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Chapter 1859 Set a small goal and defeat Blizzard first

Animic Online Game Studio.

Ichiro Kuroshima sat on the chair with a serious face.

Behind Ichiro Kuroshima is a white board with today's meeting title "Down with Blizzard!!!".

World of Warcraft puts great pressure on the online game production team.

Moriya was not very confident this time, but because of this, Moriya let herself go and stitched it in a lot of contents.

Anyway, all the things that can be tidied up have been tidied up.

Nowadays, everyone is developing art styles.

There are two ways in front of everyone, one is the realism and the other is the fantasy.

...It was like this.

However, after Ichiro Kuroshima told Morika about this matter, Morika said, "I want it all."

As for the boss, it is normal to have colorful black and colorful white.

“…In short, our style is the three-in-one technology of pseudo-realistic system.”

Ichiro Kuroshima talked about the results of everyone's discussion.

This "I want it all" style really exists in Animic.

The game version of the Knife Witch is similar to this style. The scenes tend to be realistic, but the characters tend to be two-dimensional.

However, it is no problem to use a scene like this by using a sword, which does not mean that the new game can do this.

The final result of everyone's discussion starts with the style of character design.

"The opinions given by the boss are to be cool and tempting."

This is the second nonsense requirement given by Moriya.

"Well, this is actually easy to do. The boss gave his opinion. The upper body is tight and the lower body is black and white…" The art next to him was looking at Senxia's album. Senxia did this game, but in order to make this game, she did it from her album

I chose a few characters to like for you to refer to. The artist took a look at it and was a little confused, "Amia... Is this a rabbit or a donkey?"

"Well, Teacher Xia Sen's design is actually quite good." Another LSP artist next to him was attracted by the tights design of the horizon on the realm line next to him.

As the saying goes, "The Red One is close to the Red One. As the admirer of stockings, tights and small skirts, Morika has a bunch of art underneath that has the same hobbies as him, which is normal.

"To put it, this style seems to be very similar to the maid at Teacher Xia Sen's house." Another person next to him came over, "Hey hey, hey, if this kind of clothes fart, will it be...uh...

…When I didn’t say it.”

Of course not. Although it looks like latex, Senxia is making high-end clothing with a lot of money...

"Well, the SF world doesn't have to care about this." Ichiro Kuroshima felt that everyone seemed to have gone astray. So he cleared his throat and corrected everyone's nonsense, "But I think Mr. Xia Sen's maid outfit is indeed very good.

There is some SF smell, I'll ask him for advice later."

Statement in advance, this is definitely not flattery. JPG.

In short, the style has been determined for the time being.

The story has been found, the style has been determined, and then the character design and NPC design are followed.

This aspect is the simplest, because Animic is best at face pinching, and the existence of face pinching technology means that it is possible to randomly generate NPCs. Although it is a game with a lot of engineering, Animic uses this when designing NPCs.

In this way, you can even design different characters.

Of course, this is just the face of NPC. When designing a character, the most important part is actually the character's clothing and identity-recognizable design.

Anyway, the protagonist of the core story has been confirmed, that is the nun of the story.

In addition, there are leaders and main figures of major forces, etc.

This aspect is also part of Animic's expertise, and it can also ask other studios or even other companies for help.

So this is not a problem either.

Then there is the gameplay design.

Third-person action RPG with shooting elements.

"In World of Warcraft, there are races such as humans, night elves, orcs, dwarves, etc., and then there are professions such as warriors, paladins, and mages... but we are quite different from this kind of RPG."

Someone shook his head.

"I've tried it on E3. The attack is automatic and it cools down every time. I'm not very used to it."

Animic is not doing RPG in the traditional sense.

World of Warcraft does not have any such thing as damaging the feel, which makes the employees of A, who are used to having movement elements uncomfortable.

Even brick mosaic games like The Story of Creation emphasize the sense of impact, not to mention the new games we are going to make now.

In this way, this will be the first thing they think of when they come into contact with other people’s games.

Of course, they also know that those kind of games are more in line with the traditional RPG.

But how to say it, they just can't stand this kind of thing with the row of skill buttons below.

"This is better to follow the design of our previous version. There is no problem with a slight adjustment." Ichiro Kuroshima didn't feel that he needed to follow the trend and make major changes.

In Animic's previous demonstration, this aspect was designed. Characters were moved through WSAD, Shift running, Ctrl squat, space jump, mouse moving lens, scroll wheel pulling closer and far, left-click attack, right-click heavy strike, 1234QER

It is a skill, F is interaction, and ZXCV is a prop.

These are all the experience accumulated in the past, so just adjust it slightly according to different games. On the contrary, if there are too many modifications, old players in the past may feel awkward.

"Well, I feel that this design is still a bit complicated..." Kuroshima Ichiro muttered again, "Simplify it a little more and simplify it for another day. The feeling of refreshing is very important, and we need to make a difference."

Those who learn from me live, and those who are like me die.

If it is a complete homogeneous competition, Ichiro Kuroshima feels that World of Warcraft, which is now causing topics in Europe and the United States, will definitely have a greater advantage.

Therefore, there must be differences and their own characteristics. Animic's characteristics have always been undeniable.

"The mesh narrative designed previously can be retained, but the complex system can be simplified." Ichiro Kuroshima feels that the system can be further adjusted.

This is also what Ichiro Kuroshima thought after seeing World of Warcraft.

Since the other party makes the system complicated... then let's just do it simply!

Maybe this would be better?

If it weren't for fear of being too extreme, Ichiro Kuroshima even simplified the character's skills and prop bars again.

"Not good, no, I'm good, some sequelae of action games have been brought here..."

Ichiro Kuroshima has been in charge of action games for a while, so now I see the cumbersome things that affect the picture and performance, so I want to cut them off as soon as possible. This is a bit of an occupational disease.

"Let's discuss it with Teacher Xia Sen later."
Chapter completed!
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