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Chapter 866: Eye-catching data

"The attributes of the Internet will not change, but the form of the Internet will. As the virtual world network continues to expand, the traditional Internet will gradually shrink, but it will not disappear. Compared with the virtual world network, the traditional Internet is more intuitive and concise

, the operation is also easier.

But in terms of content richness and content carrying capacity, the virtual world network line is obviously better.

In particular, it has built a very realistic virtual world that is not much different from the real world. Based on this simulation of the real world, it has carried out very creative imagination, thus creating a dreamlike world for countless users.

world.

Its biggest feature and advantage is that it can gather people from a country, a region, or even the whole world into a virtual world, thus truly achieving the goal of a 'global village'.

Compared with the data fragmentation of the traditional Internet, the virtual time network can bring countless people together to form a large interactive world with rich content.

Of course, due to certain requirements and restrictions, the current virtual world network is divided into multiple regional worlds. But I think the future development trend is to connect multiple regional virtual worlds to build a whole.

Or, in addition to these regional virtual world networks, build a global international public virtual world platform for all players to gather.

In order to avoid the excessive inflow of people, a network electronic passport can be set up in a manner similar to customs and passports in the real world. For users with cross-regional access, cross-regional access can be carried out in this way.

This approach is also conducive to the protection and management of regional virtual world networks and effectively maintains the security and stability of regional world networks."

The speaker on the stage was an expert and academician from the Internet research field of the Academy of Sciences, named Chen Jingsheng, who is already 70 years old this year.

Not only did he personally participate in the construction of our country's Internet project, but he also conducted very in-depth research on Internet technology, so his speech also attracted everyone's interest.

Of course, on the one hand, it is because the content of his speech fits the theme of this conference. On the other hand, it is also because of his profound knowledge and respected status, which can be regarded as a Taishan and Beidou-level figure in the Internet field.

"We can see from the data collection from Haoyu Technology official and relevant statistical agencies that the current number of domestic virtual world network users has increased from 300,000 last year to 10 million as of now. And overseas virtual world network users

The number has reached 15 million people, among which the fastest growing areas are Japan and Korea, South Asia, and Europe, which are relatively densely populated and economically developed areas.

We predict that this number may double or even triple next year, because of the huge word-of-mouth effect and strong attraction, a large number of traditional Internet users have begun to pour in.

We can see the sales of virtual VR products and related supporting equipment through major online sales platforms. In October, the sales volume of Haoyu Technology’s smart VR eyes and related supporting equipment alone reached 3.7 million units.

.

This is only October, not the peak sales season, and this is only sales data in domestic regions."

coax……

The guests in the audience, who had been talking quietly at first, suddenly exploded when they heard this number.

While everyone looked at Wu Hao, who was seated in the front row, they started to communicate with each other.

This is definitely a very astonishing number. Not to mention how many new users there are among these 3.7 million devices, but the sales of these nearly 4 million devices is definitely a very astonishing number.

Calculated based on the average selling price of two thousand yuan per device, the sales volume of nearly four million units has reached nearly eight billion yuan. This is only domestic sales. If overseas sales are included, then this month can

That’s tens of billions in sales.

Moreover, this is only the sales of product equipment, not counting other services. Especially the operating income related to the virtual world, I think it is a very huge number.

Seeing this, everyone's eyes couldn't help but heat up. They had long heard that this was a huge gold mine, but they didn't expect it to be so rich. It was like a purple gold mine or a diamond mine. And it was the kind of place where gold and diamonds were everywhere.

Just grab a handful and you can earn a treasure trove full of bobo.

No, you must go in. Many people couldn't help but feel excited when they looked at Wu Hao.

Chen Jingsheng and Chen Lao on the stage were not in a hurry, but waited quietly for everyone to finish their discussion before continuing to preach.

“In addition to Haoyu Technology, which dominates the virtual world network, A-Li’s virtual online shopping platform and payment platform have also made huge profits.

Data shows that the transaction volume of online shopping platforms in A this year has increased by 85.72% compared with last year. Using the real visual experience of the virtual world, people can enjoy a very realistic and real shopping experience without leaving home.

In addition, there is the audio and video entertainment industry, which has huge revenue. As of last month, the box office revenue of virtual world online theaters this year has exceeded the 20 billion mark, which is definitely an astonishing figure.

Although there is still a big gap compared to the annual box office revenue of real theaters, it is enough to see its huge development potential.

We have reason to believe that this number will grow significantly next year. It is not impossible to exceed the box office of physical theaters, and I predict it will be faster than we imagine."

In addition to the film and television industry, the gaming industry also generates relatively large profits. The virtual world network can be said to be tailor-made for gaming. Through a series of auxiliary equipment, we can enter a very realistic gaming world immersively.

This is something that cannot be experienced in previous games. Even through some auxiliary devices, we can touch and feel the virtual digital creatures in these games, feel, touch, and even smell them personally.

This is undoubtedly a huge initiative, and to be honest, I also like it.

I bought a set for myself. Now when I have a break, I will meet up with some old friends, put on the equipment, go fishing, or go for a walk, etc. It is very interesting.

Not only us, this equipment is even more attractive to young people. And now young people's use is not limited to games, audio and video entertainment, but has also begun to be used in various fields.

I even heard of a young entrepreneurial team that built the company directly in the virtual world and worked through equipment and the relaxation of remote work.

And compared to companies in the real world, companies established in the virtual world have lower operating costs and are more efficient.

What's more important is that outstanding talents from all over the world can be brought together through this platform, which is conducive to the exchange of talents from all over the world.


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