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Chapter 897 The terrifying combat power of the Thunder Legion (2)

Of course, the effect of this style of play is indeed good, but there is also a big problem, that is, it needs to allocate some manpower.

And the number of people cannot be too small. Basically, one soldier can only keep track of two water ghosts at most. If there are more, something may go wrong.

You know, there are only 30 soldiers in a position. If 30 water ghosts appear to attack at this time, then basically more than half of the troops will be allocated to deal with them specifically.

Under such circumstances, you have to withstand the attack of the zombie tide and other abyssal creatures. You can imagine how stressful it is.

This is why, every time the water ghost attacks, it is always unfavorable.

Of course, there must be more than one way to deal with these water ghosts. There is also a simpler and more convenient method that does not even require any effort.

That is to directly use white phosphorus bombs to completely turn the space hundreds of meters in front of the position into a sea of ​​​​fire. Under this situation, no abyssal creatures, let alone water ghosts, can even think of taking a step beyond the thunder pool.

This method has many advantages, but the disadvantage is very fatal, that is, it is expensive!

If a combat division is allowed to use this method to hold one or two positions, or even a dozen positions, there will be no problem.

But wanting them to take care of a full 300 positions is a bit wishful thinking.

Therefore, everything ultimately comes back to whether the team is strong.

A strong enough team can easily allocate more energy to deal with these water ghosts. Of course, there is another way, and that is to have strong enough allies.

Just like these soldiers on position 113 at this time, most of the pressure from the zombie tide has disappeared, and now they can allocate more than half of their manpower to deal with these water ghosts without any scruples.

And during this process, their eyes would almost always turn to position 114 from time to time.

At first, their eyes were expectant, but soon they became confused and puzzled.

"Captain, why don't they use incendiary bombs to attack? Are they planning to use howitzers to blast them directly from behind?" a team member asked with some confusion.

The howitzer is so powerful that it will emit terrifying heat at the moment of explosion. As long as the water ghost is in the core circle of the explosion, it is enough to vaporize and evaporate it instantly.

But the problem is that howitzers are extremely expensive. Each one costs at least 1,000 Chinese coins. When the zombies were gathering just now, if you could kill a large area with one shot, you might still be able to barely save money.

But now it is probably too much for anyone to simply fry these water ghosts.

"I don't know, let's take a look first! No matter what, others must have it much easier than us." Captain Sun shrugged.



Position 114.

The Thunder Team here was still killing the fish zombies and abyssal creatures that came in unhurriedly.

However, during this process, their eyes would occasionally glance at the water ghosts among the zombies.

"Captain, do we really not care about these water ghosts?" a member asked.

Pang Lun also glanced into the distance and saw that the water ghost closest to their position was less than 100 meters away.

But he still nodded, "The latest instructions have been conveyed from above. These water ghosts will have a special assault team to kill them."

"Of course, because we don't know when they will arrive, you should also be prepared. If the assault team does not show up after these water ghosts enter the position, blow them out with hand cannons first, and then use white phosphorus bombs to wait for them.

"

After hearing the arrangements made by Pang Lun, the other team members naturally had no objections.

After all, they really don't worry too much about water ghosts. They are just difficult to kill, but their close combat capabilities are not very strong.

Even if the opponent really rushes into the position, they are not afraid of close combat.

What's more, even if this position is captured, the armored vehicles are their last guarantee and can evacuate calmly.

However, the things that worried them did not appear.

At this time, an armored vehicle had passed through position 112 and was heading towards position 113.

Let's first compare the rest to an armored vehicle that simply attacks with automatic machine guns. This armored vehicle can be said to be fully armed at this time.

The automatic machine gun on the roof of the car keeps spitting out tongues of flame, the ramming angle of the front of the car has been activated, the vibrating blades on both sides of the car can also be ejected, and even the mechas in the carriage have been activated, ready to jump out at any time and open wide.

Killing.

For such an armored vehicle, let alone driving on the edge of the zombie tide, even if it rushes directly into the zombie tide, as long as the ammunition on it is sufficient, it will be fine.

At this time, wherever it passes, it will basically leave a trail of blood.

Although the fish zombies are huge in size, how can they be compared to the steel behemoths? They will either be hit to death or cut to death by the concussive blades.

The automatic machine gun above the armored vehicle also continuously fired at the abyss ghouls and petrified spiders in the zombie tide, preventing them from getting close to interfere.

As for the Thunder Team on the vehicle, they lay down at the shooting port and kept firing.

The members of the Thunder Team in the car are obviously different from the other members. Even without looking at their identities, you can tell just by looking at their shooting frequency and hit rate.

Although these people shoot in bursts, their shooting frequency is extremely fast, basically reaching more than 3 shots per second.

It's impossible to aim at such a shooting speed. Of course, these people don't need to aim, because everyone just relies on the feel of the hand and just raises the gun to shoot.

Moreover, their marksmanship is terrifyingly accurate. It is not an exaggeration to say that they can pierce an enemy within a hundred meters with a hundred steps.

Of course, if it's just these two points, it's nothing. The most terrifying thing is that these people's targets are the water ghosts hiding in the tide of corpses, and they can often kill a water ghost within three or four shots.

.

Yes, it takes an average of 800 rounds of bullets to kill a water ghost with a heavy machine gun. They only need three or four bullets to kill them easily.

With their shooting speed, they can kill a water ghost in one second.

In addition, there are 10 people in this car, and 1 person needs to drive and guard, at least 9 water ghosts will die in their hands in that second.

The number of water ghosts is considered rare among abyssal creatures. Thirty or forty abyss water ghosts can be sent to attack from one position, which is considered a large number.

Under this situation, the water ghosts gathered in a position will basically be eliminated in three or four seconds.

So basically wherever the armored vehicle travels, the water ghosts there will be directly destroyed.

At this time, Captain Sun was still making arrangements at position 113, and was even making arrangements to enter the battle.

Suddenly he saw an armored vehicle driving rapidly in the distance.

At the beginning, he was a little confused.

Supported? Not really.

On the contrary, it gives people the feeling of walking around and at the same time shows off its powerful firepower.

But when the armored vehicle passed by quickly, he suddenly looked back and realized it.

Those water ghosts are gone!!!

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