Although 50 points of freely allocated attributes may not seem like much, it is enough to directly enhance Wang Feng's two not particularly low abilities to 90!
In the past few days, Wang Feng has thought carefully about it, and even built a computer specifically for this purpose, downloaded the latest 2K game, and created a player based on his own panel simulation in the system as a reference.
One thing to say is that a player with an overall rating of around 70 based on his own ability value has terrible simulation data in the 2K game, averaging less than 5 points per game, and other data is even harder to break 1, completely.
It’s not surprising that a soy sauce bit player will be cut off at any time.
However, in the 2K series games of this period, the badge system was not as complete as it was in the next era. It was basically a player structure supported by basic attribute and ability values, and did not have much reference.
After repeated research and consideration, Wang Feng has already figured out how to allocate these 50 freely allocated points.
Sure enough, the initial strengthening still needs to be further improved based on its own advantages.
Wang Feng's currently relatively high attributes are three-point shooting, speed, agility, steals, ball defense, defensive awareness and physical fitness.
Generally speaking, the defensive end's ability value is generally much higher than the offensive end, so it is best to add these 50 freely allocated points to the offensive aspect to improve Wang Feng's offensive ability!
In the final analysis, basketball is still a game of winning by scoring, and the league's top superstars are all top offensive scorers without exception.
Including defensive expert Kawhi Leonard, who started out as a defender, he truly entered the ranks of the league's top stars. It was after he left for the Denver Nuggets that he averaged 26 points per game as the first core player in the regular season, and even improved in the playoffs.
Lou, after averaging 30.5 points per game and leading the Menglongs to victory over the Warriors!
Therefore, Wang Feng knows very well that you can really gain a foothold in the NBA just by relying on defense, but if you only have defense and no outstanding offense, at best you can only become a tool like Beverley and Bowen who do the dirty work!
Wang Feng's eyes were directly locked on the three abilities that had been recognized for a long time!
Anti-interference! Stability! And shooting after catching the ball!
There is no doubt that these three abilities are offensive abilities and are very important to Wang Feng as a 3D player.
Among these three abilities, Wang Feng's best is shooting after catching the ball.
Originally, Wang Feng's ability to shoot after catching the ball was not particularly high, only around 68, which was less than his average overall rating of 70.
But later he obtained the badge of catch-and-shooter, and used it frequently in more than forty games in the regular season and playoffs. Coupled with a large number of catch-and-shoot exercises in daily training, Wang Feng’s ability has always been high.
All have improved.
Now, Wang Feng's ability to shoot after catching the ball has reached 77 points, which has increased by 9 points from the initial state! It will soon break through the 80 mark!
In contrast, the two abilities of stability and anti-interference have basically remained unchanged after one season. Wang Feng does not know what kind of training should be used to improve this ability related to mental type. The current stability ability value
The score is 65, and the anti-interference score is 59, both of which are far lower than the average overall rating of 70 points.
Wang Feng planned to use all 50 free allocation points to strengthen these three abilities! And after some consideration, his final choice was to spend 3 free allocation points first to enhance the shooting ability after catching the ball to 80
!
Then, spend 31 freely allocated points to enhance the anti-interference to 90!
The remaining 16 freely allocated points will all be enhanced to the stability ability value!
In this way, these three ability values will become 80, 90 and 81 respectively after strengthening!
Wang Feng also had his own considerations in making this choice.
The reason why only 3 points have been strengthened for shooting after catching the ball, which has the least allocation of strengthening points, is mainly because Wang Feng feels that shooting after catching the ball will be the easiest to improve among the three abilities, and it can be continued through subsequent games and training.
Exercise and get stronger.
In contrast, anti-interference and stability, which are two mental abilities, are obviously much more difficult to train, so it would be easier to strengthen them by freely allocating points!
The distribution ratio between anti-interference and stability is derived from Wang Feng’s conclusion after inspecting the 2K series of games.
Anti-interference is a more important ability than stability!
Anti-interference, as the name suggests, directly affects the ability to shoot under the opponent's defense!
Shooters such as Jordan and Kobe Bryant at their peak were able to shoot and score when defensive players were guarding them. This ability played a very important role!
Wang Feng had previously searched in the latest 2K series games and got an extremely surprising answer!
At this time, 2K16 has not yet been launched, but in 2K15, none of the active players has an anti-interference ability of 90!
Most first-line stars have this ability value around 80! Even LeBron James, who is recognized as the league's number one player, has an anti-interference ability value of only 85! Of course, James is not a shooter, and his main offensive method is to attack the frame.
Mainly, the anti-interference ability does not have much impact on his ability.
What Wang Feng didn't expect was that even Durant, Harden, Curry and other shooters did not have this ability value above 90! At least at this stage, this is how it is set in the 2K game!
As Wang Feng strengthened his anti-interference ability to 90 points at one time, perhaps he has quietly achieved the first place in the league without everyone knowing it!
With Wang Feng's current overall rating in his early 70s, ranking first in the league is a fantasy, but having a certain ability that leads the league feels pretty good!
In comparison, although stability is also an extremely important mental attribute that will directly determine the stability of a player's shooting percentage on the court, for Wang Feng, it is not as important as anti-interference.
Mainly because of Wang Feng's role in the Warriors.
The more times a player takes shots on the court, the more stability he needs to ensure scoring efficiency!
But for Wang Feng, the number of shots he takes on the court is really not that many.
The Warriors' first offensive core is Curry, who averaged 17 shots per game last season.
Thompson, the second offensive core, averages 16 shots per game, which is almost the same as Curry.
Apart from these two players, the rest of the players shared the remaining ball rights equally, including Green, who averaged less than 10 shots per game!
Considering Wang Feng's tactical status as a three-point shooter from the bottom corner, he may have fewer opportunities to take shots in each game.
In this case, the stability gain is actually not large.
Of course, by the same token, if Wang Feng strengthens his skills in mid-range shooting, or even shooting after dribbling, the benefits will not be great, because he will not get so much ball rights at all, and it is a waste to learn skills in vain!