"That's nice to say, but would you, Apollo, be so kind as to give up the child you had so hard to get?"
When Hephaestus heard Hephaestus' sudden rebuttal, Hestia looked at him with a moved face.
Hestia naturally knew that Hephaestus was speaking for herself.
To be honest, Hestia's head was buzzing after Apollo's combo just now, and she didn't even know how to fight back.
But fortunately, my divine friend was quite capable and directly questioned Apollo's divine quality.
In the face of Hephaestus's doubts, Apollo did not panic at all, and still maintained a confident attitude: "I can make an agreement here. If I win the "War Game", and will
That kid is in the bag.
Three days..., oh no, if he wants to leave after a week, I, Apollo, will not stop him in any way."
Seeing Apollo directly release his ultimate move, Hephaestus couldn't help but feel helpless at this moment, and then she couldn't help but ask: "Apollo, why did you do this?"
Apollo started the "war game" against Hestia's family just to get Wood, but now he said he was willing to give up the child Wood. Such behavior shocked not only Hephaestus, but also everyone present.
The gods are also a little confused.
"Everyone, don't you understand? This "war game" is already a real battle of survival for our dependents.
If we really get a game like single challenge or arena battle, do you think my dependents can win?
So this is also a deal. I will help you free that child from the shackles of Hestia, and in exchange, I will win the victory of my family and the child for a week.
After all, one week is enough for me to possess the child. This is a win-win deal for everyone, so I think you should be quite clear about what to choose."
After listening to what Apollo said, the gods present also understood that the reason why Apollo left himself a week was because he simply wanted to possess the child.
Although after understanding Apollo's intentions, the gods present looked at him with eyes full of contempt.
But they had to admit that as a veteran of tricks, the other party was indeed very clever. At least the gods present were very moved by Apollo's suggestion.
Anyway, the blame was taken by Apollo, and they could not only see a more exciting game, but also gain the possibility of winning the kid, which was not a loss at all for them.
In the same way, Apollo did not feel that he would suffer a loss by offering such conditions to win over the gods.
Because he at least won the "War Game", not to mention the astonishing wealth of Hestia's family now, he could also get Hestia and the other two children of his family.
As for Wood, didn't Apollo just say that? If Wood leaves "voluntarily", Apollo won't stop him.
And he, Apollo, is extremely narcissistic. He thinks that one week is enough to make that child completely unable to extricate himself from himself!
To put it bluntly, even if the child really decided to leave in the end, he, Apollo, would not be at a loss at all. After all, he not only kept his family, but even had the other person to himself for a week, right?
"Despicable! Shameless! How can a shameless guy like you be called a god!"
Hey, the half-elf over there, isn't his behavior considered a foul?"
After listening to Apollo's words, Hestia now fully understood the other party's sinister intentions, so she couldn't help but voice protests again and again.
Although she also wanted to canvass votes for herself, she found that she simply could not fulfill the conditions given by Apollo.
If he asked himself to hand over Wood, it would be better to kill her directly.
Upon hearing Hestia's protest, Eina, as the notary of the guild, also showed an embarrassed look on her face and said: "I'm really sorry, Lady Hestia, the other party's method did not violate the law.
According to the rules, it is a normal canvassing behavior, so..."
Although Eina also wanted to help Hestia's dependents, and Apollo's promises in canvassing votes were a bit too shameless, the canvassing itself did not violate the rules.
If you want to blame it, you can only blame Hestia for being too young. She had already fallen into Apollo's trap when Hestia agreed to use lots to determine the result.
The person who drew lots was arranged by the guild, so naturally he couldn't do anything, but that didn't mean that he couldn't start from other places.
A god writes down a way to play the game, and if more people support him, then the number of lots favorable to Apollo's family will naturally increase.
Drawing lots is about probability. When cheating is not possible, the more lots that support him, the greater the probability of winning the game rules that are favorable to him.
Unless Hestia can get lucky again, her overwhelming energy will make the guild's half-elves draw very few unfavorable lots.
Otherwise, Apollo has almost won half of this "war game" before it even begins!
Under Apollo's excellent language offensive, the gods began to write down team battles such as "siege warfare", "wheel warfare", "army warfare", etc., which were extremely beneficial to Apollo's family.
As for the single-player game mode that favors Hestia's dependents, there are only a few players including Hestia and Hephaestus.
Based on the huge number of votes, Aina took out a lottery from the lottery box and looked at it carefully, and sighed helplessly.
Because she won the lottery, the rules of the game were undoubtedly extremely beneficial to the family of Apollo.
Even looking at the rules alone, this game rule puts Hestia's family in a more disadvantageous situation than regular team battles such as "siege warfare" and "army warfare".
"Ghost Hunting Game", this is the game method that Eina drew from the lottery box, and the corresponding game instructions are also attached.
When he saw the detailed game instructions clearly, Apollo burst out laughing on the spot, because the rules of the game were more beneficial to him than the game method he decided on his own.
Because it was an anonymous vote, neither Apollo nor Hestia knew who the god was who decided the game, but Apollo was now quite grateful to the other party.
Because of the rules of this game, his originally only 50% chance of winning has now increased to 70% or even higher!
"Ghost Hunting Game" literally means it, just like the game we played when we were children, but this game is the so-called upgraded version.
In a normal "ghost hunting game", the person responsible for being the ghost catches other people. However, the rules of this game are the opposite, and it is up to other people to find the ghosts.
First of all, one person from both camps must be found to be the "ghost", and other members of the family must be responsible for searching and capturing. The family member who catches the "ghost" of the other camp first will be considered the winner of the game.
Game Condition 1: The entire maze city is a stage, except for the dungeon. (The main purpose is to prevent Wood from hiding in the dungeon, as no one can catch him.)
Game condition two: It is not that you can win the game by finding the "ghost", but you need to knock down the opponent or step on the opponent's shadow to win the game.
Game condition three: The game lasts for one week. If the "ghosts" of both sides are in the "survival" state within the specified time, the winner or loser will be determined by the number of remaining players.
Game condition 4: Dependent players other than "ghosts" can attack each other. Once defeated once, they are considered eliminated and are not allowed to participate in the game again. (ps: players as "ghosts" can also attack ordinary players.
When a "ghost" fights with a "ghost", the winning condition is to knock down the opponent.)
When the gods present read the rules of this game that seemed complicated, but in fact were not complicated, their eyes suddenly lit up, and they were obviously very satisfied with this novel game method.
After all, this so-called "ghost hunting game" combines search, strategy and other interesting gameplay, and is coordinated and coordinated by team operations. It even has a special mechanism for single-on-one combat between "ghosts" as leaders.
, seems to be much more interesting than the previous ordinary game methods.
"Protest! Protest! Who came up with the rules of the game? This is too shameless!
Under such harsh rules of the game, how can our family have the possibility of winning!"
Compared to most of the gods present who were satisfied with this novel game rule, Hestia banged the table with both hands and verbally resisted this completely unfair game rule.
As for the emotional Hestia, it is not impossible for the gods present to understand, because the rules of this game are no longer just a bad problem for Hestia's dependents, but are completely targeted.
.
What is the only basis for Hestia's family to win? It's nothing more than the great strength of the "Great Sage" itself.
With that child's wisdom and strength, even if he draws a game like team battle, he still has the possibility of winning. This is why even if Apollo consciously draws a good draw, he only has a 50% winning rate.
.
But this "ghost hunting game" is a great disadvantage for Wood.
Because even if the "Great Sage" has the power to turn the tide, in this game, the outcome of the game is not determined solely by strength.
The main disadvantages of this game rule to Hestia are as follows.
Disadvantage 1: First of all, compared to Apollo's more than 100 dependent members, there are only three Hestia dependents, including Wood.
With such a huge disparity in numbers, Hestia and the others didn't even have the energy to find the "ghost", let alone defeat the "ghost".
Disadvantage 2: Hestia's biggest advantage was Wood's unparalleled strength. If you want to defeat him, I'm afraid it won't be easy to do it simply by relying on numbers.
But because of the conditions of "Game Rule 2", the people of Apollo's family do not need to defeat Wood head-on. Instead, they only need to step on his shadow to win the game. This is simply a disservice to Hestia's family.
Dimensionality reduction attack.
Disadvantage factor three: This is the second winning condition of "Game Rule Three". If both sides' "ghosts" are not defeated within the specified time limit, the victory will be determined by the number of survivors.
This is just a joke. There are only three Hestia Familiars, so what if they all survive? Can they have more people than Apollo Familiars?
If the Apollo Familia didn't take offensive measures from the beginning and let their "ghosts" hide all the time, wouldn't they be sure of victory once the game time is over?
Faced with such unfavorable game rules, Hestia naturally protested. Compared with this game that was so unfavorable to them, Hestia even felt that it was better to agree to the "siege war" proposed by Apollo at the beginning.
"Hestia, stop making unreasonable troubles. No matter how much you protest, it won't help. After all, this is something that has already been decided.
The rules of the game are determined by drawing lots, and there is a guild acting as a notary, so everything is legal and valid.
To paraphrase what the kid said before, if you choose to back down now, it will be regarded as surrendering without a fight.
Then I, Apollo, will take over all of your family's property, including your children and Hestia yourself."
Now that I have the advantage, Apollo will naturally not let Hestia default on his debt, so at this moment, he has revealed his disgusting face. It seems that he is already thinking about what he will do to Hestia after winning the war game.
posture.
The situation has evolved into what it is now, and Hestia has collapsed on the ground as if she was exhausted.
Naturally, she knew very well that the moment Aegina drew the lot, everything was irreversible.
And Apollo would definitely not let them go so easily. Even though Hestia was very frustrated and helpless, in the end Hestia really had no other choice but to accept this reality.
"Hestia, don't forget that the 'War Game' will start in three days. If you are not present by then, the game will also be considered a failure."
Hearing the triumphant sound of the little Apollo coming from behind, Hestia clenched her fists and walked faster.
Three days is the time left for Hestia's family and Apollo's family to discuss arrangements and countermeasures, and it is also the time for the gods to build a game venue.
Hestia left in a hurry because she wanted to discuss an effective countermeasure with Wood and the others as soon as possible in these short three days.
Surrender is impossible anyway. Even if there is a little hope, Hestia will not choose to give up easily, let alone give up her important child to a pervert like Apollo!
The news that Hestia's family and Apollo's family were about to start a "war game" soon spread to the entire Orario.
No one in Orario expected that Wood would just make a big news on the front foot, but then he would make such a big news again on the back foot. It can be called Orario's news-making machine.