Chapter 57
The keyword "Forty-two "Souls"" reached the 37th hot search on Weibo at 6:30 pm.
By the way, the word "ARPG" is also ranked 49th.
This is without any marketing investment at all.
Besides, games are a subculture like niche in the Weibo field. After all, they have more entertainment circle attributes. When they reach this position, they may still benefit from Lu Qi's own glory.
The atmosphere on the game forum is much more normal.
In the National Game Forum, since there is no special area of its own, a large number of players flocked to the special edition of "Chaos Era" to discuss.
The number of posts in the "Chaos Era" section has also increased from about 6,000 posts per day at the moment, to the point where it has only been four hours, and has once again exceeded 15,000.
Some video UP hosts were moved and started to move.
They also have ten thousand hot spots.
Even if you haven't released any other news, you can still make a video of about ten minutes based on the original paintings on the official blog.
I will analyze the strategic significance of Forty-Two "Soul" to you, analyze the impact it will bring to the domestic game industry, analyze the production capacity of Forty-Two and the launch time of "Soul" to explain Lu Qi's ambitions and his future prospects for his company.
Li Min is not the only one who will take advantage of the popularity.
Anyway, I always find the words. As for whether players believe it or not, it doesn’t matter. Just click in and listen.
Among these vast information torrents, the most important discussion direction is undoubtedly the type of this game.
3DARPG.
The first key message is "3D".
Is 3D games necessarily funer than 2D games? That's not necessarily the case, but excluding individual cases, it will definitely require stronger technical support and more complex production processes, and the production cycle will definitely be longer than 2D games of the same quality.
It means forty-two believe that they have completed the required technical accumulation.
The fans of Forty Two are certainly excited, and cheering is the mainstream voice.
But at the same time, there are some concerns.
They would wonder if they would take steps too fast, forty-two, mother is afraid.
It has only been more than three months since the last "Chaos Era". Are you really going to challenge 3D games now? Are you going to start moving towards the mainstream market?
Although it was only the first time it was announced, not to mention that there was no actual game screenshot, the brand Forty-Two does feel a bit "reckless" in the minds of players.
Not only is the game's release interval very short, but it never plays according to market rules.
If you think it is the first product of other independent game studios, you have to wait and see the mainstream game types that are currently popular among the players. Learn the outcome, release some game information in advance, and then send two trial versions of EA version test data, adjust the data and then complete the finished product. This will also increase the chance of success.
As forty-two, I got up and got it and it was a bang. No one had done the gameplay type, no market verification, no one could tell them whether they could succeed, and just do whatever they wanted.
Even the first time "Invincible" was launched was version 1.0, and "Chaos Era" also started from 0.8.
Although the gameplay is indeed excellent and playable, it is still a little scared when I think about it.
How can you say this is a solid company?
Especially based on the second keyword "ARPG".
Players also imagined what type of game the first game will bring after Forty-two begins to enter the 3D field.
Most people think that it should be some independent game types, such as small-level simulations, or horizontal action games, so that there will be a transition to the subsequent large-scale games and the difficulty will be much smaller.
Now, I've just taken the lead to ARPG.
Over the years, everyone has a common understanding that if this type is slightly higher, it must be a manufacturer with considerable strength to dare to touch it.
Just like its name, an action role-playing game takes an intermediate value between an action game and a role-playing game, and combines the advantages of two types.
There may be several ways to make this kind of game.
Either you can make something that is not as good as RPG or combat is not as good as ACT. This is very simple to do, but it is better not to do it.
This is not their standard for Forty-two and Lu Qi.
If we want to ensure the continuation of the brand's reputation, the domestic game team that has been waiting for many years to finally emerge is still the white moonlight in people's hearts, and can also represent the highest level of domestic games.
That may require both excellent role-playing games, plus points, plot, and excellent action games to combat and level experience.
This complexity has increased sharply, and both ACT and RPG must be taken into account.
Do you really want to challenge this thing?
After entering the 3D game era, ARPG has become a forbidden zone for almost all domestic games. No one dares to touch it. If one of them appears occasionally, it will soon die.
Please cherish your reputation, forty-two!
Maybe it's because I like it, so I'm worried.
Cheng Ming, while experiencing the initial combat system of Hoover and his team completed, took the time to watch the discussions of netizens, and smiled secretly in his heart, extremely proud.
The players didn't know that Mr. Lu's ambitions and abilities were greater than they imagined, and even expected.
In fact, ARPG is a concept that most Eastern players have, because Western players have no distinction between turn-based and real-time combat, and in their opinion, it is not a standard American RPG.
Different ARPGs are nothing more than distinguishing between the forty-five-degree God's perspective and the first or third-person perspective, at least they have played so far.
The RPG that Eastern players commonly understand is turn-based, which is also an optimized solution adopted due to the early technical restrictions of the game development. Until now, turn-based combat games still have a market for them.
Their general understanding of ARPG is almost the same as Mi-style RPG.
Most of those games have no deep digging in action at all, including the third-person perspective "Sky Walker" which is most well-known to players and the "God of the Abyss" from the perspective of Forty-Five Degrees God. In fact, there is still a lot of room for improvement in the combat system.
The action system of "Soul" is much more "A" than the ARPG they understand.
Cheng Ming remembered what President Lu said to everyone at the project meeting.
At that time, Lu Qi said: "The concepts of future game direction will definitely become more and more blurred, and the boundaries will be swallowed up by each other. New games always have to absorb the strengths of each family. Not just ARPG, but some people like to play FPS, so why can't shooting games have equipment drops, no points upgrades, and no growth of various attributes? No one has ever stipulated that games can only be played by each person, and they are clearly distinguished."
Cheng Ming couldn't help but want to let players see the real-time demonstration soon.
"Bang~" He was killed by the boss again, knocked away with a hammer and fell to the ground.
Chapter completed!