Chapter 189 Middle Road Rambo?(1/2)
"They have a deep hero pool in the middle, so it's hard for us to target them." Abu held a notebook in his hand and analyzed while walking, making decisions for the team's BP.
"However, our hero pool in the middle is also very deep, so there is no need to worry about this. We can grab the Jace they have."
PAWN knows how to play Jace. This is the benefit of having a deep hero pool. It won't suffer too much in terms of BP, and it will be more flexible and even allow for more routines.
Like QG, they must ban Jayce, because Doinb in the middle can't play Jayce, and they don't dare to release it. Once released, CP may choose.
Whether to choose or not is one thing, but whether it will be another is another matter. It can put great pressure on the other party and the other party will not gamble.
"For second-hand words, be careful."
One of the more common strategies played by CP is to play Shen on the top lane to ensure double C. This can free up the mid and bottom players and give them a better environment for team output. Shen’s support and protection capabilities are too strong. Teams that like to fight prefer this.
hero.
The two sides compete with each other in terms of BP. When everyone is about the same strength, BP becomes particularly important.
Whoever can take advantage of BP will gain the initiative.
"Brother Lang, it's the last ban." lqs asked: "Do you want to ban the card?"
PAWN's card has been played several times in the summer split. It has done a good job in support and laning, and this hero can drive the rhythm. PAWN will also help the bottom lane DEFT more.
DEFT in the bottom lane is very strong. He gets the advantage and also has the ability to end the game.
"No need." Chen Lang shook his head and said, "It's okay if they take this hero, the nightmare is still out there."
"Besides, EDG didn't dare to choose cards before I released a hero. They would be afraid of being directly defeated by me in the lane."
Chen Lang seemed quite confident and arrogant when he said these words, but everyone believed him.
Because Chen Lang has this strength!
During the German Cup, Chen Lang and PAWN both played assassins, and Chen Lang was able to kill PAWN alone. Now if PAWN chooses a tool-based mid laner like a card, wouldn't Chen Lang be able to beat the opponent violently if he chooses an assassin?
Even if you can't kill alone online, after you gain an advantage and call the jungler to catch you, you can still catch the opponent to death.
This version pays more attention to the laning, so the tool mid laner rarely chooses first, unless the system needs it or the player is confident enough to do so!
"Then what are we banning?" lqs asked.
"Victor, this hero should be the one EDG wants to choose." Chen Lang thought for a moment and said.
"good."
lqs directly banned Victor. In this way, all three bans for both sides were completed.
"Victor!" Miller exclaimed: "CP doesn't want to give EDG a chance to develop!"
This version of Victor is not bad, but it is a little weak in the early stage, because the 1,000 yuan spent on the lane needs to go home to upgrade Hex to upgrade the E skill, so that one E can clear a wave of lanes.
Therefore, this hero is a hero that is slow to develop. He has strong abilities in the later stage, especially in team fights. An R [Chaos Storm] can produce tons of output in a wave of team fights and can also divide the battlefield.
"Victor is still banned." Abu raised his eyebrows when he saw CP's last move to ban Victor.
Originally, he wanted to choose this hero. PAWN is very strong, both in terms of support and laning ability. Choosing him in the later stage of development is definitely a guarantee.
Whenever EDG is in trouble, PAWN is always able to stand up.
Moreover, the factory director's jungle style is a herbivorous and map-control jungler. He is good at map control and squatting. He is a little more biased in ganking and operation. He is a planning jungler.
For example, SS's jungler SOFM has a unique jungle style. It clears the jungle very quickly. It also calculates the refresh time of wild monsters, spawns jungle monsters at stuck points, and likes to invade the opponent's jungle area to refresh the jungle.
The LPL junglers were basically dominated by Sofm in the jungle area, except for the fact that the factory director misfired.
Because the factory director is a map-control jungler and has very strong planning ability in the jungle, sofm's jungler will not work at all when encountering a jungler like the factory director, but will ruin his own rhythm.
When Sofm cannot clear the jungle according to his plan, his jungle clearing rhythm will be curbed. The jungle clearing and gank are not done well, and the rhythm is completely lost, thus leaving SS with no rhythm.
SS is also one of the few teams that invests a lot of resources in the jungle. When SOFM is intercepted in the jungle, the line will go to support, and the jungler will directly bring down the whole game.
Sofm's play style is actually an alternative wild core play style. Through the development of the jungle position, the opponent's level and experience equipment are fully suppressed to suppress the opponent's jungle, and then use this advantage to suppress the jungle and radiate to the lane.
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However, in the current version, the concept of jungle core is not deep. People are more accustomed to using team-starting heroes, such as Pig Girl and Zac, or rhythm-based junglers, such as Lee Sin Spider.
One is for team fighting, the other is for ganking, each has its own advantages.
What the factory director likes most is to meet someone who has a plan in the jungle, because it is easy for the other person to fall into his rhythm and be led by him.
What he is most afraid of are people who have no plans, such as mlxg, who would rather not develop but still gank. They are reckless all the way to the end, leaving the factory director without knowing what the other party is thinking, and thus unable to plan the other party's jungle area.
It's a bit like bullying the weak and fearing the strong. He is afraid of the stupid jungler. This kind of jungler is afraid of the tough and aggressive, and the aggressive is afraid of death.
After all, the active offensive ability of this herbivorous jungler is weaker, but the anti-crouching and vision will be very good. For EDG, the online players are very strong, and they don't need to have exciting operations or catch.
A good jungler with a good rhythm.
They only need junglers who can do good vision, anti-crouching and map control. As long as they give the mid and lower double Cs enough time to develop, the mid-term double Cs can stand up and take over the game.
Therefore, the factory director's style of play fits well with EDG's lineup. This is also the reason why EDG's results remain good among all the teams that have made signings.
Previously, EDG's bottom lane Nami was very strong, and S4 was officially rated as the world's No. 1 ADC, which shows how strong it is!
The factory director also played the same way, and EDG won the LPL spring and summer double championship.
However, this year's EDG has strengthened their mid lane compared to last year, and PAWN is much stronger than U, so EDG's run-in doesn't seem to have any impact, mainly because their play styles are similar.
The current EDG is the enhanced version of last year.
"Do you want blind monk?" Abu glanced at the factory director.
This hero is considered one of the factory director’s signature heroes and has a pretty high winning rate.
"Let's take a look at the opponent's lineup." Mingkai said.
"Let's get out of Nar first when we hit the road."
After Abramovich finished speaking, EDG chose Gnar.
"Koro1's signature hero, Spring Jue's Tathagata Palm and MSI can defeat SKT, and koro1's Gnar is indispensable!" Miller exclaimed when he saw EDG's first choice.
Watou nodded his big head: "Yes, Gnar won't suffer against any hero. He is very strong in both lane and group play. The main reason is that this hero needs to control his anger when playing in a group. Many people can't play well, but koro1's Gnar is a unique skill.
.”
“This is a great selection!”
"Gnar?" Chen Lang looked at TheShy with a smile: "Would you like to play with Kennen? I'll help you move around."
TheShy smiled and nodded: "Okay~"
"CP won Kennen and Blind Sin. This top and jungle combination is very strong!" Miller said: "These two brothers work well together!"
"The damage is high, it also stuns, and it's good for team fights. Should CP put its offensive resources on the top lane?"
Wawa said: "Although TheShy is a player who sometimes gets on top, I have to say that his suppression is very strong. Once he gets an advantage, he can dominate the game. If CP can't beat EDG in the bottom lane, he will use his treasure.
Betting on the road may not be a bad choice."
"What to say next?"
"Go out to the jungle first, Pig Girl." Abu said.
The blind monk is gone, Kennen is another teamfight hero, and Abu wants to supplement the team control.
"Okay." The factory director nodded.
After EDG selected Pig Girl,
"In the middle, we should follow the previous plan and take French core." Abu said: "Choose Syndra."
"This hero is very capable in the later stage, so he won't suffer too much in the lane."
Even if Chen Lang gets Jace, Syndra is not afraid. His E [The Weak Retreat] is very restrained against Jace. As long as the opponent jumps over and pushes him away, Jace will basically be unable to kill him.
Of course, that being the case, Syndra is just a little easier to beat Jayce, but that doesn’t mean she’s not at a disadvantage. Which hero isn’t at a disadvantage against Jayce?
"By taking the upper midfielder so early, EDG's counter position has been moved to the bottom lane. In addition, Thresh has been banned, and there are no heroes who are better CP support players and can lead the team and lead the team. EDG is really determined.
Fight the bottom road."
Miller felt that he had guessed the purpose of EDG. After all, when he first predicted the game, he said that the game between EDG and CP might hinder the focus of the bottom lane.
Seeing EDG's first three choices, Chen Lang said: "My roaming hand, Syndra, is very equipment-hungry, and he needs blue buffs in the early stage. He is basically a mid-lane Earthbinder."
"This time, we go to the EDG jungle. We can't let Syndra get blue development comfortably. His early impact is limited, so we go to their jungle to cause trouble!"
"lqs, if you choose a hero to start a team with me, do they think that if Thresh is banned, no other hero can start a team?"
A smile appeared on Chen Lang's lips and he directly chose a hero!
Titan of the Deep!
This hero can now walk and support. His own skills include hooks to control people. His passive A can also stun people when he hits them. His ultimate move is a targeted group-starting skill. No matter who takes Titan's ultimate move, he will definitely be defeated.
stand up!
The most important thing is that if this skill is used well, it will become a group control skill, because the Titan can send all the enemies along the way to the sky!
If you play an advantage, this hero support is very disgusting. It is both fleshy and controlled, close to full-body control. Especially if you have taken advantage of the Titan, you will basically not dare to output, and you will not dare to get too close to your teammates to avoid affecting them.
"I'll give you a roaming hero who won't line up with EDG. You'll be able to develop safely in the middle, but I'll see your teammates blow up. What will you do?" Chen Lang sneered.
To be continued...