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Chapter 468 The counterattack of those unwilling to lose

Although this video caused some waves, it also brought them a lot of benefits. First of all, some scientific research institutions have developed a strong interest in their two rockets and contacted them to seek relevant cooperation.

The second point is the interest of private capital. After the video was released, Wu Hao also received many calls, asking whether he was short of funds for this project, etc.

In fact, for many investors, good projects are very rare. In the past two years, private aerospace companies have developed rapidly and attracted a large amount of capital. However, very few succeeded in the end, and most of them failed. To put it bluntly, either

Either the technology is not good enough, or the capital chain is broken.

Now that Wu Hao and others are involved in this field, many people have seen the prospects in this area. Especially since they were able to develop two rocket technologies in such a short period of time, this has indeed aroused strong interest in many people.

In fact, Wu Hao doesn't know what these people think. What they value is not the profit return from rocket launches, but the huge gains in the capital market.

In other words, they hope that Wu Hao can launch this project and then raise funds from the capital market. To put it bluntly, he is seeking to go public. Then they use these two rocket technologies to build investor confidence and attract capital. Finally, they use

The method of cashing out is to replace the funds invested by these people and make a lot of money.

Wu Hao would naturally not agree with this approach. But to be honest, he had plans in his mind to separate the aerospace technology area into a subsidiary company in the future and then list it on the market.

In this way, on the one hand, it can reduce their long-term investment pressure and raise more funds to invest in research and development. On the other hand, it is to reduce risks. After all, rocket launch is a high-risk project, and no one can guarantee 100% success.

Another reason is to make the entire company more transparent, so as to attract more international business cooperation.

But it's not possible yet. At least, we have to wait until these two rockets can be successfully developed and enter the commercial launch market before we can consider the launch plan.

In addition, Wu Hao also plans to spin off multiple business segments from the company in the future, establish separate subsidiaries, and then seek listing.

Of course, the parent company will definitely not be listed anyway. It will control these listed companies, thus forming a huge group company. Using this method, Wu Hao can obtain more funds to carry out some larger projects.

project.

Another is to use the shares of these holding listed companies to cross-shareholding with some other companies, thereby strengthening ties with these companies and avoiding possible risks.

In this way, they can have a more stable and better environment to develop, and they can be safer.

The previously released series of VR products have caused huge repercussions in the market. With their high reputation, they have quickly occupied a huge market in this field, and even squeezed out most of the market that originally belonged to game consoles.

With these, Wu Hao and others achieved great success and made a lot of money.

Of course, these naturally aroused the envy and jealousy of many people, and even made many people who were unwilling to lose out hold grudges. So for their VR products, these people not only started to follow the trend and launched many similar VR products, but also targeted them.

Products undergo carefully planned sniping.

For example, many ophthalmologists said that this kind of VR product is not as safe as Wu Hao and others announced. Long-term wearing may cause visual damage, and may even cause a series of eye diseases, etc.

These eye experts recommend that the use of these products should be limited and strictly prohibited from use by young children and teenagers, etc.

What these ophthalmologists said is not wrong. Long-term use of this type of electronic equipment will indeed affect the user's vision. This is something that current technology cannot solve at all, and Wu Hao and others have never denied it.

But these experts have exaggerated the harmfulness of these products, which is problematic. And if so many experts in the field of ophthalmology have expressed their opinions, there must be someone behind it pushing this.

Then there is the criticism of their tactile clothing, which believes that this type of tactile clothing may bring about a series of ethical and moral issues. It may even allow users to reverse the real and virtual worlds, thus causing a series of health and safety issues.

etc.

In fact, Wu Hao had already thought of these when he released this series of products, and he would not stop releasing and selling the products because of these problems.

Although most of them don't need to be ignored, there are still some things that they responded to after enduring tremendous pressure. For example, they made relevant restrictions in terms of protecting the vision of teenagers and young children.

For example, it limits the time that teenagers can use such VR equipment to only two hours a day, restricts their use of VR equipment to enter and contact some restricted content, etc. As for young children, a complete ban is implemented. Wu Hao

Their newly updated instructions for use clearly stipulate that use is restricted to teenagers under the age of 18, use is not recommended for children under the age of 12, use is prohibited for children under the age of six, etc.

As for how effective these systems and restrictions can be, they don't know. Because these naughty kids are really too smart now, and there are many ways to break these restrictions.

Wu Hao and the others just did everything they could. As for the rest, they still need supervision from society, parents and schools.

Many parents will criticize and attack game companies, believing that the games of the game companies have affected their children's learning and made their children addicted to games.

This actually doesn’t make much sense. The target group for most games is actually not minors, and they have never been specifically targeted at this group. For game companies, the group they really target is actually adults. Because compared to

Minors and adult men have higher spending power.

There are even some games that clearly stipulate and limit the age of game players, but this still cannot stop these minors. They always have various ways to gain access, which is not surprising.

While criticizing game companies, these parents and the general public should also reflect on whether it is really the fault of the games. Even without these games, their children, these minors who are addicted to the Internet and games, can really access them.

Do you wish?

To put it bluntly, there are many reasons for this. Of course, a considerable part of it is the fault of these unscrupulous game companies. But this is only part of it. A large part of the problem comes from parents, family and living environment.


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