After finishing speaking at the dubbing training class, Gu Feng hurried to the next place.
Today is the day for the top 24 players to take their final makeup photos and record their promotion speeches.
Compared with the small trials in the group stage and loser group, the knockout rounds in the next five days are the time for audiences around the world to see what it means to be professional.
Although Gu Feng didn't know much about shooting, he knew what the audience wanted to see. After all, the professionals he hired had no experience shooting for game players. Even if he had some ideas in mind, he was completely unsure whether the audience would accept them.
Bottomless.
Gu Feng only provided some movement references for the players and did not interfere with anything else.
At first, the photographer still had some doubts about Gu Feng, but after all, he was the sponsor’s father, so he had nothing to say. However, after following Gu Feng’s suggestion and taking a trial shot of two contestants, the photographer’s impression of Gu Feng changed a lot.
Already.
Not to mention, the effect produced by following the suggestions given by Gu Feng is really interesting.
As for the issues regarding promotion speeches, Gu Feng understood them better. No one else but his eyes and ears were familiar with them.
After finishing the filming and recording of all 24 contestants, it was already mid-afternoon. Gu Feng did not leave the original films with the photography team, but took them directly back to the company.
Are you kidding? He doesn’t know anything about shooting, pictures, and video post-processing. Who is not a professional?
Gu Feng directly transferred a few people from the Dyson Ball Project team to help.
In fact, the main reason is that we are too pressed for time. Otherwise, it is not impossible to leave it to others, but it is always uneasy to leave such important things to outsiders under such circumstances.
Gu Feng was so busy that the players were having fun.
During the two days without games, a large number of idle players fell into the trap of "Plants vs. Zombies". As a hit game with more than 200 million global players in its previous life, "Plants vs. Zombies" easily became the most popular game in the world.
Captured a large number of players.
Soon, the first-day results of "Plants vs. Zombies" were released, with sales of 1.21 million! The score was 9.8!
Although this result does not break the first-day performance of Dance Line, it is still quite good. After all, there is no publicity or warm-up. Compared with those games that have invested millions in promotion fees and still have half-dead sales, this result is enough to make people enviable.
My eyes turned green.
No, seeing that Gu Feng was making a lot of money by casually throwing out a casual game, other game manufacturers suddenly couldn't sit still.
As soon as "Plants vs. Zombies" was launched, they downloaded the game and played it.
Jealousy is jealousy, but they are still convinced by his original intention to make games, especially casual games.
In their eyes, casual games seem to be the easiest to make, but it is really difficult to make them fun and enjoyable for players.
In fact, casual games include more than just those, casual puzzles, casual puzzles, casual strategies, casual development, etc.
Before the appearance of "Happy Xiaoxiaole", it was not that there were no casual games in the market. On the contrary, although this category was recognized as a niche at the time, it actually had the largest number of games.
Regardless of the original intention of the game, other casual games generally have some common problems, such as being too childish, too boring, too shallow in game depth, and low in repeatable experience value, etc.
This is one of the biggest differences between casual games and other games. While other games have to consider cost, technology and other miscellaneous things, the main thing that casual games need to consider is gameplay.
With good gameplay, such as "Happy Match", "Monument Valley", and "Hidden Object Detective", one person can make a game that brings fame and fortune in less than a month or even less than half a month.
Without a good gameplay, a team might defeat grandma's family after struggling for a month or two.
After "Happy Xiaoxiaole" made everyone see the market potential of casual games, domestic game developers have become significantly more enthusiastic about casual games in the past six months.
People have carefully studied the successful experience of Chushin's several games, and they have made some pretty good games, but unfortunately, there are no masterpieces that are rated nine points.
These pretty good games are basically produced by independent game developers and small studios. Big manufacturers like Longteng are unwilling to spend a team to specialize in casual games. For them, this is quite thankless.
.
In contrast, if there are successful works that can be directly reskinned and used as reference, they will consider investing manpower in it.
"Garden Xiaoxiaole" is the best example. It directly borrows from "Happy Xiaoxiaole". In Zhu Jiutian's view, it is an obvious low-cost, low-risk, high-return investment. Otherwise, he would not be able to invest directly.
A team of dozens of people is dedicated to doing this.
In fact, Zhu Jiutian's idea was correct, but both he and Han Tao completely underestimated the details of "Happy Xiaoxiaole".
After "Happy Match", "Monument Valley", and "Dancing Line", aren't the big companies jealous? Of course they are jealous! But what's the use of being jealous? You can't learn from it...
What can we learn from "Monument Valley"? Everything about space has been played to the extreme. This kind of game is not something that players will buy into if they just copy the gameplay in a different skin. Their IQs have not dropped to this level.
"Dancing Thread" can't learn from it. They didn't buy the copyright of any existing music. Whoever sees that they have carefully created dozens of original songs for a game, you can only wonder.
Retreat and say goodbye! I can’t copy it!
But "Plants vs. Zombies" is completely different. After only ten minutes of playing, the major manufacturers came to a tacit conclusion that this game can be used as a reference!
Is there any difficulty in making this game? No matter how you look at it, it just seems like you just have the skills to do it.
Learn from it! Must learn from it!
It was not easy to come across a game that was easy to learn from, and the reputation and sales of "Plants vs. Zombies" were obvious to all. From the big three to small individuals, countless sharks, hyenas, and vultures with keen senses of smell came to the game.
Everyone wants to eat meat and drink soup after "Plants vs. Zombies", and everyone is competing against competitors. After all, the market is so big, so it must be first come, first served.
Compared with the closed beta version, the official version of the "Plants vs. Zombies" adventure mode adds two new chapters, one is the swimming pool level in the third chapter, and the other is the thick fog level in the fourth chapter. In addition, the decryption mode
It is also open in the official version, and several new mini-games have been added.
In this way, the game content that players can experience in the early stage is still quite rich. Even if the adventure mode, decryption mode, and mini games have been played, players still have the battle mode to continue to enjoy the game.
When the player versus player mode is almost tired, we will update the version again, patch up the roof of Chapter 5, and add the ultimate killer survival mode.
By then, "Plants vs. Zombies" will be considered complete in Gu Feng's mind.
Although it is not impossible to continue to add plants and levels like the second generation, Gu Feng knows that continuing to add plants and zombies may make everyone happy in the short term, but the values will one day collapse, which is inevitable.
Therefore, instead of continuing the game from the tail end, it is better to cut it off at the last moment. He does not need to rely on emotions to make money. It is better to make "Plants vs. Zombies" a slightly regrettable classic than to end up with a decline in reputation and a sad ending in the future.
Besides, he has already finished "Dead Cells", so there is no psychological pressure in "Plants vs. Zombies".