VIP room.
Although it means that the year will be fully completed, the architecture and underlying layer of the game console have been completed. Although the system is being fine-tuned, the game is no longer affected.
Moreover, the handheld itself has also undergone some adjustments.
For example, there is a shell outside the handheld console, so that players cannot see the size and appearance of the handheld console itself. On this shell, only the buttons and screens on both sides are exposed.
The relationship between Morika and Lily is actually pretty good, and they have a better relationship with Xiao Tou, so when he posted the test, he also gave the two of them one.
It happened that the first semester was almost over and Lily had a holiday earlier than Yukino, so she brought Xiaotu to play.
After all, who doesn’t want to try a super handheld console that has never been seen on the market?
However, the two of them just lost in an online battle.
"Famine" is another world line, a game that was once popular.
The game tells the story of a scientist being teleported by a demon to a mysterious world where the player will survive and escape from this other world.
Of course, this is just the opening. After that, different characters will be unlocked in the game, and each character has its own story and background.
However, the core of the game is still very simple, that is, to survive.
In this game, players have three attributes: health, satiety and spirit.
The amount of health is the most critical content. If this thing is zeroed, the player will die.
Satisfy is one of the most important attributes in the game and the thing that is most closely related to the title.
Spirit is the san value, which is the player's attribute, picking flowers, eating honey, etc., which can improve this attribute, but eating monster meat, digging graves and other behaviors will cause energy to lose energy. Moreover, the lower the spirit, the more distorted the picture will be. However, some nightmarish monsters need to lower this attribute to a certain extent before it appears.
This is a survival game.
However, compared with the survival modes of Yukino and the four people, the game is now much hardcore.
In fact, the two of them did not play online at the beginning, but instead played alone, and then they lost together on the first day of the game.
Yes, on the first day of entering the famine world, the two people died helplessly. And their death mark was darkness.
In "Famine", there is a killing mechanism, that is, when night falls, if the player is in absolute darkness, he will be killed by indescribable creatures.
So at night in the game, players must stay by the fire or choose to sleep, but it is not easy to sleep in this game.
Of course, this kind of ultimate kill is not an instant kill. After being completely dark, players actually have the opportunity to synthesize a torch and lift it up to put themselves in a safe area.
But the two of them didn't know this at first, so they gave it to each.
After all, both of them are members of Bai Baihe's team, so naturally it is impossible for them to give up here in a discouraged manner.
So the two chose to continue.
To be continued...