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Chapter Thirty-One The Choice of the Second Mimic Spellcasting Occupation

 Sure enough, waiting until the upgrade is completed before drawing cards is the right choice!

Looking at the three extra cards in his hand, Zuo Si showed a satisfied expression on his face.

Because for him, these three cards are simply a timely gift.

Whether it is the [Large Stone Elemental] that can act as a human shield or charge into battle, or the long-lasting protective magic [Force Field Shield], or the illusion magic [True Phantom] that can be used to reverse the situation at critical moments, they are all extremely powerful.

It has greatly improved the currently relatively fragile self-protection ability.

At least when you encounter a large but not very strong enemy, you will have the confidence to fight head-on.

After all, in a dangerous world like Faerûn, where there may be more monsters than people, if you go out and encounter a goblin, kobold, orc, orc, gnoll, troll tribe, or a tribe of dozens or twenty wolves

A pack of wolves is nothing short of normal.

Even if you stay in a safe big city, you may still see a group of bandits armed with sharp knives rushing out of alleys and robbing passers-by after dark.

Not to mention, there are all kinds of monsters that may crawl out of the smelly sewers.

As a traveler who has played many games set in the Forgotten Realm, Zuo Si is very aware of how many terrible crises are hidden under the calm surface of this world, and how many evil conspiracies are brewing.

Thinking of this, he subconsciously glanced at the updated taskbar.

[Get a spellcasting profession in the current world (rewarding a chance to draw a card)]

[The total number of cards held reaches 20 (a chance to draw a card will be rewarded, the number of cards currently held: 18)]

[Create a biological card with your own hands (rewarding a chance to draw a card)]

Obviously, as the planeswalker level increases to LV3, the number of tasks has also changed from the previous two to three.

This means that Zuo Si's guess is correct.

This [legacy] is following certain rules, guiding and training him to become a qualified planeswalker.

And as the planeswalker level increases, more opportunities to draw cards will be provided.

"Get a spellcasting profession in the current world?"

Zuo Si stared at the first task and fell into deep thought.

In fact, long before the portal opened, he had been considering obtaining a new spellcasting profession through [Mimicry] to make up for the "Creator"'s complete inability to release spells.

Unfortunately, due to the inability to have stable contact with the Magic Network for a long time at that time, and the lack of in-depth understanding of related professions, we had no choice but to put it on hold for the time being.

But now, this problem seems to no longer exist.

And according to the description of the magic effect of [Mimicry], each spellcasting profession obtained through Mimicry is relatively independent.

As long as the two professions come from different worlds, there is no need to worry about the restriction that the "creator" cannot cast spells, which will apply to another newly acquired spellcasting profession.

However, if there are two different spellcasting professions in the same world, then the trouble caused by incompatibility must be carefully considered.

Now that the fundamental problem has been solved, the only trouble is which type of spellcasting profession should you choose that is most suitable for you?

There is no doubt that Faerûn, the forgotten realm, has countless spellcasting professions.

Just one of the arcane spells can be divided into two categories: mages and warlocks.

In addition, there are two completely different magical systems that accept gifts from gods (priests) and obtain power from nature (druids, shamans), as well as psychic abilities similar to those of mind flayers.
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If you add all kinds of strange mixed professions, advancements and expansions, such as bard, magic swordsman, paladin, dark guard, arcane vanguard, arcane knight, ranger, magic archer, profane priest, soul mage,

Shaman, warlock, archivist, etc...

I guess just listing the names would fill several pages of parchment.

The most important thing is that every occupation has distinct characteristics, advantages and disadvantages, which can definitely drive people with difficulty in choosing to death.

Fortunately!

Zuo Si is not a patient with difficulty in making choices.

He knows very well that whether [mimicry] can simulate these professions, the most critical point does not depend on his own subjective consciousness and choice.

Rather, it depends on whether you can obtain enough knowledge and training methods corresponding to the profession.

This alone can basically exclude those relatively rare and rare spell-casting professions.

Because if you don’t get enough relevant knowledge, even if you barely succeed in [Mimicry], I’m afraid you won’t be able to raise your career level too high, and you will be stuck after reaching the upper limit.

Just when Zuo Si was wondering which spellcasting professions were easiest to acquire knowledge about and which were more suitable for him.

The old Captain Bass, who had been standing aside for a long time, finally plucked up the courage and cautiously asked: "That...respected mage, what do you plan to do with us?"

"Disposal?"

Zuo Silu was stunned for a moment as his thoughts were interrupted. He raised his head just in time to see the mixed awe and fear expressions on the faces of the sailors around him.

You don’t need to ask to know that they were all frightened by the horrific scene of undead zombies fighting pirates.

Especially the coldness shown in the final execution of the remaining pirates with the [Ring of Fireballs], it doesn’t look like the good camp.

To a certain extent, these sailors' judgment was quite correct.

If someone releases a spell to detect the alignment, then the flashing light on Zuo Si's body will probably be a red aura symbolizing evil.

As for whether it is lawful evil, neutral evil, or chaotic evil, it is temporarily unknown.

However, he himself feels that he should not be a "teaser" of the Chaos camp.

Anyway, people who play necromancy magic are basically impossible to be in the good camp.

Just desecrating a corpse and disturbing the peace of the deceased will be defined as 100% evil behavior in this world.

Even if you want to control these undead creatures to cultivate fields and provide food for the poor who cannot afford to eat.

Old Bass lowered his voice and explained: "According to the laws of Amn, whether it is the pirate ship or our merchant ship, they are now your spoils of war.

Of course, as the owner of the merchant ship, Mr. Bernard and the Roldan Chamber of Commerce to which he belongs have the right to pay one-third of the price of the ship and the cargo on it to redeem it."

"Amn still has such a law?" Zuo Si showed surprise.

"That's right! The law stipulates that no matter who can take back the captured ship and cargo from the pirates, they can legally possess it.

It’s just that the original owners of the ships and cargo have the privilege of redeeming them at the lowest price.”

The old captain hurriedly told the entire content of this legal provision.

It is not difficult to see that the reason why the Amn government promulgated such a law is to allow adventurers, mercenaries and powerful large chambers of commerce to organize their own forces to exterminate pirates, so as to reduce security risks on several important trade routes.
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After all, for those merchants who lost their ships and goods, being able to redeem the lost items at one-third of the low price can already make up for a considerable part of the losses.

If it is some best-selling goods, you may not only be able to recoup your costs, but also make a small profit.

Realizing this, Zuo Si couldn't help but praise: "It is indeed the most business-oriented country in the entire Faerûn continent.

The capital of gold coins—Ascaltra is truly worthy of its reputation.

Since there are existing laws, let’s follow legal procedures.

But before that, we have to leave this desert island and return to the civilized world.

Do you think that with the current manpower, we can sail the two ships to the nearest port?

How many days will it take?"

"Of course!

There are now thirty-eight skilled sailors.

If you just simply control the ship and adjust its direction, nineteen people on a ship are enough.

Moreover, our location should be in the south of the Jingsu Strait, less than four days' sail from the two port cities of Mylatma and Manon.

However, I do not recommend docking at these two ports, as that will greatly reduce the value of the goods on the merchant ship.

It’s best to go around the desert and land at Port Karin further south..."

As soon as he talked about his professional field, Old Bass immediately began to talk incessantly, without noticing the disgust and hostility in the eyes of the sailors behind him.


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