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Chapter 90: ROX’s Killing Move! (Read more! There are at least 2 more chapters today)

Get out of Nar first.

The representative is very confident.

Not only are you not afraid of being singled out, but you are also not afraid of the opponent's defense in terms of lineup.

Therefore, I feel that this hand of Gnar should perform very well.

certainly.

The rox team is definitely not an idle bunch.

As the No. 1 seed of LCK with a brilliant historical record, no one dares to look down upon him even if he loses one game first.

They were crushed in the first game and had almost no ability to fight back. The main reason was that edg, who revealed his trump card, performed too well.

It's not that rox is not strong enough.

"Let's take a look at what rox will get in the first two picks."

Miller glanced at the right side of the screen: "Ashe, Kalma, should we go directly to the bottom lane combination?"

"It seems good."

"Compared to the policewoman, Ashe's consumption ability during laning is not much weaker. She also has a big move to start a group, which is more functional."

Karma was voted out.

Of course, edg can only take Zyra.

This is also a classic confrontation in the current version, and there is nothing wrong with it.

adc position, originally wanted to be ember.

But considering that Karma's group shield acceleration and Ashe's slowing and ultimate moves both keep people in the game, after some mixed communication in English sign language, I got a little yellow-haired Ezreal for deft.

On the third and fourth floors, Rox revealed the combination of Rambo and Reksai.

It can be regarded as using robbery instead of ban to limit the hero of the first-hand factory director.

However, the reason why the factory director didn't take it first was because he didn't want to use Reksai, so he took out the jungle blind monk.

The junior scout continues to be a snake girl.

Go here.

In fact, neither party took advantage of it.

However.

The fifth floor of rox, which is the last choice in the game, already has ad Ashe, and has locked in another... bounty hunter!

Good luck sister!

"Huh?"

The baby's voice sounded surprised: "We chose Ai Xi, and here comes a female gunner? How do we separate the paths?"

"I can't understand, I can't understand." Qiu Huan kept saying.

"There's really no way to judge." Miller couldn't figure it out: "In the last game, EDG rock bird and snake girl came out together, using rock bird to fight in the jungle, this game rox Ashe female gun..."

Speaking of which.

See the link to swap heroes.

Miller then understood: "The mid laner Karma, AD Ashe, and the auxiliary female gunner, I'm afraid there is something to be said for it!"

"The female gun faces Zyra..." Zhifantao said: "It runs faster and generally doesn't suffer from control, and it hurts more when it hits people."

"Are you so crazy to gain an advantage in the laning phase?" Watanabe teased.

"In this version, lane excellence is really crucial. If you can't gain advantage during the laning period, the jungler will be basically useless." Miller recalled: "It was like that in the first game. Rox couldn't attack anywhere, and the Spider Queen directly became

Decorations.”

"That's true." The doll nodded.

The countdown is over and the final adjustment phase is complete.

Ten heroes enter Summoner's Rift.

Blue square:edg

Red side:rox

Top laner: Gnar vs Rambo

Jungler: Blind Sin vs Excavator

Mid laner: Snake vs Karma

ad:ezvsAshe

Support: Zyra vs. Female Spear (Bounty)

As soon as the game started, the director displayed the cornerstone talents of all heroes at the bottom of the screen.

Gnar did not bring the most common Grasp of Immortality, but chose Zeal of War. As a semi-long-handed hero, the player's style of play also tends to involve split-pushing, so this choice is understandable.

Other locations are pretty normal.

Rambo is Hellfire.

The blind monk and the excavator use the power of time to increase the maximum health value.

Snake woman, Hellfire, Karma, Thunder.

ez War Zeal, Ashe War Lord's Bloodthirst.

Zyra, the female spearmen are also Thunder.

Nothing special.

What is more eye-catching is that when the female gun goes out, she does not choose an item with small attack power. Instead, she brings the 'Spell Stealing Blade', an auxiliary item that increases spell power by 8 points.

It can be seen from the hero attributes on the lower left that the runes carry magic penetration and magic power.

"AP female gun?"

Watching the two sides testing the river, Wawa was shocked: "The damage is so high!"

Meet.

deft first used the Q skill to say hello.

Next, try to walk up a.

Unexpectedly, he controlled the female gun and threw an E skill [Rain of Bullets] with his backhand.

A round of gunpowder bombs falling from the sky triggered the Thunder Lord's decree, consuming nearly one-fifth of the deft that wandered back and forth twice!

Close to one fifth!!

"Fuck!"

"What harm?"

"What the hell is this auxiliary?"

"It disappeared after a few times, and it was still scratched."

"..."

The audience complained one after another.

The female gun has an e. In terms of visual effects, it is not as impactful as the Sword Girl who directly 'melted' the heroes in the back row in the previous game.

But don't forget, this is just the beginning of the war.

What is used is just an auxiliary.

So many skills for one skill.

If you throw away five or six skills during the laning period, won't deft be beaten home?

"No wonder you want to rob Kalma, it turns out you have this secret."

Miller then understood: "The female gun is actually not that effective when facing Karma. The damage of the E skill is basically the same as Karma's shield, which means it can beat the thunder."

"Facing Zyra... my energy consumption is full."

Not only that.

Ashe brings War Lord's bloodlust, also to increase battery life and suppress the edg bottom lane combination at the level of blood exchange.

Simple and straightforward.

But very effective.

When the soldiers came into contact, Deft and Meiko had almost no power to fight back.

That's not to say you can't hit it a few times.

But ez, who is passionate about war, can't consume the bloodthirsty Ashe 100%. No matter how you exchange damage, you will lose.

You can only use the long-distance Q skill [Secret Shooting] to steal.

Totally afraid to say a.

The army line was directly pushed back.

Ashe reached level 2 and learned the E skill [Eagle Strikes the Sky], releasing an ice-blue falcon spirit to detect the EDG wild area.

I just happened to find the factory director who was getting a red buff.

"There is such a move, EDG is so difficult to beat!"

Wawa was nervous: "Ashe will have an e now and then an e. The new version of the e skill is still full map. Even if you can't find the factory director, you can still see the spawning of wild monsters and judge their location."

Wild area resource points have a special setting.

That is, you must obtain the field of view of that area in order to update the minimap according to the actual situation.

In a normal game, no matter how good your consciousness is, you can only make vague judgments, and it is impossible to calculate your opponent's actions accurately.

This scene is different.

As long as Ashe finds a good angle and uses her E skill to pass through the Sharp Beak and Shadow Wolf camps and blast to the edge of the Demon Swamp Frog camp, she can detect the survival status of three wild monsters at once.

The factory director's blind monk was completely invisible.

gank?

Looking for rhythm?

Nothing!

It's more than that.

EDG was so pressed in the bottom lane that he couldn't move.

When facing Rambo, the top laner Gnar is at a disadvantage in the early stage. He can only steal a few points, but he will never be able to control the lane.

If you want to attack, you can only rely on the snake girl.

So.

Here comes the problem.

Since Snake Girl is the only one who can attack, does Team Rox know if they are ready to wait and see?


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