Chapter 1863 What is the name of this game?
If you are a second-dimensional enthusiast with another world line, after seeing the project of A Club, you will find that this is clearly a stitching monster, such as the Ark of Yesterday and the Original Demon. In short, this subtle sense of déjà vu will make people roll their eyes.
But in this world line, this is the pioneering of a new type.JPG.
Because of this, everyone thinks that the concept of Senxia spreading is still very novel.
After clarifying the style, programmers are now modifying the previous modeling to match the new style at this moment.
Although it is the post-apocalypse era, it is not a world covered by radiant dust, nor a place composed of dark shadows, but a very glamorous and even a bit fashionable area.
For today's online games, this style that has never been before is really a very surprising place.
The design of the main city Helar is also very simple. One of the prototypes of this city is Tokyo. It is designed with the prosperous areas of Tokyo as the main body, and then some places and areas are adjusted and modified, and then the city is cut and divided into multiple layers. This is how it is done.
In the game, the city scene is also one of the most important things.
During the battle, there are many scenes in this kind of place.
It is actually not easy for ordinary game companies to create urban scenes in the 3D era.
It is very simple to build a 3D game, but it is not easy to make the city scenery well.
Fortunately, A Club has accumulated technology a long time ago. Especially in the game of Demon Ninja, most of the scenes of this game are in the city. When designing, this part is helpful.
"Well...is not bad."
Ichiro Kuroshima took a look at the modeling that was actually completed. Compared with the concept diagram, real-machine modeling now does not look so cool, but this is because of the computer limitations at this moment, but if light and shadow and rendering are added, the performance will be much better in the future.
The most troublesome thing about urban maps is actually the consumption of resources and the optimization of urban areas, which is also the reason why many game companies do not touch this aspect.
Many games will experience frame drops as soon as they enter the city.
In this regard, the design has also been designed as much as possible. In order to reduce the load, the roads in the city are directly "flattened". In this way, the surface of the model can be reduced and the performance can be improved. Then, the houses and the ground are used to use parallax maps to create images that pretend to have textured texture.
This feeling is actually somewhat similar to street visual painting, creating a three-dimensional effect on the road or wall. The same is true in the game. Using this map to paste different three-dimensional images at different angles. Smooth buildings and walls will show a three-dimensional feeling.
This kind of "stealing chicken" technique is also one of the things that A Club is good at.
After all, they suffered a lot because of insufficient performance when they were playing games before.
"It's easier to do it after entering the underground layer, well... Sure enough, it's a good idea to adjust it to a multi-layer nest-style design."
Ichiro Kuroshima was a little lucky.
In fact, Helar's original design was not like this, but a place similar to a metropolitan city.
However, after considering the existing resources and design difficulties, they chose to follow the previous plan to optimize Helar's design and adjust the original design rather than re-made it.
After such adjustments, Helar became a multi-story city, and this approach can effectively slow down the long-term and outdoor scenes that everyone sees most of the time, so that the resources needed can be further compressed.
Of course, if you do this, the designer also requires that you have a set of designs in depth.
There is no need to worry about this. The old Miyazaki who is next door's Power-Enhanced Version is very experienced in this area. Although stand-alone and online games are different, they can also learn from it.
The city design and the design of the shelter dungeon are traceable, but the game sizes between the predecessor and the current version are completely different, so "increasing" and "decoration" are also required.
In the current game, there are three parts.
The city part, the wasteland part, and the underground part. In the plan, there is also the space city part, but it is called "space", but there is no vacuum environment, but crystal wasteland and corridors, and then artificial cities.
Of course, this part is not a preliminary plot.
After gaining experience from "Sword Art Online", A Club no longer wants to finish the game in one go, especially online games.
In this regard, Morixia actually cared a lot, so she had someone to do research.
Research shows that the popularity of "Sword Art Online" that has been updated has remained at a certain level. As long as one version is updated, the flow will increase to a certain extent.
In the past few years, the network environment was not very good. Even online games tended to be made in one go, and then the subsequent maintenance was a minor repair. In these days, many online games even had game CDs just to take care of the "small water pipe".
However, after the 21st century, these years happened to be a period of rapid development of the Internet. After changing from "56K Cat" to "ADSL dialing", the download speed of the network has increased from only a few KB before to at least about 100KB.
Perhaps in the eyes of people twenty years later, this is an outrageous slow speed, but for this era, it is already an incredible high speed.
After each layer of the Sword Art Online is updated, there will be about 100MB to 500MB of game capacity replacement. Some are data integration in large versions, so the content is relatively large, and some are small-scale addition levels, so the content is less. And players are no longer surprised by such designs - the network has improved.
From another perspective, the online game players of A Society have already been "domediated". They can all accept frequent, high-level updates, and new versions of krypton gold and other habits.
Therefore, there is no problem with the new game using this update strategy.
"When we go online next year, our map will be about one-fifth to one-third of that of the Warcraft, but after the update, it should be better..."
Ichiro Kuroshima was thinking. Moreover, what he called "map size" was also an estimate based on the content released by Blizzard.
There is no way, one is a standing game and the other is an action game. Although they are all role-playing, the gap is still quite big.
But it doesn't matter. The gameplay doesn't look at the size of the map, but also on the design. In this regard, the experience of A Club is richer than that of the other party...
"Wait, then again, our game only has a code name and a formal name. Teacher Xia Sen hasn't given it yet..."
Chapter completed!