553. Special Invitation (Chapter 4)(1/2)
The numerical planning of God of War Studio has calculated it myself. If you want to collect all the game achievements, it will take at least 100 hours.
Then the actual duration of the player should be more than the theoretical value.
It's quite terrible to think about it. A single-player game can last more than 100 hours. For those players who have always been hungry and cannot eat enough before, this time the War God sequel should be able to barely satisfy their appetite.
In other words, "God of War Yi" uses semi-open world, multiple choices, multiple endings and multiple weeks to increase the players' market several times. This method is actually very reference-based.
Of course, for the project team, the workload has not been reduced at all. Even if there is no need to develop new maps and scenes, the relationships and dialogues of characters, as well as new side tasks and content, must be written out bit by bit.
Therefore, there are more than 10 people in the entire God of War project team alone, and the main copywriting team mainly controls the entire story structure. However, each of them has a small story written by their own, and the corresponding character relationships and side tasks are all included in the game.
This also takes a lot of time.
The benefit is that every time the player experiences, it will feel fresh, and because of the different endings, it gives the player a feeling that it is not just rebirth, but it will make people have a kind of—
Not only am I reborn, I also chose a different destiny.
I have traveled through time and I will change the world.
But in the end, I don’t know if it was me who changed the world or the world who changed me.
The more times you do it, the more serious the sense of rebirth will be, and the stronger the psychological impact it will be on the player.
...
The demonstration process lasted for about an hour. Wang Fang followed the instructions to follow the scenes in the game, the overall art style, design concepts, and the combat mode...
Wait, wait, I explained it to everyone.
This has allowed many employees who have never been exposed to this game before to have a new understanding of action games.
I have gained a new understanding of the open world and the semi-open world.
Overall, Wang Fang has a strong expression ability and is worthy of being a producer who has worked as a successful project.
Generally speaking, the producers of Bomi Company generally have one characteristic-
Be able to speak and speak.
This is especially true for those who have experienced one or two successful projects and have also shown the game in Bomi's Boxue Hall.
This can be regarded as a top-down inheritance of the company.
If you can't express yourself, you won't be the producer.
At the end of the demonstration, Wang Fang stood on the stage and gave everyone some introductory summary.
"The internal demonstration ends here, and time is limited. If you have anything to communicate in the future, you can come to me at any time, whether it is on the company's RTX or private.
Thank you everyone.
I hope today's demonstration will be helpful to everyone and we will make progress together.
Thanks again.”
Smack sex...
There was warm applause from the scene, and people stood up from their chairs to applaud Wang Fang.
"It's so amazing, it's worthy of being a star-level product."
"God of War Yi, once again broadened my understanding of games."
"I feel that I have gained a lot today. Wang Fang has talked about a lot of practical things and learned a lot of knowledge."
"Hahaha, today's demonstration is really funny, especially when it comes to shooting monkeys."
"Hahaha, yes, it's impressive, at least I remember it, maybe I will never forget it in my life."
"But "God of War Yi" is indeed quite good."
"That's not, otherwise it's a 2A-level star product."
"It would be great when I can make such a game."
...
After the demonstration, Cao Yang walked to Wang Fang and gently patted his shoulder.
"It's a good talk and is also very adaptable. Today's demonstration is really impressive." Cao Yang encouraged him.
He had long seen the small flaws that appeared in the previous demonstration process. Fortunately, the flaws did not hide the merits, and the little episode of the Ghost-faced Monkey added a lot of color to the demonstration, allowing more people to remember the game, remember today's demonstration content, and even more remember Wang Fang.
If it was intentional, then Wang Fang would be a very powerful performing artist.
"Thank you, boss." Wang Fang was a little ashamed and a little happy.
It is the first time that I was privately praised by my boss like today.
"We will pay more attention to details later and strive to be better in the future."
...
The whole November was the promotion period for "God of War Yi". After the demonstration within Bomi, relevant promotional videos of God of War Yi were also released. At the same time, major game media and Bomi's official website also began to promote God of War Yi without any effort.
After watching Bomi Company's promotional video, the popularity of "God of War Yi" was also hyped up.
"Wow, is the sequel to the God of War series actually coming out?"
"Yes, I didn't expect the sequel to be quite fast. It only took more than two years from 2007 to now. It was developed so quickly."
"Yeah, what does it mean? It means that the development team of Bomi Company is really different. The God of War series is so fast that it can be released in 2 years. Why can't some projects work?
You are talking about you! "Shan Hai Jing", a game was released in three years, and I don't know which year will I go to the next Shan Hai Jing."
"I remember the story of "God of War·Wukong" before seemed quite sad. Couldn't "God of War·Yi" also take the same path, right?
And I watched someone’s promotional video, and the whole story style and the picture were quite positive, not like it was a knife.
Could it be that Bomi Company has changed its design philosophy and Boss Cao doesn’t want to continue to take the abuse route?”
"No, no, no, I feel deeply doubtful. I think you have not studied Cao Laozi clearly. He always likes to recite it behind your back when everything is beautiful, and then make you cry to death, just ignore you.
Gu Yuan
Look at the previous Assassin series and the God of War series. The ending of God of War is slightly more perfect, but isn’t it the same heart-wrenching before the second week of the game?"
"This is really hard to say, who knows? However, according to the usual style of Cao Laozhei, it is common to use a knife. Don't believe any smoke bomb released by Bomi. Please refer to the final actual experience result."
"Hahaha, it's really funny that everything is based on the result of the time experience. How much do you don't believe in Cao Zhe? I mean, when did he give you the illusion of not firing a knife? You don't believe him?"
"Yeah, um... Stop talking, we already know that we are wrong. On the way to believe that Cao Zhei is not so kind, I am still a firm believer in this."
...
"But I think the promotional video of "God of War Yi" is really good. Whether it is a big scene, a character shape, or a battle demonstration process, it all hits me."
"Yes, I was so shocked when I watched the video. I felt that only by doing a myth system can you have such a shocking effect."
"Yes, the feeling of God of War Yi is really different, and I can't say it, but the video is definitely not something to say. It's super good-looking and worth looking forward to."
"The God of War series is a mythical style, and it is still different from the assassin. I am not stepping on one hand, but I personally think that the God of War reflects more the imagination of our ancient people, while the assassin reflects more protection and loyalty. The two are still different."
"The only thing that is the same is probably in terms of difficulty in fighting monsters. Guess how many times will it take to pass the level if you play "God of War Yi" this time?"
"I see the official statement, it doesn't seem to be very difficult to pass the level. The difficulty is to get all the branches and endings out."
"What? Are there multiple endings and side lines? How many are there?"
"Everything is accurate and officially kept confidential, but according to a friend of mine who has participated in the internal test, there are at least more than 10 endings."
"Mom! There are more than 10 kinds of endings, which is too scary, right?"
"And it is said that this generation of "God of War" games use AI mechanisms that are different from the past, and are said to be able to torture you to death, and there are quite a lot of tricks."
"Uh... I'm used to it. Which game I used to was not like this. As long as it was produced by Bomi, it would be difficult for you to die."
"But what is this new AI mechanism?"
"Will you know if you buy one and try it?"
...
Other game companies saw Bomi's promotional video of "God of War Yi" and said that they were already envious of Ma.
It's really irritating.
Bomi Company is getting further and further on the road to developing games, and it is no longer something that ordinary companies can catch up with.
I can't even see it, let alone catch up.
When Bomi's game comes out, it can only increase the pride of Chinese people again and again, and then cause tons of blows to the competitors' self-confidence again and again.
The only difference is that everyone has lost their judgment ability.
"I'll tell me, how much can Bomi's "God of War Yi" sell this time?" asked the main planner of a NetEase game project.
"It's hard to say. When "Ghost Blows Out the Light" was released, the industry praised it unanimously. Do you think our boss was also cheated?
The quality of Ghost Blows Light is so high, and there are so many readers. Who would have thought that in the end, he only sold less than 1 million copies, but now it has exceeded 1 million.
"God of War Yi" looks pretty good, but I don't know what the result is."
Yes, people in the game industry now dare not make a rash judgment. They can only talk about their understanding and views on the game, but to estimate how much they can be sold in the end, to put it bluntly, everyone is not sure about it, mainly because they were scared by the ghost blowing lights before.
To be continued...