As the Lunar New Year approaches, most things in the company have begun to stop, and only some important departments continue to operate.
This includes the marketing department, security department, production department, and some important technology research and development project teams.
For example, their new product research and development project is in progress. The R&D technicians in the project team are not affected by the outside world at all and are fully engaged in R&D work.
For them, nothing about the outside world matters now. The most important thing is to quickly overcome the technical difficulties that are stuck in front of them.
When everyone first came into contact with this project, they thought it was very simple. The successful development of several products in a row made everyone confident and thought there would be no problem.
But after they actually took over, they found it difficult. If they just made products that were similar to what was currently on the market, or even better than what was on the market, then that was no problem, they could do it too.
But Wu Hao’s request is to either not do it, or to make an epoch-making product that will amaze the public.
This is true for their smart voice assistants, so is their smart home terminal, and now this new product should be the same.
Therefore, this invisibly puts a lot of pressure on the entire R&D team.
AR/VR, these two technologies are actually not new, and now the market is flooded with a large number of such AR/VR products. It can be said that the bubble period of the rise of AR/VR has already passed, and it has reached a stage of relative comparison.
A period of stagnation and silence.
Although companies have launched their own AR/VR products from time to time, there are no bright spots. It can be said that the entire industry has stagnated, and some giants have even cut off their related AR/VR research and development projects.
Now everyone is waiting to see who can take the lead in coming up with an epoch-making AR/VR product and truly lead the development of this industry.
AR (augmented reality) adds or removes interactive virtual objects or information generated by computers in real time in the real environment.
VR (virtual reality) allows users to immerse themselves in a computer-generated three-dimensional virtual environment and isolate it from the real environment.
Compared with AR, VR is simpler. Simply put, it isolates the human eyes from the outside world and then sees some digital virtual images. Through special optical technology, the user has an immersive feeling.
Most VR glasses currently on the market actually use red and blue 3D stereoscopic technology, and then red and blue are misaligned to achieve a 3D stereoscopic effect.
To put it simply, it is a red and blue lens or screen. Generally, the area in the left eye is red and the area in the right eye is blue. The picture is also red and blue misaligned. In this way, what the left eye sees is the blue content of the picture that is filtered out, and the right eye filters out the red content.
The eyes see different pictures and have a three-dimensional sense.
Therefore, it is precisely because of this principle that many so-called VR glasses were included in the early days. In fact, it is an optical lens box, and then a mobile phone is simply inserted into it. It plays a special red and blue screen movie, and then implements a relatively rough
Low-level 3D stereo effect.
Sometimes the quality of the mobile phone screen is not good, so through the lens, all you see is a "big fruit grain" mosaic, which is more gimmick than practical.
For a while, the name VR was really popular, so many unscrupulous businesses used this gimmick to produce a large number of so-called VR glasses, including some well-known technology companies, such as XX, XXX, XX, etc.
Because of this, VR quickly cooled down, and no one cared about it. At this time, a group of businesses also came up with some sincere VR glasses products, which was able to recover a part of the market, but that was all. No company was able to take advantage of it.
Create a true VR glasses product, a product that can truly surprise people.
Because the principle of this technology is very simple, when the members of the R&D team learned about the R&D project, they were all very confident and felt that they would definitely be able to develop a new product that was ahead of the market.
But when we actually started research and development, especially after learning about Wu Hao's relevant parameter requirements, everyone couldn't help but have a headache.
This thing seems simple, but in fact it is very difficult, and it was even impossible to start.
VR glasses correspond to virtual reality technology, which is considered to be the highest level application of multimedia.
It is computer technology, computer graphics, computer vision, visual physiology, visual psychology, simulation technology, microelectronics technology, three-dimensional display technology, sensing and measurement technology, speech recognition and synthesis technology, human-computer interface technology, network technology and artificial intelligence
The crystallization of the integration of various high-tech technologies such as intelligent technology.
Its fidelity and real-time interactivity provide strong support for system simulation technology. To achieve these two points, the R&D team must solve a series of technical problems.
First of all, one of the problems that the R&D team has to face is to enhance the image quality and make the entire image quality delicate and realistic.
Our human eyes are actually very picky, and it is not easy to deceive them. Anyone with a sharp eye can spot the slightest flaw. VR glasses are so big and very close to the eyes. If you want to deceive the eyes for close observation,
This is not easy.
Therefore, if you want your eyes to believe it, and if you want people to believe it, the picture your eyes see must be detailed and similar to the real environment. Only in this way can the purpose of convincing the real thing be achieved.
This not only requires that its display projection technology must meet the requirements, but also that the displayed content must be as realistic as possible.
If you want to make the content realistic, there are only two channels. One is to use a panoramic camera to shoot the real scene, so that what you see through the VR glasses is also the real scene, so there is no problem with authenticity.
This technology is actually not difficult to implement. It can be implemented with existing technology. Coupled with high-speed and low-latency 5G technology, it can definitely make a difference in the field of live broadcast.
The other is to use computer three-dimensional rendering technology to create some simulated real environments. Computer three-dimensional rendering technology is familiar to everyone. This technology is often used in some movies and TV series we see to realize some of the things we see.
special effects screen.
The special effects in some good movies are very real, and can basically be fake to the point of being real. However, these pictures are synthesized after a large number of renderings, and the cost is very high. Generally, they are only found in big-investment movies, TV series, and games.
Most of what we see are some shoddy special effects shots, which are the 5-mat special effects we have long joked about.
So when people see this kind of picture, they naturally feel that it is fake and not real enough.
Of course, there is another situation, that is, some false things, but what we see are very real. For example, some cartoon characters, when we see them, we feel that they really exist.
This is also a kind of deception that uses computer vision, visual physiology, visual psychology and other related technologies to deceive the human eye. It makes you feel that this thing is real, even if it is something you think is fake, it looks real.