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Chapter 53: Treating Wuxian

Gu Feng began to carefully explain to Wen Meng the core gameplay of Dancing Line, its main selling points, game style, level design concepts, etc.

Because the dancing line itself is not complicated, it can be explained very quickly, and Wen Meng sounds easy to understand.

After understanding it, she thought about it in her head and felt that the gameplay Gu Feng mentioned sounded really interesting.

According to Gu Feng, Dancing Line aims to allow players to enjoy a beautiful audio-visual feast, so that players can relax and purify their whole body while playing games.

Speaking of which, in the previous life, the early stage operation of Dancing Online was relatively successful. It was also a popular and highly praised game in the early days. Its score on taptap was as high as 9.8 points. As a game that is on par with Monument Valley, such results are obviously

Complete tasks beyond expectations.

But the helpless dance in the middle and later stages of the line operation is really a typical example of negative teaching materials. It was a hand with two kings and four 2s that was played to a pulp.

As a game designer with the ability to think independently, Gu Feng never only looks at the superficial appearance of a problem. If he only looks at the performance, the dancing line is like a fleeting meteor. It once shined extremely brightly, but later it made people laugh.

People sigh.

If it were another person who traveled through time, when it comes to music games, the first thing that comes to mind might be cytusii, phigros, muse, dash, rhythm master, cytoid or project fx.

It is true that these audio games are all excellent, and maybe Gu Feng will choose one or two from them to make in the future.

But what he really wants to do is still the classic work that makes countless people regret it and makes countless people who love it feel unhappy.

Yes, in Gu Feng's heart, Dancing Line is definitely a work that can be called a classic.

At its peak, even though the picture quality was simple and criticized, it still achieved high scores that countless games could not match. Under extremely failed operations, there were piles of advertisements, an ugly charging model, new levels with declining quality, and a series of other problems.

Let it accumulate forever.

Tian Xin, the third-generation operation and maintenance officer, was appointed at the critical moment, and issued a military order to resign if she could not save the dance line. Under her leadership, the second spring of the dance line broke out in the later stage, and a batch of high-quality levels were once again ushered in.

Just when the players thought that the original Dance Line was back and were cheering and celebrating, bad news came. Cheetah's mysterious operation caused Dance Line to be removed from the Google Store. This news became the last straw that overwhelmed Dance Line.

It lasted for more than three years, and after a brief comeback, it finally stopped updating.

Until the day he traveled through time, more than two years had passed since Dancing Line stopped updating, but this long-cherished work still had a score of 8.2 on taptap.

In Gu Feng's view, the potential of this game has only been tapped less than half, but even so, it has still achieved extremely brilliant results.

Choosing it, firstly, he could make up for the regrets and regrets in his previous life, and secondly, he also wanted to see with his own eyes what heights the dance line could reach after he tried his best to achieve perfection in all aspects.

Therefore, the dance line in Gu Feng's hands must have undergone a major operation. He wanted to remove all the chronic diseases on it.

It can be said that except for some excellent levels that retain the songs and concepts, 70 to 80% of the dancing lines need to be changed in some way or another.

Starting from the core part of the game, the "levels", levels such as Ocean, where the audio and video are seriously out of sync, and levels like Colorful Sky Dream, which are obviously over-the-top, must be discarded without mercy.

Another one is the image quality problem that the game has been criticized for. Gu Feng guessed that there are two main reasons for the image quality problem of Dancing Line. One is the cost issue, and the other is considering the configuration of the player's mobile phone.

The cost does not allow them to be extravagant and wasteful, and better picture quality may cause game lags for some players. As a game where problems arise but lags are absolutely not allowed, it is inevitable to sacrifice picture quality to preserve game smoothness.

However, these two problems are not a problem for him. He is very optimistic about the potential of dance lines. Therefore, whether it is picture quality or music, he wants to do it to the highest standards, strive for excellence, regardless of cost. As for the high quality brought by

The high load is not a problem at all for the performance of mobile phones in this world.

There are similarities and differences between music and image quality. The difference is that the quality must be treated with the highest standards. The difference is that the image quality must be optimized and improved in all levels. However, the music will still retain many excellent tracks from the original work.

After levels, the profit model is the second area that requires major changes. Dance Line does not have any advertisements at the beginning. The introduction of an advertising profit model is a textbook-level stupid operation. No matter which game it is, as long as it introduces force or temptation.

The operation of advertising will lower the level of the game itself a lot, and it is one of the lowest operations.

In short, Wuxian's original profit model is definitely not something that a person with an IQ of over 80 can think of, and it is definitely not something that a person with an IQ of over 60 can agree to.

The charging model that Gu Feng plans to adopt is a combination of buyout and in-app purchase, because the quality of the dancing line itself can definitely support the buyout. The nature of the game determines that, like Xiaoxiaole, it requires continuous design and new additions in the later stage.

Levels maintain the vitality and lifespan of the game. It is definitely not advisable to increase the buyout price midway, so the only way left is in-app purchases.

Under the neutralization, he plans to consider both the buyout and internal purchases as affordable as possible, and the buyout price should not be too high. His expectation is between 12 and 20.

There are only two points regarding in-app purchases.

One is to pay 10 yuan to permanently open the navigation line, unlimited physical strength, and unlimited resurrection. The main purpose of retaining this design is to take care of the feelings of handicapped players.

You can only activate the navigation line in the first ten games every day without spending any money. The physical limit is 15 points, and you can recover 1 point in 6 minutes. You can only be resurrected once in a single game.

After spending money, firstly, it can greatly improve the game experience of handicapped players, and secondly, the infinite resurrection mechanism allows even the stupidest players to always pass the most difficult levels through perseverance. Anyway, the single progress after resurrection and

Diamonds do not accumulate and will not affect the fairness of the game.

Another in-app purchase point is level purchase. In his idea, each level must have a set number of crowns and diamonds to unlock. As long as the target is met, it can be unlocked for free. If the player cannot meet the target or wants to play a later level in advance,

A level can also be purchased permanently for 1 yuan.

This kind of pricing strategy is definitely quite conscientious in his opinion. A real expert can experience all game levels for only 12 yuan, while most players who want a better gaming experience only need to spend an extra 10 yuan.

It can make your liver happy.

Calculating it based on 22 yuan per player, as long as the sales volume of Dance Line can exceed 10 million, it will be 220 million.

This is also the reason why he dares to produce high quality regardless of cost. After all, Dancing Line is still a small-scale casual game. Even if the cost is not considered at all, it is difficult to spend tens of millions. After all, the music scores are ready-made, and there is no need to hire a master.

creation.

After completing the two points of levels and profit model, other functions are just minutiae. For example, the dance line skin can still be retained, but the style also needs to be redesigned, and the feel of some skins also needs to be adjusted. For example, the achievement system

There is absolutely no need to keep it, it is purely redundant.


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