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Chapter 547 Joint Command Channel

"The system announces that the Great American Alliance and the United Guilds have launched a final declaration of war against the 'Number One Thieves Guild in the World'. All system protections will immediately expire between the two parties..."

"The system announces that the European Union Joint Guild has launched the final declaration of war against the 'World's No. 1 Thieves Guild'. All system protections will immediately expire between the two parties..."

"The system announces that the African Union United Guilds have launched a final declaration of war against the 'Number One Thieves Guild in the World'. All system protections will immediately expire between the two parties..."

The whole "Destiny" announcement that sounded in the system once again made "Destiny" excited.

Although it sounds like it's just a declaration of war by three forces, it doesn't seem that exaggerated.

But the actual shock level far exceeded the effect of dozens of mercenary groups declaring war before.

Even novice players know very well that each alliance's joint guilds include at least dozens of guilds.

The function of guilds is naturally much superior to that of mercenary groups. Once the guilds that form an alliance with each other start the national war declaration mode of the guild, as long as all the participating guild presidents confirm and agree to dominate the highest command authority of the guild.

Then, all guilds in the alliance will automatically evolve into a joint declaration of war.

If you dominate the guild, you can formulate a general name for the joint guild to declare war, instead of having to declare war independently like a mercenary group.

Just like now, three super joint guild camps have been formed: the Great American Union Union, the European Union Union, and the African Union Union.

Therefore, although it may sound inconspicuous, it seems that only three forces have declared war on the 'number one thief in the world'.

But almost all players know that these three alliances and guilds probably include hundreds of large and small guilds.

It can be said that this is the ultimate contest in "Destiny", the peak showdown, and the winning side will completely become the final overlord in "Destiny".

Turn on the declaration of war mode of the alliance and guilds, which has many benefits.

First of all, there is no problem of friendly fire. No matter how many guilds there are in your alliance, as long as you are a member of these guilds, your attacks on each other during the declaration of war will not cause any damage.

In other words, during the battle with the guild that declares war, you don't care whether we are from the same guild or not. As long as we are from this alliance, you will take action when you should, and there will never be any accidental damage.

Any ranged attack skills, you can just throw them out unscrupulously.

Secondly, once the joint guild's declaration of war mode is activated, the stepped command channel will be opened.

Channel 1: The call channel for the presidents of each guild.

Once this channel is opened, the president and vice presidents of all guilds in the joint guild can communicate directly through this channel, and you don't have to worry at all that the conversation between you will be leaked. Except for the president and vice presidents of these guilds in the joint guild,

Chief, no other member will ever hear any conversation between you.

This is equivalent to opening a mobile command center. The presidents and vice presidents of all guilds can discuss military situations and formulate combat plans through this channel at any time.

Channel 2: The call channel between the president and core members.

This channel is more flexible.

You can make conference-style calls with all presidents, vice presidents and core members, or you can choose directional calls.

In other words, you can have a separate call with any of the president, vice president, or core members.

The content of the call between you two will never be known to a third party.

This call mode provides a strong guarantee for the concealment of combat orders issued by the president and vice president to the core-level team leaders.

Channel 3: Team command mode.

The call mode used by team commanders at all levels in the guild to all members of the team they are in charge of.

This communication mode absolutely guarantees the efficiency of command. There is no need to shout at the top of one's voice, and the troublesome methods of delivering orders such as messengers and flag bearers are omitted.

No matter what you want to say, as long as you open your mouth, even if it is whispered, every member of your team will hear it clearly.

In this call mode, you can choose to let only your own team members hear it, or you can choose to let all the president, vice president and core members hear it.

Moreover, this call mode also has a call mode.

In other words, any ordinary member under the jurisdiction of the Chapter Leader can call his commander if there is an emergency.

Of course, as the commander, you have the right to choose whether to answer or not.

Channel 4: All-Union Guild Mode.

In this mode, what you say can be heard by anyone in the entire alliance and guilds.

Of course, only the president, vice president, and core members have such say.

Therefore, in the joint guild declaration of war mode, the opening of the ladder channel can achieve the fastest efficiency and maximum control over the unified operations and command of the entire joint guild.

Compared with using a command system such as messengers, messenger birds, and command flags, it is much more accurate, faster, and superior.

As long as you are in the 'Destiny Continent', as long as you are not in any closed area, any order given can be accurately transmitted to the ears of every joint guild member in minutes.

Moreover, you can keep track of every movement of each team at any time.

Finally, once the mode of joint guild declaration of war is turned on, a 'United Guild Heart' will be formed.

And this 'Heart of the United Guilds' only exists in the main city of the leading guild of the United Guilds.

If you want to disintegrate the power of the United Guilds, you can only destroy this "Heart of the United Guilds". Even if you destroy the guild castles of all other guilds in the United Guilds, it will be useless.

Invisibly, it is much superior to the battle of the mercenary group in terms of safety.

It would be impossible to exist, just like what happened in the mercenary group war, when Murong Xiaotian defeated and eliminated the opponent's mercenary group one by one.

Especially in the case of cross-regional operations, this mode is particularly important.

Because of the cross-region guild war, you will not leave the "guild heart" in the guild castle.

Under normal circumstances, you will take it with you and set off with your temporary base camp.

Of course, you can also choose to leave the 'Guild Heart' in the guild castle, but in this case, it will be impossible to establish a temporary resurrection point in your temporary base camp.

Because the establishment of the temporary resurrection point must be based on the 'guild heart'.

Then, if your member dies, he can only be resurrected in the 'Guild Castle'.

Then don't fight this battle.


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