After saving the document, Gu Feng reopened a new blank document and typed the name of the new game.
"Dyson Ball Plan"!
When it comes to "Dyson Ball Plan", I believe that even many players who have never played this game may have heard of it more or less.
The EA version of this game reached the top in less than an hour after it was launched on Steam. It reached 200,000 sales in 4 days. In one week, the praise rate was as high as 95%. You should know that it was commenting.
Among the players, foreign players account for half of the proportion.
Perhaps many players know about this game and have played it, but how many people know that this is just an independent domestic game developed by a small team of 5 people in China?
In an environment where there is no way out for domestic games, it is definitely an inspirational story to make such a successful game by a small team, and it is absolutely inspiring.
Putting aside personal emotional factors, the reason why Gu Feng chose this game was certainly not to support the decision made hasty by the domestic light.
He personally didn't play much of "Dyson Ball Plan". The total game duration is estimated to be less than 24 hours. In this game called "The Liver Ball Plan", it may not be even a newbie.
But this is not because he can't keep playing, it's purely because he is busy with work on the one hand, and on the other hand, the computer configuration attributes are not good.
If he continues playing, he is afraid that the graphics card will be filled with fragrance.
Although he didn't play much, he still experienced the main gameplay and fun of the game. Although the game also has some minor flaws, overall, it is definitely not a concealment of the beauty.
Dyson's Ball is a theory proposed by foreign scientist Dyson. This is an artificial celestial body he imagines to use stars to mine stellar energy, which is equivalent to a nuclear fusion reactor that uses stars as power sources.
He believes that such a structure is the only way for the future technological development of civilization that has existed in the universe for a long time and has been rising energy demand.
Although it sounds crazy, this theory does sound feasible. After all, science itself is crazy. It is precisely because humans dare to think that they can do things that are like fairy tales in the eyes of their predecessors.
The inspiration for "Dyson Ball Project" comes from this. In the game, players can find suitable planets in a randomly generated universe for automated production and construction in each new game.
Starting from mining from scratch, to planning and designing the interstellar industrial chain, and then to finished product processing, gradually realizing full automation, through careful planning and operation, a factory gradually developed into a cross-galaxy industrial empire, and finally built a Dyson Ball through the accumulation of various resources
.
Automation factories, future technology, new energy, exploration, space, Dyson Ball, when these elements are combined, the Dyson Ball Plan seems to personally take players to appreciate the charm of future technology.
From a simple part to the ultimate construction of a grand product that spans galaxy, the sense of mission and epic to start from scratch and explore the mysteries of the universe is undoubtedly a bloody feeling.
Of course, this is just what Gu Feng knows and understands. It has such an epic and magnificent game core that attracts science fiction enthusiasts, and simulation strategy game enthusiasts are naturally no problem.
But no matter how attractive it is, if you attract players, you have to find a way to keep people. If it is just an ordinary, ordinary collection, construction, and technology cycle, it is nothing more than a farming game with skins.
The gameplay depth of "Dyson Ball Plan" is obviously not that simple. Not to mention playing Xiu'er operations that the big guys directly play on the planet after playing the game, the operation and development stage of the game is actually quite difficult.
As the game progresses, you will gradually discover that there may be various problems in your early construction layout. After all, it is an automation route. How to set up a production line can maximize resource utilization and reduce resource consumption. How to layout
Only by making the arrangement of subsequent buildings more comfortable, these are all issues that players need to think about planning.
From the perspective of a professional programmer, the early and mid-term layout of the game is like a visual software architecture diagram. Players need to seriously think about how to achieve high cohesion and low coupling? How to achieve modularity? How to design and make
The interface should be as simple and clear as possible?
In the middle of the game, this game is like a back-end microservice architecture, service discovery, message queues, load balancing, failure transfer, high concurrency, and high availability. This is much more difficult than StarCraft's architecture. If you want to do these things well,
It's really not something that can be done by just trying it randomly.
For the remaining two days of this week, Gu Feng has been sorting out the design draft and requirements documents of the "Dyson Ball Plan". Although it is used as a game for the team to practice, it still has to leave some room for Wen Meng to play, but it can be done with just one bite.
If you can't get fat, Gu Feng will still make a big frame.
Based on this big framework, he did not plan to give numerical values this time, and the technology tree was only vaguely given 70% to 80%. The art style just gave an original architectural painting to give it a style reference.
The original paintings of the building he drew were much more detailed than those of the original. After all, although the original work has tried its best to make various models look good, due to performance limitations, the details of these models are actually quite simple.
This is actually mainly because it is necessary to reduce the rendering pressure of the planet under the macro perspective, which also leads to the planet from the macro perspective of this game looking beautiful and the picture quality seems to be quite exquisite, but if you look closer, it will be quite vague.
, the models are basically square and have few polygons.
Now, whether it is algorithms, rendering technology, or GPU parallel computing speed, it is much more advanced than in previous lives.
Every time this happens, Gu Feng can't help but sigh that it is really good to have advanced technology. There are no need to compromise on performance and configuration issues when making games. This is what game developers and game designers dream of.
In the past, a small team of five people was created in 22 months. In this life, he was in charge of nearly fifty teams under his command, and he wanted to have people, and he had skills and experience. He had successful experiences to refer to.
In the market, no matter how domestic or foreign it is, there is no simulation strategy game with space theme.
As the saying goes, the right time, place, and people are both occupied, so how can this game fail?
Ten times the manpower investment, the general direction and some game content have been given. Since it is training, there is no big limit on the development cost.
Gu Feng checked the calendar and finally set the expected delivery of the project to be February 10, 2023. That day happened to be Friday, and next Tuesday the 14th is Valentine's Day. It is set at this time, so it can be
The employees of the partner can easily spend a good holiday with the partner physically and mentally.
From next Monday, November 21, the project will be officially launched. In the early stage, Wen Meng and several responsible persons can discuss the specific details of the game. The official project starts at the end of the month, and it will take about 80 days to project delivery. It is definitely time.