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Chapter 90 Playing the brush game in this muddy water(1/2)

Starting from mid-November, Lu Qi started a short life of running around and looking around at Edo, Nannan.

He stayed in Funan until December 7, completed the establishment of the new project "Saint City" and pushed the work of each department on the regular track of the daily R&D process.

The Forty-two official immediately released the news that the new project had begun to be produced, and directly stated that this would be a "Temple Like" game adapted from the world view of "Shura Battlefield".

This short message contains three key information.

First of all, it makes both domestic and overseas players, 42 fans, passers-by, or practitioners of other game companies generally confused.

Well? Didn’t Shenjia just announced not long ago that Mr. 42 was helping them develop new projects? Why is it now that he has returned to China to make his own new games?

Who should I believe in this era of information explosion?

Is the project from Shenjia finished? This possibility is too low, even Mr. 42 cannot... right?

Or did the project encounter some problems? Mr. 42 raised any requirements that cannot be solved by the Divine Armor technology, so he had to pause and solve the technical problems first?

Or maybe they had a breakup with the Forty-two God Arms and parted ways and stopped doing it? But it seemed that God Arms said not long ago that their new project was developing very smoothly.

The speculations of players are really talked about.

Forty-two can only reply to the explanation: Everyone can believe it, because Mr. Lu is indeed developing two projects at the same time.

Good guy, everyone calls him good guy.

Pedro, a reporter from "Gamescout", was the first brother to report this year's AGS Pavilion "Soul" trial site, repeatedly queued up to try it out for the trial experience. He sent out a "42!!!" on his Focus, "42!!!" three exclamation marks to show his incredibleness.

He has been a game reporter for seven or eight years, and he has seen such a person for the first time in the industry.

Sanchez of "Progame" also posted: "I will look like a barren person with no imagination in him."

Of course, they are all their personal accounts and can be expressed at will.

What else can players do except shake their heads and say "公"?

"Mr. Lu is still Mr. Lu, and he can always be surprised and unexpected in places outside of gameplay." Someone sighed.

"You can't guess this person." Someone echoed.

"Just stop using common sense to guess Mr. Lu."

"You guys, will Shenjia feel that he is at a disadvantage? Think about it, you used your boss to find a part-time employee with full-time money? Hehe." This guy obviously took a little gloating about cheating others, as if he had taken advantage of it.

“If that employee can do better part-time than other people’s full-time jobs, I wouldn’t mind.”

"Will this really affect the quality of the two games? Will it be too big this time?"

"Let's talk about it when one day Mr. Lu makes a game that disappoints you."

The film and television industry has heard that some actors shoot comedy films in the morning and literary and martial arts films in the afternoon. I have never heard of a producer in the game industry leading two teams with a straight line distance of more than 6,600 kilometers to conduct dual-line operations at the same time.

It's simply a wonder.

In the Shenjia, Ichihara Okawa and the producers of the headquarters are also discussing it.

"Lu Qisang, I really returned to China to establish a project..." Gu Yuan Dazhi originally thought that Lu Qi had run away until half of the people, and said that opening a new project was just an excuse, but in the end, he really said something: "I thought Lu Qisang was not used to the food from the restaurant and returned to China to nourish his stomach..."

President Ichizumi Okawa asked: "The work of the CS8 team has not been affected, right?"

Yamamoto Nai, the producer of "Son of Light", said: "No, Lu Qisang arranged everyone's work in detail, and even the coordination between departments was taken into account. He did have the ability to operate on two lines, and... Although he went back and forth between the two sides, I feel that he is very concerned about the Dragon Queen project. Now the game can be seen in the general framework. Although I don't have the ability like Lu Qisang, I can still see that this will be a good game."

Furuhara Daishi nodded: "There is also the way to convert between two-dimensional and three-dimensional. Although it is just a few embellishments, it is very creative."

"Yes, it's really imaginative, but I'll also wonder why he left this way of playing for our company's projects instead of putting it in his own new project."

Dachuan Yixiong waved his hand: "Don't ask this, don't question Lu Qisang's attitude towards the Dragon Queen Project."

"Is there another... what kind of transaction did you make?" Not only these two people, but also several other producers present were also very curious.

"This is something the board of directors only knows. Do you want to be promoted now?" Ichixiong Okawa scolded in a more stern tone.

"Sorry, President..."

...

The second focus is "Shura Battlefield".

This feeling is very strange for fans of this animation. Before the second episode of the animation was waiting for news about the game.

Although the meaning of Forty-Two is that the game only adapts the world view of "Shura Battlefield", using some characters and settings, which should be completely different stories, but it can be considered the same series anyway.

The popularity of this animation abroad has begun to decline. After all, they will not have the same sentiment as domestic audiences as "domestic animations" and rush to promote it spontaneously. Moreover, "Shura Battlefield" has only displayed a wild and peak action fighting scene so far, and the plot has not yet begun, let alone any depth.

As a result, the news of the game was sent out, and the popularity rose again.

Some people even began to express conspiracy theories, saying that Forty-two was originally going to the game, but the R&D team currently has insufficient production capacity, so they released some resources in the game to make animations and preheat in advance to attract attention.

Okay, you 42, this is the first time I have seen this marketing method.

Of course, if they understand that the current model in the game is far from enough to make animation, they will not think about it like that.

It was unexpected for Lu Qi to have the first season of this animation.

...

As for the third key information, of course, it is the "Temple Like" type game.

The melon-eating crowd is more loyal to discussing Lu Qi's bizarre two-line operation, but real players are also very concerned about this game type.

For most players, it can basically be called a "brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush

The word "brush" can almost express the essence of this type of game, and is one of its most representative features, and it also distinguishes it from other ARPGs.

In this type of RPG, Chaos Digital Entertainment is undoubtedly the overlord. It can be said that the banner of this type of game is held in their hands.

"Pale Temple", released in 2009, has so far achieved a terrifying sales of 33.7 million on the entire platform, directly squeezing into the 20 prehistoric games. This type of game is also named in this way, which is a bit of a unified meaning.

And now, Suthi Er is going to join this battlefield, and I don’t know whether it’s good or bad.

Because at this stage, the Temple Like game seems to have reached a bottleneck that is difficult to break through, this is a relatively recognized conclusion in the game industry, both players and practitioners.

A mature gameplay, and it is relatively simple in itself: Farm equipment...it is indeed difficult to make any money, even forty-two is difficult.

Its biggest problem is also the most essential part of it. When the game enters the later stage, players continue to repeat the equipment continuously and easily fall into boredom and boredom.

Especially when your character has been developed to a certain level, sometimes it may not be improved after spending ten days or half a month.

There is no positive feedback for this pleasure in "making yourself stronger" RPG games that are deadly and seem to be unsolvable.

How did Chaos Digital Entertainment relieve it?

The first thing is to expand the value so that players can have room for growth.

However, this game has been more than 5 years, and this is an online game. After so many versions of the update, the current numerical system has expanded to a very terrifying level.

At present, an ordinary critical hit by players may cause more than 100 billion damage to the BOSS. If you do not use the abbreviation but use a complete number, there are already 12 digits. Just ask if you look at the screen with more than a dozen such long lists of numbers at the same time, will your eyes be dazzled?

If you continue at this speed, maybe in a few seasons, if you only deal a few megabytes of damage on average, you may not dare to join the team with others.

Secondly, add new careers and new suits.

But it is too difficult to do balance, especially when the numerical value expands to this level, there must be one or two of the strongest in all professions, and there must be one or two of the most powerful sets in this profession.

Except for a few players who truly love the party, most of them follow the build of the ladder boss. If you are lucky, you can go up to the ladder and enjoy glory.

The team-group four-person team is even more certain, one is the one who pulls monsters, one is the one who outputs, one is the one who is the boss, and the one is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who is the one who

It seems that I have done so much, but the range of options is really not large.

Third, the season mode has been added.

Lu Qi also had to admire that this is really an amazing design. The biggest fun of this type of game lies in the process of opening up the land, and watching the self in the game slowly gradually move from nothing to something, from weak to strong.

The season setting allows players to clear themselves again and again, starting from level 1, and repeatedly enjoy the experience of this part.

But the same problem is that even from scratch, their goals are very clear. This profession is just to use that set, and there is no choice.

Moreover, the 90-day season lasted for the land reclamation process for so long.

So most people can only return to the new season for a few days, and then continue to AFK after completing this process.

Chaos Digital Entertainment has done so much work and is trying to avoid the boredom that this type of game will inevitably bring about. It has certain effects, but it cannot be cured.

This is determined by the game type.

Since the popularity of "Pale Temple", many teams have also been invested in this genre and want to make breakthroughs based on it.

Some of the best players have achieved sales of one or two million, making a big profit, but they are still limited to the framework of Chaos Digital Entertainment, and have only made some special professions and special systems with their own characteristics, which is hard to say.

Let alone them, Chaos Digital Entertainment itself can't handle it, otherwise it's been almost six years, and there was no news about "Pale Temple 2". They even kept hesitating whether to start this project.

You think Chaos doesn't want to make money, but in fact they can't find a breakthrough point themselves.

Although "Pale Temple" has achieved great commercial success and is invincible, it is largely due to Chaos Digital Entertainment's continuous contribution to players' high-quality games for nearly twenty years.

This is a game of good quality, but it is still a certain distance from greatness.

Now Forty-two is coming to this muddy water.

Of course no one expects it to obtain such terrifying sales data as "Pale Temple". The reputation and background of the two companies and the number of loyal fans are too different.

But if you suffer a Waterloo here, many people actually don’t want to see it, so there is some regret.

Obviously this is a type with a higher probability of failure. Should Forty-Two’s first failure be in a more “worthy” place of failure?
To be continued...
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