In the continent of Faerûn, what does it look like for an ordinary adventurer to explore an ancient underground tomb?
First of all, the team needs to have a thief with qualified professional skills, or a "rogue", who is responsible for all detection, traps and lock picking along the way.
Secondly, there must be a knowledgeable mage in the team who can solve various magic-related problems.
Thirdly, it is necessary to have a priest, druid or shaman who has the ability to heal, so as to ensure that you can receive timely treatment after injury.
In particular, the various deadly toxins, diseases and curses that may be contracted by searching for funerary objects can be fatal if they cannot be removed in time.
Finally, there are two to three well-armed skilled warriors to deal with the enemies, monsters and undead creatures that may be encountered along the way.
Among them, thieves and warriors are the easiest to gather.
But spellcasting professions such as mages, priests and druids are not so easy to find.
Especially mages, who have a little ability to make magic items, copy scrolls and brew potions, so they won't be too short of money.
Not to mention making fun of his own life and rashly entering a dangerous ancient tomb.
In addition, magical users, whether they are priests or druids, will not easily leave the temple or forest where they live.
Because that is the source of their power, which is far more important than money, wealth, fame, and magic items.
If a priest or druid joins an adventuring party, then he or she must have some kind of mission.
This can be gleaned from the fact that the paladin Aroline followed Zuo Si under the command of the priest Ilmat, the god of suffering.
Of course, even if you are lucky enough to find a mage who is relatively short of money and willing to take risks, and a priest who is trying to find an artifact of religious and historical significance in the tomb.
The entire team could only carefully grope forward in the darkness, paying attention to every room and passage they passed.
For fear of accidentally stepping on a trap and waking up the undead guards who have been sleeping in the tomb for hundreds or even thousands of years, or even the owner of the tomb himself.
But at this moment, the team led by Zuo Si has no "traditional" adventure team style at all.
Quite the opposite!
They are like a group of game characters controlled by "players", madly and unscrupulously unleashing the terrifying destructive power of the [Fireball Wand].
In particular, Alena originally liked to use simple and crude flame spells to destroy everything.
So the "Kicking Team" is almost tailor-made for her.
Whenever a soldier opens the door of a tomb with a shield, this somewhat "crazy" woman will immediately raise her wand and shoot a fireball inside.
With a loud bang, the monsters placed in the tombs, whether they were skeletons, mummies, ghosts, giant spiders pulled up by undead magic after death, or scavengers that looked like enlarged maggots, would instantly
Most of them were killed.
As for those who were seriously injured but not dead, the half-orc Rhett and the soldiers would rush in and chop them down with the force of thunder.
These two warriors, one wearing heavy armor and holding a shield, are like an indestructible iron wall, taking the initiative to undertake most of the defensive tasks;...
Another one wields a two-handed ax with astonishing destructive power, and almost every hit is a heavy blow with astonishing destructive power.
Although it was just the first time they had joined forces, there was no awkwardness between the two. They were like old friends who had been working together for more than ten years.
In comparison, Alolin, who had just officially become a paladin, was much inferior. She could not keep up with the veterans with rich combat experience. She could only stay by Alena's side to protect the pyromancer who was the main damage dealer of the team.
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As for Zuo Si, who remained invisible, most of the time he just hid in the dark and watched coldly, while collecting the remaining energy from the dead monsters to replenish it into the mana pool.
Unless you encounter a particularly powerful and difficult enemy, or the team is in crisis.
Otherwise, he will only control the "real illusion" to command, and he will not take action easily.
Boom!!!!!
After another loud noise, the dark tomb in front was once again illuminated by bright and dazzling firelight.
The two vampires who were lurking in the darkness and wanted to launch a sneak attack, before they even had time to use their spell-like abilities such as "charm", "immobilize" and "paralysis", they let out ear-piercing screams under the burning flames. As for the low-level undead under their control, they died instantly.
Followed by another fireball, the two vampires were blown away on the spot into a state of near-death mist and fled.
Even the magic trap placed at the door was completely destroyed in the explosion and burning.
Without a doubt!
This is not a battle at all, but closer to an "offensive and sneak attack".
Relying on the astonishingly powerful large-scale destructive spells, enemies hidden in confined spaces can be struck first, leaving them with no chance to counterattack.
This is the bombing tactic formulated by Zuo Si.
Of course, the cost of doing this is that some funerary objects and items carried by the enemy are easily burned to ashes in the explosion of the fireball.
Looking at the unrecognizable wreckage on the ground, the half-orc Rhett couldn't help but complain to the soldiers around him: "You know? I used to hate magic.
Because those mysterious and terrifying spells can always easily change the outcome of a battle.
Even powerful warriors can be manipulated in the palm of your hand.
But now, I suddenly feel that magic is pretty good.
Especially this kind of using fireballs to directly kill all the enemies into rubbish, which is quite suitable for me.
And I feel that if I receive a little training, I should be able to use that interesting stick and become a good spell caster."
After Zuo Si heard this, Control Illusion rolled his eyes angrily, and immediately corrected: "First, magic is complex and changeable. A mere energy-shaping fireball spell cannot represent the entirety of magic.
What you like is just the amazing group destruction effect brought by the fireball technique.
Second, with your IQ, you can’t remember the complicated knowledge and spells, let alone become a mage, even the lowest apprentice.
Third, the scientific name of the stick is the magic wand, which is a very advanced spell storage technology.
If you want to use it, you can't do it simply by receiving training. It also requires a certain amount of intelligence and talent.…
A barbarian like you should just use an ax to smash the enemy's head.
Okay, stop talking nonsense, use your dark vision to help find if there are any valuable trophies left in this tomb."
"Haha! Master, you are too serious, which is not good. Making jokes occasionally during battle can relax your tense nerves."
After saying that, the half-orc Rhett laughed and began to inspect the dark corners in the far reaches of the entire tomb that were not illuminated by light.
Although dark vision can only allow him to see some black and white images, it is much better than other humans in the team.
After a while, this guy dug out some ancient gold and silver coins that had turned black and oxidized from a pile of bottles and jars, two burial stone dolls inlaid with emeralds, and one full of Calishite First Dynasty style.
The shrine contains the obsidian statue of Jaeger, the ancient god of death.
The soldiers on the side found an undamaged magic sword from the charred remains.
However, they did not rush to take it to Zuo Si for identification. Instead, they wrapped it up and threw it into the dimensional bag.
Then stop for a while and continue to the next tomb.
Because this ancient tomb was built on a grand scale, and some areas were obviously recently renovated by the masterminds behind the scenes, it is like a huge underground maze extending in all directions.
Therefore, it is not easy to find the entrance to the lowest level.
Fortunately!
Zuo Si, who has always remained invisible, has quietly drawn a simple map in his mind through calm observation.
Based on the strength of the monsters and traps in the tombs he had passed before, he could basically determine that the other party did not want to kill anyone.
Rather, I am really playing a game, a role-playing game like running a team.
It's just that the role played by Zuo Si and others is the PC (player), and the man behind the scenes plays the role of the leader DM (dungeon master). ..