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Chapter 393: Merchants' War One

The caravans that often travel to and from Shanxi Mall naturally know the situation of the journey and know where the most likely robbers ambush. [26nbsp;] Most of the hired guards also have certain experience. The caravan sent more than a dozen people to search and advance in front of the convoy and left and right. With a reconnaissance team, the ambush attacks of robbers are basically impossible to reach suddenness.

However, the whirlwind thieves are not an army, and their tactics are of little significance to them. The reason why they have to ambush and hide is that they are worried that they will be discovered by other passers-by, and the other is that they are worried that they will be discovered in advance by the caravan. However, the caravan will eventually have a large amount of goods. As long as they are within a certain distance, even if the robbers are found, they will not have time to escape.

The attacks of robbers have always relied on absolute force. When the caravan was only less than three miles away from the robbers' hidden valley, the caravan's search team discovered the whirlwind thief. The robbers no longer hid and rushed out directly from the invisible place. Of course, hundreds of large trucks carrying cargo in the convoy had no time to escape, but the guards were prepared but could quickly form a team to resist.

Nearly 90% of the caravan's guards were temporary adventurers, but these people were recruited strictly according to the requirements of cultivation and military ranks. There were hundreds of archers, among which the archers used magic arrows. Although the rest of the guards could not have special shield troops and spear troops like the army, these guards were experienced adventurers and had no weak combat power.

The guards quickly formed a protective line in front of the convoy, while the archers attacked from a long distance on the cart to form a limited defensive formation. However, the whirlwind thief did not pay attention to any formation. More than twenty people, including the two War King leaders, rode on the monsters respectively. The monsters of the War Kings were level 6 unicorns.

The unicorn looks a bit like a war horse that has been big three circles, with a horn on its head. It belongs to the wind-type monster and is the most common type of advanced mount monster. It can reach level 8. Unicorns are not only fast, but also can assist in combat. Unicorns also have dragon bloodlines, but those who can truly advance to level 7 or above are generally wild unicorns with the purest bloodline.

It is popular to use unicorns as mounts in the Chaos Continent. Super forces are trying to find ways to keep them in captivity so that they can meet the needs of the Super Warcraft Legion. However, for some reason, few unicorns in captivity can reach the highest level 8, and some young beasts have been weak since childhood and cannot even break through level 7 in their lifetime.

Super forces will occasionally auction some unicorn eggs. Of course, these eggs are naturally weak and the price is as high as hundreds of millions of gold coins. Although it is known that these unicorns have very little chance of breaking through level 7, once they appear in the auction hall, they will still become popular. After all, unicorns that survive in the wild are now in a rare claw, and even the War Emperor's powerful man is not sure about snatching the beast eggs from level 7 and 8 unicorns.

Unicorns are worthy of being the most suitable monster as mounts. The two war king leaders rushed to the defense line of the convoy like a gust of wind. Although the unicorn's defense is not enough to resist advanced magic arrows, ordinary intermediate magic arrows are difficult to cause heavy damage to it. Unicorns also have a defensive power, and Unicorns can form a defensive barrier in front of them.

Among the caravan guards, there was a archer of his own War Sect who prepared advanced magic arrows. Although he could break through the defense of the unicorn, he was slashed by the thief War King at the moment he was about to succeed. Although the archer of the War Sect had reached a high level of speed and accuracy, the unicorn horse was too fast, and the War King was far stronger than the War Sect. The War Sect only shot three consecutive magic arrows and was slashed behind by the robber leader. The two leaders arrived in the guard team.

Magic arrows should actually be called magic arrows, and they are also magic arrows, but because they will emit an additional effect similar to magic when shot, all are called magic arrows. Magic arrows are disposable items. When they emit magic attack effects, magic arrows will be scrapped. Moreover, magic arrows emit additional attack effects, which requires energy consumption.

The magic arrow does not reserve energy, and the magic arrows are emitted to inject combat energy. Therefore, each war martial arts can only use magic arrows that match their own combat energy attributes. Of course, this refers to high-level magic arrows, medium- and low-level magic arrows, and there is no additional attribute attack effect. Although they are also disposable consumables, they only have the effect of simply increasing speed and attack power.

The archer of the War Sect in the caravan is the Fire War Sect, and the attack effect attached to the magic arrow is flame. The magic arrow is wrapped in a ball of flame, with a temperature of hundreds of degrees. Even if it hits heavy armor, it can melt it. But the War King's weapon is a long sword, which is also a high-level magic pattern weapon. The magic arrow and the additional attack are defeated halfway, so it is naturally impossible to pose a threat to him.

Since the magic arrows need to be infused with war energy to activate, even the War Sect can only fire three consecutive shots at most at one time. But the unicorn's speed was too fast, and the two magic arrows fell directly. One magic arrow did not cause any trouble to the robber leader. The robber leader who rushed into the defense line instantly tore open the defense line and killed the archer's team.

The absolute strength and the advantage of equipment made the caravan's guards almost instantly collapse. Seeing this, the war king of the caravan knew that he had to personally stop the robber leader, otherwise the archer team would be dispersed and he would not be able to effectively kill the robbers. Although the number of guards in the caravan was large, they were far less fierce than these robbers, and their strength would be significantly lower than that.

The King of War judged the situation in the shortest time and immediately called four Zhan Sects to take action. He faced the robber leader, and the four Zhan Sects were responsible for entangling the second leader. In this way, the caravan team regained their foothold, but more than twenty Zhan Sects rode the monsters to the caravan team.

The mounts of these Zhan Sects are uneven, including the Wind Wolf, the Golden Leopard, and one of them is actually riding a tiger with a hanging forehead. However, although these mounts are very fierce, as mounts, they are good at charging and assisting to kill enemies, but their speed is slightly slow, and their levels are all four or five. During the charge of those Zhan Sects, the archers threatened them, and five people were shot and injured one after another during the charge.

Among the archers, although only the caravan war sect used the advanced magic arrow, the other archers were also magic arrows, but the level was medium and low. However, the medium and low level magic arrows also threatened the battle sect. Even those mount monsters cannot ignore the attack of the intermediate magic arrows. Although the war sects are not weak, hundreds of archers emit hundreds of magic arrows at the same time, as well as the advanced magic arrows of the war sect.

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