Chapter 762 Lelouch's game optimization
Although Morika wants to change the release date, unfortunately, Hideaki Anno does not agree.
There is no way, Morixia's plan has to follow the original plan.
In the end, Morixia and the others also made new plans.
Lelouch's animation will start broadcasting in July. The first episode is an extended version, with a total of 13 episodes in the first season. In January 2000, it is the second half of the first season of the split broadcast, and the 14th episode is also an extended version.
As for the game, it is planned to be released until the end of August.
"If you are committed to making animations, you can probably do it by investing all the strength of Musashino and then finding ways to find other animation manufacturers to work together."
Among the ani fans, Iki is evaluating their entire strategy.
"In terms of the game, it should be possible to complete it in August, but the construction period is more tense than the animation." Mori Naka said this.
"Ah, it's only been more than half a year, and this is really hard to do." Qianjia was also looking at the company's information.
"After that being said, is it really okay for us to do this now?" Lihua muttered, "I remember we have other jobs, right?"
If they have to devote themselves to Lelouch's production, their other work will be restricted. Ani fans probably don't have to think about developing other games during this period.
But there are still many things happening in Morixia and his company.
"Brother Xiao Ma's support is also a problem..."
As a good young man who hates evil and hates copycats, Morixia thinks that Little Ma is still very promising.
Qicq's current development prospects are very good. Although there are no profit points, it is still good if someone is in charge.
In addition, there is also the 18x vest club in DW Club. Although Lao Xu and the others are helping in this place, Sen Xia does not have the energy to take care of it.
"Let's leave it to Lao Xu and the others for now, and then we will find two scriptmakers..." Sen Xia felt that the only way to Lao Xu and the others for the time being was left to Lao Xu and the others for the time being. There is no way to do human resources, but Lao Xu himself still has connections and Sen Xia has enough funds, so no matter what, there should be no problem in this regard. In the third month of Ghost Crying Street, the trial version will be released.
"Then there is the animated movie "Fate Sky"." Morika asked this question, "Fortunately, we mainly work together to produce it, otherwise things would probably be more troublesome. But in this case, the main work in this area is that I need to come forward..."
The main thing in this work is that Morika himself needs to come forward, script design, story structure, and speaking, the whole thing does not seem to be so easy to deal with.
"Well, let's talk about personal matters later. Let's talk about the company first." Qianjia asked Morixia to talk about the company first.
"Then there is nothing, it's mainly technical matters." Moriya didn't think there was any big problem.
“Where is prgmaker and the Mithril platform?”
Qianjia talked about a place.
"If this is the case, I have no idea. Although I have many creative ideas, I can't achieve it at the moment. If our current network speed can double, I think this possibility is quite high."
However, it did not.
The Japanese have not even realized that even a major oriental country with underdeveloped Internet is ahead of Japan on the Internet.
Want to wait for the Internet to develop?
In two years!
However, Morika's intention is not to completely discard the Internet. He said: "The biggest development opportunity of the Mitsubank platform is in the United States. A little more broadly, it is Nordic, and then Europe. If it is Japan, it should be ranked third."
Everything is still early.
This is Moriya's opinion.
"So, my idea now is to set up a department and then specialize in managing this matter, and separate it from the game part."
"Well, that's fine."
Qianjia nodded.
After talking about this, the rest is to start a connection.
Whether it is begging grandpa to sue grandma or wielding the killer weapon of banknotes, Sen Xia and the others' work is to find a way to attract people.
After Qianjia and the others were busy, Morixia came to the room on the other side.
Ichiro Kuroshima and Huang Lei are working hard here at this time.
"Ah, Teacher Xia Sen!"
After seeing Morika coming, Ichiro Kuroshima stood up.
"Well, how is your engine written now?"
When I was in the previous show, although it felt pretty good, there was a situation like the game "Fire Civilization" that was as deceptive as the one in the game: the configuration requirements were too high.
Originally, this detouch was planned to be displayed on the winter cm, but for this reason, they did not finally get this unfinished version because the notebook couldn't run...
But this doesn't matter, because this game is considered a "masterpiece" that Morixia and the others are about to produce. Although this work cannot go to the Winter CMB, it will be logged into the e3 game exhibition.
Although the e3 game show is not as good as the future e3, it is still well-known in the industry.
In addition, from March 20 to 21 this year, they will also go to the Tokyo Video Game Exhibition.
Well, that's right, it's the future Tokyo Video Game Show that is as famous as e3.
In this year, the Tokyo Game Exhibition is held twice a year, once in spring and once in autumn. The Tokyo Game Exhibition in 1999 will be held from March 20 to 21st.
The Tokyo Game Exhibition is at the Makuhara Exhibition Hall (also known as Makuhara messe) in Chiba Prefecture.
By the way, in the early 1990s, there were several times when iket was held in Muzhang Mess.
"Well, it's been done barely," After hearing Morika's question, Ichiro Kuroshima breathed a sigh of emotion, "At least the requirements for game configuration have been reduced a lot now, and we have also strengthened the design of the character's facial expressions according to your suggestions from Mr. Xia Sen."
When talking about this question, what appeared on Ichiro Kuroshima's face was the expression of lofty and joy that had finally arrived through endless darkness. Even Morika felt the misery that came from the other party.
"Thank you for your hard work," Morika patted Ichiro Kuroshima on the shoulder, "but the work behind it will probably be even harder."
Well, although I am very sorry to Ichiro Kuroshima, their subsequent work is probably only a lot more or less.
There is no way, who is Kuroshima Ichiro and others are social animals? Since they are social animals, they can only work quickly...
After talking to Ichiro Kuroshima, Ichiro Kuroshima called Huang Lei over.
"We have put a lot of effort into revisions in this regard, mainly optimizing both modeling and maps. We have removed many of the maps of models directly to save space, of course, mainly in the scene."
One thing that 3D games cannot be separated from is modeling and mapping.
The so-called map is the appearance of an object. For example, there is an exquisite car in the game. The patterns and patterns on the car are maps. If the map is removed, players may see it as a pink or gray model, or the entire car will "disappear". As for whether it will disappear or become something else, it is determined based on the calling mechanism of the game engine and the game.
Using maps can make the picture very beautiful, but one of the problems brought about is that as the number of maps increases, the game itself will become more and more stuck.
Generally speaking, a model is about a map, but some beginners will get more than a dozen maps for a model to achieve the effect of a map. These things made by beginners will make resource calls very large, thus making the entire picture become stuck.
"For the purpose of optimization, we removed all the unnecessary maps and directly filled the graphics with commands. The effect is considered unsatisfactory, but after complete optimization, we can save at least half of the resources."
Huang Lei said while sucking his sweat. He had exchanged views with China about this matter, but Liehuo Civilization received investment from Intel. They felt that as long as this game could allow Pentium 3 to play games, and optimization was time-consuming and labor-intensive, and there was no need to do so.
After a while, Huang Lei knew that he could only rely on himself for anything he did.
Although the game's graphics are exquisite, it consumes a lot of game resources. In the end, everyone's computers can't play, so that's meaningless.
Because of limited time, Huang Lei had no way to make large-scale modifications to the engine. At this time, he could only correct the engine where he could think of. The most critical part of this is the "bone", "model" and "maps" in the game.
"I directly asked the system to generate color blocks and graphics. Although the workload will be relatively large, at least the effect is still very good."
Although making a 3D model requires maps, this is not absolute. A real expert can directly use system commands when making a 3D model, so that the system can directly "fill" the graphics onto the model.
To give an inappropriate example, it is like someone uses PS to draw a picture on white paper, which takes an hour for himself, while another person directly uses the paint bucket tool in the game, or the brush tool, a color block and pattern appear.
Therefore, in more than a dozen maps and no maps, the amount of resources consumed in them is completely different.
"Then I tried to simplify the model as much as possible. We optimized all the areas that can be used as little as possible. These are done in places where players rarely see or cannot see it, and the impact on the picture is minimal."
In the rebellious Lelouch, there are many scenes and patterns, and Huang Lei optimized his model one by one.
In the model, there is a concept called "face". Simply put, it can be understood as Steve in "Minecraft" and the nano-display in the Isle of Isles. The former is a hexahedral of six faces, while the latter is a person composed of countless curved surfaces.
Huang Lei and his team optimized the model in this regard.
Because the characters themselves use 2D images imitating 3D, the resource consumption is not large, but 2dlive is not omnipotent, and there are still many places where it is necessary to use 3D. When players can't see it, turning the eight-sided model into six-sideds can save resources.
"In terms of characters, we modified the display effect. In the long-range view, we used the 2dlive technology developed by Xia Sen. Then when the player switches to close-up or the picture performs real-time calculations, it switches to 3d." This idea was thought of by Huang Lei. He thought that his place was quite creative, so he took it out to tell Sen Xia. "In the long-range view, there are many scenes displayed in the picture, and the player itself is a very resource-consuming thing. I originally wanted to use gi pictures to replace it, but when calling gi pictures, clarity is a problem. Using the method of image replacement, the characters' movements will be incoherent, and when transferring the picture, it will be full of incongruity, so I used 2dlive to smooth the entire movement of the character."
Huang Lei turned on his computer and then demonstrated it to Sen Xia. While he was demonstrating, he continued: "When switching to close-up, there are fewer objects that can be displayed in the picture, and the system can use more resources. At this time, we can turn the character into a 3D model again, and it is also possible for players to watch it at close range. When cutting the mirror, players will not pay attention to the sense of incongruity."
When the picture is small, 2dlive can be fooled, but after the picture becomes larger, a little deformation can easily cause the picture to be distorted, so close-up switching is necessary.
"Where is the character's expression?"
Character expressions are a very important part.
In the future 3D, it mainly refers to the focus of the group of people who mainly focus on Korean games. Most of them are the body and modeling of the characters. In their opinion, it seems that the facial expressions of the characters are not important.
But Morika's idea was not like this. He felt that whether his facial expressions were vivid was a very necessary place to shrink elsewhere. Only here is there, and that is absolutely not allowed to compromise.
Moreover, Morika's point is also very reasonable, because he knows that there is a game manufacturer who almost plays the facial expressions of characters well. The name of this game manufacturer is called "Blizzard".
Yes, Senxia is here to take the (mountain) test (city) the fine tradition of our Blizzard...
...
The optimization process is to consult professional solutions. Non-copying and pasting of information is also feasible in reality. However, the words used may be a bit inaccurate, so you don’t have to pay attention to these small problems.
Chapter completed!