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Chapter 10 Games and Wilderness(1/2)

The next morning, the Broken Blade team headed to X-Men World.

In addition to continuing to produce materials for the Broken Blade Team, there is another important thing to do, which is to make the mission world.

The urban system/independent operation has been confirmed, and it is a certainty that the self-made world will be included, so the next step is to implement it.

Before coming, Team Broken Blade discussed whether to make a movie world or a game world, and finally decided to make a game instead of a movie.

The main reason why I chose the game is because this large-scale production is fundamentally to serve the Broken Blade Team itself, and the game has many inherent advantages over the movie, the most obvious one being the richness of skills.

In a world with a meager mission, no matter how hard you try, your returns will be limited. Therefore, Team Broken Blade must make a fortune.

But this is not the most important thing. The important thing is that the movie is for everyone to see. It is public in nature, and the backdoor is extremely difficult to hide. Even if Shen Yi is the script writer of the movie, after the movie is released, he may not be more adventurous than other adventurers. What information advantage.

The game is different.

In order to improve the playability, the game itself often hides some special copies or special maps, which can only be opened after certain conditions are met.

These backdoors can be openly hidden and not released to the public. If you don't know, it means you haven't studied them well enough, but it has nothing to do with the creator. This gives the Broken Blade team an opportunity to seek personal gain.

Another important factor is that movies need scripts and games need settings.

No matter how talented Shen Yi is, he has never written a script. Even if he manages to write it, it will probably not be much better. But the game is different. Every adventurer can be an expert in setting, because they themselves are in a certain situation. In a world surrounded by game skills.

All they have to do is add their own understanding of skills into the game in a way that conforms to urban rules, and then formulate a generally balanced game setting tree.

The setting of this game will be very consistent with the existing system of the city, which will make the city willing to adopt it.

Of course, these skills must be beneficial to the Broken Blade team, and they are also consistent with the needs of the Broken Blade team in terms of development.

As for art, technology and other things, they don't have to think about it at all. They can just recruit a group of people from the home world with high salaries. Even Zeus can give a lot of help to make this game more classic. After all, it is research and development itself. Skynet.

Therefore, what really bothers everyone is how to keep the backdoor.

Because cities have the "bug" of tampering with plots and settings, if you leave some backdoors, they may be wiped out by you with just a wave of your hand.

This is not possible!

Therefore, if you want to design, you must design a backdoor that will not be modified by the city, which involves everyone's understanding of the city.

According to Shen Yi's observation and analysis, one of the basic principles of urban operation is: the purpose of all changes is to ensure balance and the sanctity of rules.

In other words, as long as the existence of this backdoor complies with the city rules they already know, such as high difficulty and high benefits, consistent with the plot, and no logical contradictions or rule conflicts, then the city will not be easily changed.

All "backdoors" must be built on this basis.

If you want to open a secret mountain gate in the game, just say "open sesame" to the mountain gate, and you will be able to open the door, and then you will find that there are countless artifacts inside that belong directly to you, making them look like gold. That is absolutely not allowed.

But if you want to have a demon to the east and a god to the west, kill them all the way and drop artifacts all over the street, it may not be impossible - as long as it meets the basic conversion relationship between strength and interests.

Therefore, how to cheat is a science, which should not violate the city's bottom line, but also maximize one's own interests.

In this way, after designing the super artifact, the Broken Blade team once again plunged into game design.

Fortunately this time, they are not alone.

Under the financial offensive, David Paul quickly recruited a large number of professional talents such as game designers for Shen Yi.com to provide suggestions for Shen Yi's online game plan. It only took two days to complete a rough draft. Game design.

According to Shen Yi's instructions, the focus is on the skill system, other monsters, etc., as long as they comply with the design principles he gave.

According to Shen Yi's requirements, this new online game must be completed within three hundred days in the home world.

Thirty days in the city, three hundred days in the home world.

It takes 300 days to make a game. Whether it is difficult or easy, the key lies in the quality of the game.

For Shen Yi and others, quality is the least important issue to consider.

They don't make games to make money, let alone fame and branding, so they just use whatever works well, and all kinds of copycats, copies, and plagiarisms rush in. Whether it's technology or plot content, they can copy what they can and what they can't. Just change it.

Copy a section of various games here and there, borrow a section here and there, and then make a big platter, then find a writer who is on the street, put some money in, and spend a few days writing a game that looks pretty gorgeous, but still has the same bones. The plot of a hero saving the world is basically done.

Of course, plagiarism does not mean shoddy production, and the city does not just accept all kinds of games that have no influence. Therefore, once the game is ready, it also needs a certain degree of market response.

Therefore, the new company has invested heavily in graphics, sound and light special effects, server support, etc. to make it at least meet the principle of looking beautiful.

The last step is promotion. In order to ensure sufficient impact, all kinds of promotion methods are naturally used. Games that are not operated for the purpose of making money can even do better than this.

For example, free for life;

For example, there are absolutely no ads;

For example, no props are sold, which is absolutely fair;

For example, there are prizes for playing. The first to reach a certain number of players who meet certain conditions will receive a cash reward of US$1,000.

What? What do I make money from, you ask?

Don't talk about money, that's an insult to my character, what we are doing is charity!

To paraphrase a famous saying:

“You must choose the best server,

Poaching Blizzard employees.

To design, you have to design the most dazzling game,

CD package delivered to your door.

The screen must at least be 3D,

What ancient oriental legends, Greek and Olympian gods, various Indian and Japanese myths,

Give him everything he can use.

The game is free, and there are bonuses outside the game.

When I enter the game, I see a super warrior,

The whole body is covered in gold armor, the kind that sparkles and looks awesome.

As soon as the player enters the game, no matter what happens, he has to tell others:

Congratulations, you have obtained a lucky account and will reward you with twenty US dollars in cash.

Don't worry about what kind of accent he has, as long as you give him money, he'll have a good accent.

There is a reward ranking list in the game, and the levels are all over 100.

Experts receive tens of thousands of dollars in bonuses alone.

Find a few more open yangma, ready for online one-night stand at any time,

Just one word - cool!

You can earn tens of thousands or eight thousand just by playing games.

The items on the ranking list are either artifacts or sub-artifacts.

If you want to get an S level,

You are too embarrassed to say hello to others.

How many people would you say a game like this would reach once it is promoted?

No matter what, there must be tens of millions of players.

Tens of millions?! That was just launched!

Starting from 100 million!

Don't think too much, this is a conservative estimate.

You have to study the situation of the online game market.

Players who are willing to play your game,

I don't care if your game is fun or not.

Do you know what online games are?

Online games are,

No matter what game you play, play the one with the most people, not the one with the best.

So our slogan for online games is:

The most fun is not asking for anything, but asking for the most people!”

The name of the game is "Eternal Heart Artifact Warriors"

His motives are obvious and undisguised.

That's it.

———————————

It takes 300 days to make a game.

Spend 300 days promoting a game.

It takes three hundred days to wait for a game to be included.

Finally, they are waiting for the day when it actually appears. If all goes well, it will be their third mission world in the fourth difficulty, and it will also be their last world before entering the fifth difficulty.
To be continued...
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