Font
Large
Medium
Small
Night
Prev Index    Favorite NextPage

Chapter 943: Degree of Freedom or Story?(1/2)

Yoshimune Kouki is getting farther and farther on the road to NTR, but Morika didn't know this at this time. He was still looking forward to the MUV made by Yoshimune Kouki.

Of course, although it is an expectation, there are still things to do now.

"We are going to adopt a multi-week format." Lao Xu said, "All the stories do not have to be told in the first week. We can arrange the stories in the second, third or even more weeks.

The story is different every time..."

To put it simply, what Lao Xu plans to adopt is the experience of "Guilty Crown".

This way of putting the story in the second or even third episode is actually not uncommon, but it's just as extreme as Animic, and it's relatively rare.

Among the more successful genres like this, "NieR Automata" is a very good example. For many weeks, this story even replaced the protagonists, but the whole story was still told very excitingly.

Mori Xia's story telling method is similar - it can even be said that the multi-week series itself is part of the story and plot.

"At the beginning there was only Bad_End, then Normal_End, and finally Good_End." Lao Xu said.

"There is no need to completely imitate the routine of "Guilty Crown"." Sen Xia quickly stopped Lao Xu, "Although our story can also adopt this model, but a complete imitation is a routine. We want to play something interesting.

"

Although saying this, Sen Xia does not want to completely reject this method. In fact, Sen Xia feels that as far as the side story on his side is concerned, Sen Xia likes this model very much, because this model is the most popular.

Suitable for this story.

This kind of story that resembles a shady revelation should be gradually revealed one scene at a time.

It's like peeling an onion, layer by layer.

"For the second show, we can tell stories from different angles." Senxia started to think.

"Telling stories from different angles?" Nasu seemed to understand, but he didn't seem to understand.

"To put it simply, you bury the clues in the first week, and solve the mystery in the second week. Even in the first, second, and third weeks, you bury the clues, and then you solve the mystery in the fourth, fifth, and sixth weeks."

In the future, there is a game that follows this model, and that is "When Higurashi Cries". After Higurashi, "When Umone Cats Cry" is the same way.

There was an animation of "When the Cicada Cries". The first twenty or so episodes of this animation were about describing the mystery, and the twenty-odd chapters of the animation "When the Cicada Cries" are the part that solves the mystery.

Although it is based on the original work, in fact, many people know this story through animation. How can I put it... the original work, painting style and vertical painting of this work, how can I put it, are as weird and beastly as ZUN's bun face.

"Each program has an ending. The clues are buried at the beginning and unraveled at the end." Sen Xia said it again.

"In this case, no matter how tragic the protagonist dies, there seems to be no problem!"

Nasu suddenly became enlightened.

Senxia nodded happily.

Although the concept of reincarnation and torture has been promoted in Magical Girl Pussycat, Nasu himself has done this in the FATE series. In FATE/HA, a derivative work of FATE/stay_Night, the male protagonist

Shirou, or Angrumia, is in a four-day cycle.

The end of each reincarnation of this story is the protagonist's fancy death. After four days, the protagonist will definitely die, and will be killed by various ways of death. Then he will die and die and die. In the end, the story will not die.

, and then passed the level.

In fact, in this FATE chapter, the protagonist Shirou has more than forty ways to die...

So after hearing what Morika said, Nasu immediately had a strange association.

"In the first act, we were able to let the protagonist follow the plot flow all the way, but he died in the end. Then in the second episode, the players started different plots and gradually discovered the conspiracy, but in the end it was still a tragedy. Through the first three

The bad ending makes the doubts in the player's mind grow bigger and bigger, and then the whole story will be slowly solved later. A little bit of doubt will be resolved at the end, and there will be another big explosion to warm people's hearts!"

Senxia smiled and told the story of how this story developed.

Well, no matter what, there must be such a cure later!

Lao Xu talked about many games, and Sen Xia found it very interesting, but unlike Lao Xu, Sen Xia decided to play a big game.

"It is indeed possible to do this, but in this case, the process will seem to become linear, right?" Lao Xu asked a question.

"This actually does not affect it. Every region has its own story. Different stories can be activated in different places, but every story is different in every state. There is no problem in this.

."

If a linear story is a straight road, then a non-linear story is a road with countless forks.

But in fact, these are all roads, and no matter what, you just drive on the road. If you want to fly, it is impossible.

For example, the storyline of The Elder Scrolls is actually very short, but the entire story and process are very long. This is a game with a high degree of freedom.

And if the game producer connects all the other branches to scare you during production and makes the game linear, then there will be no strange changes in the whole story. The whole story will still stand, but as far as the player is concerned,

Come on, if there is only one route in the story, the entire environment will become very "no degree of freedom".

For Mori Xia, if the story is broken up and dismantled, the scripter would actually have to work hardest, not technical or procedural matters. The playability of the entire story would even increase, just like in "Guilty Crown"

Same.

It's just that unlike Guilty Crown, Senxia's Sword and Sword Gaiden is bigger and more exaggerated.

To put it simply, Senxia has no intention of taking the usual path.

"In this case, the story itself will be very troublesome. It is super difficult to clarify the logic." Lao Xu thought for a while and found that there was indeed no problem in doing so, but it was too difficult.

It's not that it can't be done, but if you do this, the whole story will become very troublesome.

At least Laoxu thought it would be difficult for him to handle such a story.

"Indeed, it sounds simple, but in fact, if you want to do it, there are too many things to consider, especially the mutual influence between each side story, and the different routes caused by each week.

And the story, at this time the whole world and logic will become very confusing." Lao Xu shook his head.

"Yes, if one of them is not done well, problems will arise."

Senxia also reflected.

There is indeed no problem with doing this - well, at least it seems that there is no problem, but in fact, if one thing is not done well, the whole game will be ruined.

If you are too greedy for perfection, the final story may not be good.

Trade-offs are necessary.

Senxia Juezan is thinking about it.

"The simplest way is to turn the entire story into a linear model. In this case, the logic and gameplay can be ensured. But if the entire story increases the degree of freedom, it will be difficult to determine the follow-up."

The degree of freedom means that the story itself is difficult to constrain.

What? My son was arrested?

I have to pick up the trash quickly!

What? Dragons are attacking Whiterun?

Let me finish the Thieves Guild mission first...

What? The Collectors captured my crew?

Ah, there are still two branches that have not been completed. I will complete this task first.

Nani? The Collector is going to destroy the earth?

Ah, wait a minute, I'll finish the Citadel DLC first...

There is no such thing as freedom.

But as far as Sen Xia knows, games with a high degree of freedom such as The Witcher, Elder Scrolls and Fallout are actually very popular.

Among these stories, Senxia believes that the best ones should be from the "Witcher" series.

Although Senxia prefers the world of The Elder Scrolls, he has to admit that the stories created by the wizard are more profound and more healing.

Senxia doesn't admit that the latter point is the key.

Mori Xia believes that if the degree of freedom is high, the story can reach the level of "The Witcher 3", which is already excellent.

Weighing the pros and cons is indeed a very troublesome thing.

"But it should be more impactful." Senxia really felt that it would be better to give everyone some impactful impression.

But what exactly should be done?

There are many ideas in Senxia's mind, and it's no problem to come up with a single idea, but it is more troublesome to fully present the idea.

"..." Senxia was thinking.

"How about making a reincarnation mode like Guilty Crown to distinguish it from the story mode?" Lao Xu suggested.

Senxia thought for a moment.

Then he shook his head.

Although this method can decisively take into account both aspects, in Senxia's view, this model is still a bit subtle now.

Especially since the previous story was in 2D, this time it is in 3D, so the feeling is different.

Senxia took a deep breath and reviewed his thoughts again. The target he wanted to compete with was The Elder Scrolls 3: Morrowind.

Therefore, trade-offs are necessary.

"Well...that's it. This article will focus on the plot, and the side stories will focus on freedom."
To be continued...
Prev Index    Favorite NextPage