Chapter 429 Make a wish. (Half-drunk grapefruit leader 3.5/5)(1/2)
"Ding dong!"
[Achievement Obtained (Birthday Celebration on Top of the World): As the "great and respectable" number one player in the eyes of others, on my birthday, I received blessings from the entire world - but is it really worth being happy about? 】
[Earn 20 achievement points.]
…
"Tick tock."
"Tick tock."
There was a sound in his head that was programmed in advance. When he woke up from the bed, Su Mingan was still a little dazed.
Last night, after watching the fireworks festival, Noel and others forced him to play various board games, saying "this is preparation for the eighth world."
As a result, things like board games seemed boring, but they were fun to play with others. After playing more than ten games in a row, they finally called it quits.
Lin Yin was still very excited at the time, saying that it was more interesting than clearing the dungeon, and even promised to play together next time.
However, Su Mingan estimates that there won't be another "next time".
Birthdays are a rare holiday, and he probably won't have such ample rest time again.
As the world game progresses slowly, everything we will face later will only become more and more difficult.
Su Ming'an looked at the time. It was now the first day of the New Year, January 1st at 11:30 in the morning. He had slept for so long and had already made up for his sleep.
He spent 440 points to make up for the remaining professional points and upgraded his professional skills to level 20.
"Ding dong!"
"Ding dong!"
A series of prompts sounded in my ears,
The long string of elemental resistance disappeared in his skill passive.
Instead, there is a simple and neat one - [Full Elemental Resistance], and [Full Abnormal Status Resistance].
…
[Full Elemental Resistance (lv.1): You can be immune to any elemental attacks from creatures whose mental points are lower than 15*6% of yours.]
[Full Abnormal Resistance (lv.1): You can be immune to any abnormal status attacks from creatures whose mental points are lower than 15*6% of yours.]
…
Full elemental resistance, as the name suggests. It can resist all attacks belonging to the elements, including elements such as "gold, wood, water, fire, earth, light, darkness, wind, thunder, ice, sacred annihilation". And full abnormal resistance, that is, it can resist all aura types and designated types of debuffs, such as "
Poison, imprisonment, knock-up, silence, curse" and other states.
After absorbing the malice of the fifth world Minghui, Su Ming'an's shadow state is already stronger than his bright state. His profession adds passive damage to his spell attacks. Every space vibration he makes is an explosion output.
In the past, the shadow state was still limited. With 300 points of health, he was as brittle as paper. Even a designated fireball attack might kill him. The large-scale curse circle was even more irresistible.
Your feet will instantly bleed.
But now, after gaining resistance from all legal systems, he will almost face a deserted situation when he joins the battle in shadow state.
His current mental points are 154, and 90% of 154 is 138.6. At this stage, very few players can have such high mental points. After all, not everyone will add points to the extreme like him.
As long as the opponent's mental points are below 138.6, any legal attack from the opponent cannot interfere with him.
...This is truly not afraid of any magic skills, and immune to any control skills.
As long as he keeps a distance when the battle begins and does not confront the enemy's sword, no one can hurt him.
The specialization skills in the bright state have also been soaring. After upgrading, he has a full sixteenth level of fighting, swordsmanship, and knife specializations.
In melee combat, the level 16 specialization passive will bring extremely high additional damage.
Of course, it is not ruled out that there will be swordsmen who specialize in melee combat. I heard that Eli, the top player in Granland, is a player with level 20 swordsmanship expertise. Eli's profession is a swordsman. This
His profession has brought him many bonuses in swordsmanship.
However, this type of players are generally partial to science. Even if Eli's swordsmanship specialization level is very high, he cannot develop comprehensively, which is completely different from Su Ming'an.
The most satisfying thing is the new skill he gained after upgrading to level 20 of professional skills.
The text introduction to this new skill was extremely long, almost taking up the entire panel, and it made his eyes hurt from reading it.
…
[From now on, for you, every unexpected situation in the copy will be accompanied by a certain "emotional value". Watching or coming into contact with such events will fill the "emotional value" bar for you.
The emotional value is 0 at the beginning of each copy. When the accumulation reaches 500 units, you will gain the "Judgment" skill.
You can activate the "Judgment" skill within your combat range to put one or more players (who attack you) into a weak state. The duration of the player's weak state is related to the difference in strength.
Note: When a player is designated as the target of attack, each time the "Judgment" skill is activated, 100 units of emotional value will be consumed.
Note: When two or more players are designated as attack targets, each time the "Judgment" skill is activated, 500 units of emotional value will be consumed.]
…
...all the bells and whistles.
The first time he saw this skill introduction, Su Mingan gave the adjective "fancy".
The skill introductions of other players are all simple and crude, either "controlling flames" or "short-distance displacement" and other short sentences. When it comes to this skill, it is listed in a long paragraph, almost filling the entire skill box.
He read it carefully several times, rehearsed several plans in his mind, and simulated the applicability of this skill in detail.
"..." As he read it carefully over and over again, his thoughts gradually changed.
Although the introduction of this skill is complicated and confusing, it feels surprisingly practical and not something flashy.
The first advantage is that it does not consume blue bars.
Each time this "Judgment" is activated, it consumes "Emotional Values". Although it is not clear how cost-effective and consumption rate this "Emotional Value" is, it should be better than directly consuming mana.
Space Shock and Annihilation are both mana-consuming, and are also his main fighting methods. If he has another mana-bar skill, it will be a bit cumbersome for him.
Secondly, it lies in its scope.
This is a group AOE skill that is effective on all those within his combat range who attack him.
This will be of great help in group battles where he is currently weak.
In the world game, except for those players who summon the undead and can thrive in group battles, most players are afraid of group battles. They can kill two or three enemies in front of them, but they cannot kill the enemies that can be instantly surrounded from all sides.
Most of the enemies coming over have restricted or directional skills. Even if they have a large-scale AOE, they consume a lot of mana and cannot be used for a long time.
This problem also exists for Su Mingan. His battery life is still limited. In group battles like the Kraken siege in the Seventh World, he can only attack in the light state. Once it switches to the shadow state, the blue bar will be exhausted. Facing
The tide of enemies can only be drowned.
Once you have this "judgment" skill, the situation will be greatly improved.
Su Mingan also understands the concept of "combat range" in the skill description. In the World Forum's explanation, that is - "with you as the center of the circle, your farthest field of view as the radius, draw a circle, and all enemies within the circle", this is a
The extremely buggy range, in that kind of open battlefield, will almost have the effect of covering the entire battlefield.
Generally speaking, it is very strong. This is a large-scale weak skill that can be used individually or in groups. In group battles, it will have an effect that almost changes the situation of the battle. It is not a conventional skill, but a skill that can
It is a ultimate skill that has a final effect. Every time it is used, 100 points of "emotional value" will be consumed.
It’s just that I don’t know if that “emotional value” is easy to collect...
Su Mingan closed this extremely long skill introduction.
The specific skill effects still need to be tested in actual combat. Just looking at the effect without looking at the consumption is just a rogue.
Overall, after upgrading to level 20, there is indeed a wave of obvious enhancements.
In the past, he always used light mode because he was too afraid of large-scale magic attacks in shadow mode.
But now, in some environments that require high mental values, he can completely walk in the shadow state.
The benefits of high mental points are obvious. Whether it is observation, acuity or sixth sense, it will be greatly enhanced.
When the profession is upgraded to level 30, the profession should be strengthened again. However, at present, the distance is still far away, and it requires at least the accumulation of two to three copies.
"Ding dong!"
【You have completed all promotion tasks!】
【You have been promoted to a (Level 4-1) player.】
[Level 4 players have the right to: probability of obtaining additional side tasks, additional experience bonus. 】
[You are the first player to be promoted to (Level 4-1). Do you want to broadcast the whole game? 】
…
"Broadcast."
[Received Honor (Level 4 Pioneer): Congratulations, the one in power. 】
[Earn 40 honor points.]
[Combat power: 2315+20]
…
To be continued...