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Chapter 279(1/2)

277. Who is this person?

At 10 a.m. the next morning, Blizzard showed off his latest works at the pre-E3 exhibition press conference.

This is the first time Blizzard has announced its plan to launch a new game in two years.

At the press conference, people were filled early and the seats were full, and everyone was waiting patiently for the Blizzard display.

For game fans, especially for Blizzard loyal players, this day is really hard-won.

Blizzard can be said to be a game company with a ill-fated life. It has been changing its parent company since its establishment, either being acquired or on the way to acquisition. Moreover, its former boss, Vivendi, also wanted to change Blizzard, which caused the Northern Blizzard team to leave in anger. Blizzard can be said to have only half of its original team.

Everyone is deeply doubting what kind of game the remaining half of the men can make.

After the pre-exhibition press conference of Blizzard began, the scene was silent. Everyone silently closed their mouths, held their breath and focused, waiting for Blizzard's latest works.

At the same time, the lights in the audience dimmed.

Just when no one knew what would happen next, a light lit up on the large screen ahead.

“Blizzard”

Blizzard's big logo appeared on the big screen.

It immediately sparked screams from everyone at the scene.

"Fake! I've been waiting for two years, and finally this day."

"This... who isn't it? I haven't seen Blizzard's game for a long time. I don't know what Blizzard and the others are doing, and what can be expected of them."

"This time it's not Star Game, is it? Or is it bringing darkness..."

Before the audience finished speaking, a well-known scene appeared on the screen:

In the middle of the valley where lava is piled, a closed stone door is embedded in it, and the music reveals a fiery red light in the gap behind the door.

And the center of this door carves an image that is most well-known to players:

A demon head with cow horns.

Both eyes were empty and their mouths were wide open, as if they were going to devour everything.

Immediately afterwards, a hand suddenly pressed on it and pushed it violently.

The entire door opened with a bang.

The next second, a burst of warm applause immediately erupted from below, and countless people screamed in shock.

"Fake!!! Dark! It's actually dark!"

"Dark 3? Fark! There has been no follow-up work in this game since 2002, right? I have been waiting for 4 years, and now Blizzard has actually brought the new sequel to the Dark?"

"Is this Dark 3? Or is it a spin-off series below Dark?

...

This must be a game in the Dark Series, but Blizzard did not make it into Dark 3, and a row of words appeared on the big screen:

Diablo Online

As soon as the big words came out, another uproar was heard below.

"What?! Did I see the word online?!"

"It should be read correctly. Yes, it's online. I didn't expect that Blizzard will launch a new game after two years, which is actually an online game?

Which one is online multiplayer?”

For some reason, when I saw the word online, the audience at the scene felt an ominous premonition.

"Does Blizzard want to make the Dark Series a game similar to MMORPG?"

Yes, in fact, it's just as the audience guessed.

This game is sold on the PC side, MMORPG game.

However, in fact, Mohami himself has no confidence in this MMO. After all, the most powerful online game in the world is in China. Western game companies value the players' personal experience more, and then extend from this point to the outside.

Diablo Online's game itself also has a strong sense of testing the waters, even Blizzard himself thinks so.

Warcraft has a more complete worldview, but unfortunately he was sold by Vivendi, his mother, Fak. The dark worldview is actually weaker, but it is not impossible to tell.

Because everyone has no confidence in making online games, even if Diablo Online is defined as a large-scale multiplayer collaborative online game, its underlying architecture is actually written in Java, which gives certain limitations in game performance.

It means that when the number of people is small, excellent performance can be performed, but once the number of people is too large, it may lead to unstable server performance, and it is difficult to avoid lag and disconnection.

Blizzard itself believes that there will be no large-scale players entering, so it is only used to write the underlying solution in Java.

...

After the prelude animation in front of the big screen was played, the audience immediately saw the mmo part:

The first one to appear was the display of each character.

This time, Blizzard has done seven different professions:

Barbarians, witch hunters, necromancers, witch doctors, magicians, monks, holy soldiers...

The monk and the Holy Sect are two relatively novel professions, and the others are not unfamiliar to the audience and players.

At the beginning, we first use the barbarian to display it. The content displayed includes the barbarian's skills, equipment, and clothing...

What is more special is that the original skill build system of Darkness was preserved, as a very important inheritance in Darkness Online.

Then when the professions are introduced one by one, the game also shows the video content of multiple professions cooperating together to challenge the boss.

...

The whole process lasted about 10 minutes.

Finally, he stayed on the last frame of the seven major professions rushing towards the huge Diapolo that crawled out of the magma.

The big screen suddenly turned black, and a row of big words appeared immediately:

【Diablo Online】

The promotional videos are all edited animation parts used to display the game content. After this part is played, the audience's passion is burning.

"It's so awesome, right?"

Countless people stood up and gave Blizzard warm applause.

In addition to the excellent quality of the game itself, which makes them feel enjoyed, there is also a large part of the applause dedicated to the bumpy journey of Blizzard over the years.

Not defeated by fate, he still insists on giving better works to the majority of players. This spirit alone deserves warm applause from the audience.

...

However, for the sake of game performance, Diapolo Online actually sacrificed a large part of the picture quality. The high-definition version that is now demonstrated on the spot is content that has been edited before. In the game, the quality of this picture is greatly reduced.

"Fake! Fake! It's so amazing Blizzard. This time it actually brought us such a big surprise."

"What should I do? I've started looking forward to this game. I don't know how it will work if I finally enter the game."

"It seems that this game requires quite a lot of players."

"That's inevitable. It's said it's MMORPG. If there is no one, it's hard to operate this kind of game."

When the lights of the entire venue lit up again, Mike Mohammed, one of the founders of Blizzard, walked onto the stage with a microphone.

There was another burst of warm applause below.

"Thank you, thank you for your friends who have supported Blizzard for a long time. Thank you. It is precisely because of your support that Blizzard can get to where it is now."

Mohami played the card of misery as soon as he came up, telling the story of some setbacks and difficulties encountered by Blizzard in development during this period.

The audience below was also very moved.

Indeed, Blizzard has been going on a difficult journey.

Now that he can return with Dark Online is the biggest blessing for players.

"This is the latest MMORPG developed by our company, which will be released on PC in the future." Mohami began to introduce the game products. "The company took two and a half years to make the game. I hope everyone can like it."

In the next hour, Mohami had someone specifically demonstrated the characteristics of each profession in the game.

Especially the latest X2 engine, the physical effects of the game have become very eye-catching.

Under Mohami's introduction, the audience discovered that the very cool and real physical fighting effects demonstrated in the previous video were actually real shots in the game.

"Wow, this effect is really great!" One viewer sighed, "The effect of the monster being knocked away and bounced off after landing is much better than that of many online games."

This set of physical effects was originally developed by Dark 3 in the previous life. There is also a term among domestic game developers who specifically describe the physical effects in Dark 3, called the rag doll system.

In fact, without Bomi's X2, Blizzard's game could not have been developed so quickly, and it can also be guaranteed to have such an effect.

So Mohami is sincerely thanking Bomi, a great company.

Mohami had no way to hide this, so when Mohami spoke the name X2, there was another uproar below.

"What?! Even Blizzard is using the engine developed by Bomi?"

"This is not a big deal. After all, Bomi's X2 engine is the most advanced game engine in the world. At least half of the games at the exhibition today are developed with X2, right?"

"Watfak!?" An incredible expression appeared on one of the audience's faces, because this incident was too incredible.
To be continued...
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