Chapter 287 Development Bottleneck
Generally, VR games require heavy closed VR glasses, but Hongxin Game has customized versions of HX and GLASS smart glasses, which directly project the image onto the retina, making it more convenient.
Lu Zixin put on his smart glasses, and from his perspective, game screens, red signal logos, etc. appeared, followed by a three-dimensional game screen.
There are racing lanes around. On the racing lanes, there are sexy car models performing, and next to them are crowded audiences shouting. The audience's character models are not yet detailed enough. If you look closely, many people's models are the same.
Lu Zixin himself was sitting in a racing car, preparing to start the race.
"Bang!" The starting gun fired and the competition officially began. Lu Zixin stepped on the accelerator and rushed out.
Next to him are several NPC racers driving the car at a faster speed than him.
Lu Zixin’s original intention was not to win the game, he came to experience the game, so his mind was always observing the surrounding environment.
From a perspective perspective, this racing game is pretty good, with the surrounding scenes relatively real, and it seems that you are really in a virtual game world.
But the loopholes are also very obvious. For example, Lu Zixin is accelerating, and the surrounding scenes change instantly. His brain is misled by misinformation and issues corresponding stimulus response instructions, but the body cannot feel the corresponding changes.
Over time, players may be dizzy, nausea and vomiting.
This is just a racing game. If it is a sports VR game, this disadvantage will be more obvious.
Furthermore, there are some minor problems with the coordination between the auxiliary racing seats and the game, making the experience not so perfect.
After Lu Zixin tried the racing game, he tried the VR gun battle game.
This time, the inappropriate feeling became more obvious. After starting the VR game of HX and GLASS, the player's perspective was completely blocked by the projected image.
In his eyes, there is a street with complex terrain, with enemies hidden everywhere. In the game screen, it shows that he is just a gun, just like the traditional online gun battle game.
Even if there is a 360-degree all-round walking machine, the player's speed and walking machine will not keep up with the game screen. Playing this way will easily lead to discomfort in the brain and the game experience will become worse.
Lu Zixin turned off the game, and the three of them were waiting for his evaluation. Lu Zixin thought for a while and said, "The picture is done well, but the problem is also obvious."
"Scene changes are inconsistent with people's feelings, and they have low sense of participation. In the game, I feel like I'm just a pair of hands or a gun."
"Auxiliary devices and game content cannot be synchronized in time, and the sensory senses can be clearly detected, giving people a feeling of confusion."
"The site and equipment are too restrictive, and the walking speed direction is limited, and the jumping and squatting are wrong..."
Lu Zixin expressed his thoughts and remembered them one by one.
He concluded: "As for the current VR game level, it is unrealistic to develop widely. At most, it is a little better than other VR games, but the limitations are still too great!"
After being hit by Lu Zixin, Liu Tong said helplessly: "This is a bottleneck restricting the development of VR games. Not only us, but other companies have no good solutions. In comparison, our smart glasses are already very convenient."
"But VR games are also inseparable from auxiliary experience devices, such as auxiliary seats, walking machines, or body positioning devices."
"Well, do you have anything else to do? Let's study this issue today." Lu Zixin said.
"No."
The three of them discussed it with Lu Zixin and raised some of the problems they encountered before, but the more they talked about it, the less confident they became.
First of all, the goal of Hongxin Games is to use VR games as a new breakthrough and regain the share of the game market.
However, VR games now have innate limitations, and the cost of making games is high. If you want to do the details well, you will not invest a little bit.
In addition, smart glasses can only give players visual experience at most, and other feelings, such as touch, smell, etc., are difficult to experience. When the picture of VR games is inconsistent with the body movement, the human brain will feel disgusted, just like motion sickness or seasickness, which will cause nausea and vomiting, which is very unfriendly to players.
If auxiliary equipment is used to help experience, auxiliary equipment is another major limitation. First of all, the current technology cannot make the equipment fully fit with the human body, and an inconsistent gaming experience will be generated.
Furthermore, there are many technical limitations in auxiliary equipment, which is high in cost, which is not something that ordinary players can afford. These auxiliary equipment also occupy a lot of space. Ninety-nine percent of players will not have a space specifically for playing games. The housing prices are so expensive that you have to borrow money to buy toilets, not to mention making room for auxiliary equipment.
"After saying this, it feels like we are thinking a little too beautiful!" Zhu An reflected, "Even in the 6G network era, VR games can only take the high-end route, and it is difficult to open the mass market!"
"I think some modifications can be made in other aspects." Liu Tong said, "We don't have to do any racing, gunfighting or suspense adventure action games like other game manufacturers. We can do visual experience games!"
"For example, set the game plot so that players do not need more physical movements. While experiencing the plot, they can perform some action-based streaming VR games. This may only require a game customized smart glasses and a few small sensors to complete it."
"This idea is good!" Lu Zixin praised, "The biggest advantage of our VR games is that the lightweight HX and GLASS glasses can abandon heavy equipment. It is a way to make this kind of plot-stream VR experience game!"
"The games made in this way are just niche!" Yue Hui said, "The cost of making this kind of plot streaming game into traditional graphic games is lower, and the profitability may be higher. There is no need to make it into VR games."
"And for most players, what attracts them is more adventure, action, excitement, and competitive games. Just for the plot streaming games, I think the sales of such games and equipment will not be very good."
Everyone has their own opinions and their own reasons. Even Lu Zixin felt it was a bit difficult to judge.
They discussed all day, and even chatted while eating and drinking in the evening. However, there were too many problems and restrictions. VR games were still very hot when they first appeared, and they have completely weakened in the past two years because there were too many restrictions.
"If VR games want to be popularized, several things must be done." Liu Tong concluded, "The equipment is light and cheap, and the game production cost is reduced, ensuring that a certain game space, sensor technology, and human sensor simulation technology must keep up..."
Chapter completed!