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449. Can this thing really do it? (Chapter 1)(1/2)

After the entire meeting, the big guys from major game manufacturers were stunned.

"Educational Games? How does this thing make money?"

"There seems to be a lot of learning software on the market now? Why do we have to give orders to develop learning games?"

"Not to mention whether to make money or not, the key is how to do it?"

In fact, these two things seem a little contradictory.

Because learning is often a very boring process for students, especially non-applied subjects, such as non-applied mathematics. The more mathematics goes, the more abstract it tends to be, and it is difficult for people to combine these things with games.

The game itself is a process that makes people happy and can allow you to secrete dopamine in a short period of time. This is also the very famous Freud candy effect. As long as you are given [candy] in a short period of time, people can continuously secrete dopamine, thereby producing happiness.

And it is really difficult to let the game preach, learn karma and solve doubts.

Who wants to suffer from school curriculum in the game?

This is destined to be a loss-making game that won't make money.

So everyone can only complain that the elderly above really can't keep up with the times. They think that if they can make a few learning games, can children successfully pass the Tsinghua University?

It's so whimsical.

In the end, it can only be done by everyone to deal with a homework assigned by [parents] and [teacher].

So everyone figured out this truth after a little bit of planning.

Ding Sanshi said, "It seems that we can only deal with it according to the above requirements and make a game similar to learning software."

This game is destined to lose money, so it is impossible to invest too much manpower and material resources. At most, a development team of 3 to 5 people is set up to produce and deal with errands according to the learning software. There is no need for special follow-up or maintenance of the follow-up. It is just a matter of just handing over the matter.

Others have the same idea as Boss Ding.

No one wants to argue about this matter. Making a learning software is the easiest way to deal with it. As long as everyone does it in a unified way, the final effect will not be too bad.

On the one hand, we can see that you have indeed made learning games, and none of us seems to have good ideas. That's it, so the big guys won't be too embarrassed by you.

Learning games is equivalent to buying a safety lock for Ping An and showing it to the above.

Everyone discussed it for a while and it was probably like that.

But the only factor in the crowd that makes everyone feel worried is

"Mr. Cao, you have to be consistent with us. You can't use your own strength to guide the entire game industry to a strange place." Boss Ding said with a frown.

The young man in front of him is beautiful and smart, with a pair of smart eyes, and the key is that he is very rich.

These are all very envious and jealous. The most troublesome thing is that General Cao likes to make some tricks and maintains an innovative enthusiasm in the game industry. This is almost all industry insiders' consensus on Boss Cao.

It would be bad if Cao Yang did not make a basic software for learning like them, but instead made some strange learning game that was particularly popular with players and could make money.

It’s not that it’s not good to make money. Anyway, it’s just like there are poor students and academic masters in the class. Boss Cao is the top student in this class and a god of learning. If the god of learning handed over the full score homework, others will copy it and finish it.

However, such a comparison will make leaders feel that learning games is not difficult and allowing users to gain knowledge from them, and it will make them seem that their other game companies are not attentive enough.

Whether you can do it is one aspect, and whether you have an attitude is another thing.

Leaders do not require you to have the ability to reach the moon in the nine days, but at least you have to be careful. This is a question of attitude.

So everyone expressed great concern for Boss Cao. What if this guy really made an exaggerated learning game and slapped someone in the face, how could the bosses of these game companies feel?

What's more, judging from what you just discussed, it is almost impossible to truly achieve educational and entertaining education games that are very interesting and can guide players to learn.

This is too difficult, no less than the nine heavens and moonlight.

Therefore, everyone is skeptical about whether Mr. Cao can do it.

But Bomi Company's performance over the years is often unexpected, which makes everyone here feel

As long as Cao Yang does it seriously, there seems to be nothing that cannot be done.

Even the richest man in the world has done it. Can a mere educational game stump him?

Qiu Bojun is not very convinced either.

So everyone explained it, especially Boss Ding. He finally made a fortune again through games, but now he is really unwilling to be lonely. He has done a lot of ideological work for Cao Yang, indicating that everyone is a people's entrepreneur, a gamer, and his position is consistent.

The implication is that I hope Cao Yang will be fine as they discussed just now, and there is no need to waste money and make any strange things.

"Don't worry, I won't hold you back." Cao Yang said with a smile.

He looked at the time and it was already past 5 pm.

"By the way, I'm sorry, everyone, I have another very important meeting in the company in the afternoon. I may not be able to finish my meal with everyone tonight."

Cao Yang said and stood up, "Since you have finally come to the imperial capital, why not stay here for a few more days so that I can do my best to do my best to the landlords. I will take you to browse the scenic spots and historical sites in the imperial capital in the next two days, and how about eating some local specialty snacks?

I am really embarrassed today, I really have to leave.”

Until Boss Cao left the scene, no one came back to the scene.

"What does Mr. Cao mean to say that he doesn't hold back?"

"It should be agreed, right? It's obvious that it's not to hold back. Mr. Cao's statement means that he has already promised not to cause trouble for everyone."

"Yes, as a leader in the game industry, he must stand with us, everyone is on the united front."

"But why do I always think he is going to make a mess?"

...

"What?!"

When Boss Cao told several leaders of the game department that the game type and future game companies would assume more social responsibilities, everyone was shocked.

In the conference room are the supervisors of major departments:

Li Lanyun, the boss of Bomi Interactive Entertainment, Lai Yuling, the head of the King of the Studio Group, Ding Yingfeng, the head of the Fantasy Studio Group, Liang Muzhou, the head of the Guofeng Studio Group, Meng Xiao, the head of the Fantasy Studio Group, and Wei Zeyuan, the new director of the newly established Trail Blazers Studio Group.

Everyone had the same expression, as if they had heard something incredible, and they all felt extremely embarrassed, as if they were incredible but reasonable.

As we all know, the game producer has two fathers, one is the leader father above, and the other is the player father.

No one can afford to offend anyone.

The key is that sometimes the conflict between these two dads is quite obvious.

This leads to many young people feeling that those 5 or 60-year-old men do not understand games at all, do not know how to keep pace with the times, and do not understand the needs of young people.

The older generation is a kind father theory, and I do this for your own good.

These are misunderstandings caused by ideological differences.

To some extent, this contradiction is difficult to reconcile.

"Isn't this a joke? I don't think this is possible if you want to make a learning game that can make players like it," said Wei Zeyuan.

"It's not about you criticizing the leaders' decisions now," Cao Yang accused, "how can we do this requirement well."

"this……"

Everyone looked at each other, how could it be done well?

It is really difficult to make students learn knowledge in the game, do questions, and make this game less like an online software specially used for teaching.

Ding Yingfeng closed his eyes silently, trembling in fear and did not dare to speak.

Liang Muzhou thought to himself, it would be better to kill me.

This is not a task that humans can accomplish at all.

"So what level do we need to do? Who is the group we are targeting?" Li Lanyun, as the head of the game department, was not panicked when encountering problems. She asked for the needs clearly first.

"There are no strict regulations for specificity, but it starts with high school students for the group, so that the high school students who play this game can learn and understand high school knowledge and be helpful to their grades." Cao Yang said.

"Well……"

Everyone held their arms and frowned.

This requirement is really too much.

"I really think about it one by one. No one is willing to play this kind of game, right?" Liang Muzhou held his hands and pondered his head, "It's terrible to think about it. I have been dominating my studies for 12 years, and now I still have to make related games.

Exams and study are already scary enough. You have to take exams while playing games, and do you have to live?”

"Yes, so outsiders are outsiders. The people above don't understand games at all. They just put forward their own ideas from a macro perspective and let us execute them. It's really too difficult." Lai Yuling frowned and said.

Lai Yuling's college entrance examination score is OK, with 512 points. She happened to be able to pass the first-tier university in 2000. She is also a top student at Beijing Film Academy.

However, whenever she recalls her former high school career, she feels all her hair standing up when she mentions studying and exams.

This feeling is really terrible, even more terrifying than dreaming of ghosts.

"The situation of other companies is the same as ours," Li Lanyun frowned, "I guess the final implementation is to do a teaching software transaction. At worst, you can match some upgrades and achievement systems in the game so that players can achieve certain results and returns, and package them into a game."

"Uh-huh."

Everyone agrees with Li Lanyun's statement.

This is basically the first thinking of all game makers. Instinctively, they will feel resistant to such commands that are suppressed by the above and ignore the actual situation, and in the end they will deal with it hastily.

It's similar to what the bosses of other game companies think.

Anyway, I made a little money, so I probably won’t have much investment in the end.
To be continued...
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